Firehawk Games
RPG Discussions => Novus 2e => Topic started by: Rasyr on March 17, 2021, 03:58:14 PM
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In Novus 1.0, we had Action Points. 5 of them per round.
In Novus 2.0, we have Actions (Maximu, Full, Half, Snap, (and Abort for when you cancel an Action), but you could mix and match multiple Snap Actions, and a Half action, etc.. So that essentially you had the equivalent of 5 AP as well.
Which do you prefer? AP or Actions, or something kinda between?
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Definitively actions. I think it's more intuitive.
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Definitively actions. I think it's more intuitive.
makes it harder for me in some respects, but I understand... heheh
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1 AP = Snap Action
2 AP = Half Action
3 AP =
4 AP = Full Action
5 AP = Maximum Action
Any ideas what to callan Action thatis more than half but less than full?
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Perhaps?
1 AP = Snap Action
2 AP = Swift Action
3 AP = Half Action
4 AP = Full Action
5 AP = Max Action
But that still leaves issues with multi-round actions.....
The reason I started this is that some of the Combat Moves from Novus 1.0 have like +2 AP to the actual attack that they are applied to.
but, if I have Tiny/Small weapons using a Swift Action to make an attack, while a Medium/Large Weapon requiring a Half Action,
I either have to give them an AP rating alongside the Action Name (which, would be easier, I think), or come up some convoluted method of saying "this Move increases the Action by 1 Step. I think it may just be easier to actually combine BOTH
i.e. Swift Actions (2 AP)
<list Swift Actions>
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I like Actions for the descriptive purpose alone. I'd use:
Instant (0)
Snap (1)
Simple (2)
Standard (3)
Complex (4)
Max (5)
However, I do really like the AP system as a tactical tool> It's nice for players to know they have 5 APs and it's a good way to build extended actions into the game. For Example: Some actions could take 10AP to perform.
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However, I do really like the AP system as a tactical tool> It's nice for players to know they have 5 APs and it's a good way to build extended actions into the game. For Example: Some actions could take 10AP to perform.
Which is why the more I think about it, the more I am liking the idea of combining them into some sort of Hybrid system.
We don't actually have any Instant (0 AP) actions, so it would be more like
- Snap (1 AP)
- Swift (2 AP)
- Half (3 AP)
- Full (4 AP)
- Max (5 AP)
And yes, we already have actions that take multiple rounds (reloading a crossbow, which takes 2 Full Actions currently, which in Novus 1.0 took 5 or 10 AP for Light/Heavy Crossbows respectively).
Now, we can just say it takes 8 AP, and then the player gets to select how much effort he puts into it each round (once started, it either must be continued or abandoned (i.e. start over if you want to do it again later)).
Novus 1.0 has a TON more Combat Moves especially for Melee than 2.0 has. In many of them, they either list specific AP costs or say "BMA+2" which refers to "Basic Melee Attack".
By bringing them over, I can adjust things so that the Basic Melee attack is listed under either Swift (for firing/throwing a ranged attack, or attacking wiht Tiny/Small weapons) or Half (for larger weapons). And then the Moves can have +1 AP or -2 AP, etc, which would then adjust the attack from the basic Action(AP Cost) to a new one, allowing for both tactical and descriptive elements to be fully utilized.
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Side Note: all declarations would still happen at the start of the round, and Abort Actions will still be allowed from the specific list (i.e. not all actions would be allowed as Abort action, but some would be Snap, some would be Swift, etc..)
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Yup - I think the hybrid approach is best.
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Yup - I think the hybrid approach is best.
And it means that I can rework the styles to be more like Novus 1.0, so that I not changing them TOO much....
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It's a bit strange that half-actions are now neither half-full actions nor full-max actions.
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It's a bit strange that half-actions are now neither half-full actions nor full-max actions.
If we were looking at it from an AP point, Half Actions were 2 AP, and Full were 4 AP, and you still had a Snap action as well (thus Max was equal to 5 AP)
Perhaps change Half to Standard?
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So it would look like this
- Snap (1 AP)
- Half (2 AP)
- Standard (3 AP)
- Full (4 AP)
- Max (5 AP)
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Looks good to me
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Sounds good.
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Cool, and as Before, Abort actions are a list of actions (AP not relevant) that can be performed if the player cancels a previously declared action.