Firehawk Games

RPG Discussions => Novus 2e => Topic started by: Rasyr on October 24, 2021, 06:42:36 AM

Title: Novus 2e Beta Corrections and Comments thread!
Post by: Rasyr on October 24, 2021, 06:42:36 AM
This is where you want to post comments about things needing corrections and/or potential changes (ideas) for the rules.

While I will not promise to use every suggestion, I will consider everything posted.
Title: Novus 2e Beta Corrections and Comments thread!
Post by: Rasyr on October 24, 2021, 07:29:50 AM
Completed changed will be made bold and green in color. Changes that will not be made will be made bold and  maroon in color.

Page 96 --

Khonshi Spell Sphere needs changed to Cerriwn Spell Sphere.[/li]
   
  • Woden spelling needs to change to Wodyn (this is to match the spelling that will be used in Anwyn)[/li]
       
  • Under Cerriwn and Ogmion - in the spells section, both mention "these Clerics". Should be changed to "Cerriwn's Clerics" and "Ogmion's Clerics" respectively[/li]
    [/list]

    Page 9 --

    Odav should be changed to Odavi in the section about Orcs.[/li]
       
  • Changed Kindred to Kindred Talents and renamed each full Talent to be <race name> Kindred.[/li]
    [/list]

    Page 12 --

    Changed/fixed the sidebar oval, so that it had even spacing both above and below the text inside it, and added a border around it.[/li]
    [/list]

     
  • Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Fidoric on October 26, 2021, 04:21:08 PM
    Hi Rasyr,

    it's been a long time since the last proofreading. :-)

    I haven't read much yet but I found this version cool.

    So far I have spotted three things (on Beta version):

    On page 45, there are still mentions to type 1 & 2 secondary damages. Those no longer exist I think.[/li]
       
  • Not sure if it is intended but Culture do not give any CP or XP leading to a starting character with only 80XP.[/li]
        [li]On page 44, first paragraph mentions 'Backgrounds' which no longer exist.[/li]
    [/list]

    I will have spare time in the next days for a thorough reading.

    Congrats for this excellent job! I think you are very near to the final version.
  • Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Fidoric on October 27, 2021, 04:08:22 AM

    The character sheet displays a background area which is no more needed.

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on October 27, 2021, 08:28:35 AM
    Quote from: 18909
    On page 44, first paragraph mentions 'Backgrounds' which no longer exist.

    Could not find this. I even did a word search in the PDF for the word "Backgrounds" without finding it. Will search again for "Background"

    Quote from: 18909
    Congrats for this excellent job! I think you are very near to the final version.

    I am hoping so... Working on writing Anwyn now for the most part.
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on October 27, 2021, 08:49:15 AM
    Quote from: 18910
    The character sheet displays a background area which is no more needed.

    Removed it, and moved the other bubbles up one, and put "Lift Weight" in the last bubble, removing it from Secondary Stats (now that I had someplace to move it to)......

     
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Fidoric on October 27, 2021, 12:39:26 PM
    Could not find this. I even did a word search in the PDF for the word "Backgrounds" without finding it. Will search again for "Background"


    my bad, it's on page 42, second line.

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on October 27, 2021, 02:49:13 PM
    Quote from: 18913

    my bad, it's on page 42, second line.

    fixed by simply adding the word "Options" behind it.... :-)
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on October 28, 2021, 06:56:09 PM

    Character Sheet -- removed the Threshold boxes for the different types of Wounds. The new critical table delivers them in a different manner.

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on November 02, 2021, 08:02:54 AM

    Page 25 -- Changed Foraging and Riding skills from Specialties (i.e. each variation of the skill must be purchased separately) to Proficiencies. 

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on November 03, 2021, 02:01:23 PM

    Page 18 -- Fixed Skill List table to properly reflect if skill is Specialty/Proficiency or Base (had to fix 4 skills - Targeting, Foraging, Riding, and Survival). 

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: silverlionprime on November 04, 2021, 09:15:41 PM
    Adding as I go along:

    Page 5: Advantages, Major & Minor text not bolded.

    Page 5. stength under armor rating, rather than strength

    Page 5: This is a modifer to the DT and weapon skill groups in which the character has no skills based on their best melee skill bonus, Awkward and unclear wording.|

    Page 6: Bacground Option, under "Select Background Options."

    Page 10: Underhill, indivudal homes

    Page 12: Mystic/Mental Fortitude: Chracter

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on November 14, 2021, 09:32:51 PM

    Background Options -- Disadvantages -- changed Disadvantages to Drawbacks  

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Fidoric on November 15, 2021, 12:12:56 PM

    P6 under Select training path, mid paragraph, mention to «tiers in Combat Styles» not relevant anymore.

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on November 24, 2021, 10:03:36 PM

    Page 18, Column 1, 2nd paragraph. THe should be The..

    Page 32, Column 2, under Web Spinners, 2nd sentence; numbe should be number..

     

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on November 25, 2021, 09:01:29 AM
    Hey! Long time no see trechiron! Welcome back!!

    Just to let everybody know, I am hopefully aiming to close the beta by the end of the month, converting it into the Bare Bones version of the game (and then work on producing the fuller version, with art and everything....)

    Page 32, Web Spinner abilities -- expanded wording on a couple of them slightly - Web grab now indicates that is has a sticky ball on end and use Targeting skill to strike what you are trying to grab, and web rope is now 20' plus 10' per additional charge spent

    Page 61, Kongjin Fa Prerequisite --  changed to read "Must have ranks in the style, Kuo Sho, to gain this style. Uses whichever of the three required skills has the least number of ranks."

    Page 62, Kuo Sho and Xingyi Prerequisites --  changed to read "The character must have the Special Skill, Weapon Focus (p. 27) for Wushu. He must also have ranks in the Combat Skill for Wushu. Use the lesser of the two skills for this style."

     

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 01:31:20 AM
    Reading through Critical Damage on page 48. This is such a simpler way to express this idea vs the old way (RM...).

    Suggestion: Choose an icon that represents the four types of CD. This icon would be placed to the left of the heading (above) and entry in the table. This will help visually identify the type of CD quickly.

    What is the point of choosing 1 result vs. just escalating the effects? I feel like for a Critical that exceeds the DT by 8, 12, or 15 -- that should wallop someone for all the effects. At least, that is how I remember it being in the other game. :-)
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 01:46:49 AM

    Combat; page 50, 2nd column; Abort Actions;

    Fight Defensively; Is the max penalty -5? If so, why is a calculation listed? It might be easier to just say "-5 t0 AB = +2 to DT"? Or is it that you can take multiples of -5, and every other multiple nets you an extra +1 DT?

    This could be clarified a little.

    (Editor's Note: actually just removed that formula, since it is better explained in Combat Moves)

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 01:52:27 AM

    Combat Notes; page 51, 2nd column, last paragraph;

    "Combat Skill that he is shifting towards <span style="color: #ff0000;">DEF </span>in his hand in order to actually shift those points."

    Should <span style="color: #ff0000;">DEF </span>be listed as DT instead?

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 02:01:29 AM

    Combat; Page 53; 2nd column; Sneak Attack; Sneak Approach;

    "using Perception if target is alert and wary;"

    should be...

    "using Perception if the target is alert and wary;"

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 02:05:03 AM

    Suggested wording change:

    Combat; page 54; first column; Open Approach; 2nd paragraph;

    "the character would then make an Opposed Roll using his Trickery skill, with the target using his Insight,"

    might be more direct with...

    "the character would then make an Opposed Roll using his Trickery skill vs. the target's Insight skill,"

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 02:15:58 AM

    Suggested wording change;
    Combat; page 54; first column; Combat (Melee);

    "then the character attempting to make the Sneak Attack will have
    a -5 modifier to his Stealth skill when making the Opposed Roll
    and the target will use his Perception skill for that Opposed Roll"

    change to...

    "the character attempting the Sneak Attack will make an Opposed Roll using his Stealth skill at -5 vs. the target's Perception skill."

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 02:20:07 AM

    Suggested word reduction:

    Combat; page 54; 1st column, Combat (Melee);

    The following words are unnecessary:

    "If the target is already engaged in melee, that means that he is moving and changing position constantly."

    Also, consider an em dash here instead of a comma...

    "If the target is already engaged in melee -- he is moving and changing position constantly."

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 02:26:49 AM

    Suggested wording + phrasing change;

    Combat; page 54; 2nd column; Ranged Sneak Attack;

    Change:

    "Making a Sneak Attack from a distance requires only that the character not be seen prior to making his attack and that required and Opposed Roll, Stealth versus the target's perception (Insight if not wary, Perception if wary)."

    To:

    "Making a Sneak Attack from range only requires the character not be seen prior to making the attack. The sniper makes an Opposed Roll using his Stealth vs. the target's Insight if not wary or Perception if wary."

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 02:31:00 AM

    Suggested phrasing change;

    Combat; page 54; 2nd column; Ranged Sneak Attack;

    Change:

    "This is often referred to as your classical ambush and "

    To:

    "This is the "classical ambush" and "

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 02:36:00 AM

    Suggested phrasing change;

    Combat; page 54; 2nd column; Surprise; 2nd paragraph;

    Change:

    "they can set up to attempt an ambush of the other group."

    To:

    "they can set up an ambush of the other group."


    Quote
    Editors Note: Changed the paragraph to read:

    The rule above applies to two groups stumbling onto each other. If one group is aware of the other for more than a round before combat starts, they can set up to attempt an ambush of the other group if there is time to do so and the non-surprised side can do so without their efforts giving them away.
    This way we provide that an "ambush" will depend on the situation and if it can be set up since the act of deciding to do an ambush and setting it up could result in making noise that might get rid of the surprise....

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 02:38:57 AM

    Suggested phrasing change;

    Combat Moves; page 55; 1st column; 1st paragraph;

    Change:

    "The Advanced Moves each has its own CP costs."

    To:

    "Advanced Combat Moves each have their own CP costs."

    (This keeps the same cadence as the sentence above re: Basic Combat Moves)

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 02:43:06 AM

    Suggested punctuation change;

    Combat Moves; page 55; 1st column; Example; last sentence;

    "You can use the Feint, with Clubs, but not Cut, since the weapons in the Clubs group cannot make Cut attacks."

    To:

    "You can use the Feint with Clubs, but not Cut -- since the weapons in the Clubs group cannot make Cut attacks."

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 02:46:13 AM

    Misspelling;

    Combat Moves; page 55; 1st column; Init;

    Change:

    "If using a Move that has his modifier"

    To:

    "If using a Move that has this modifier"

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 02:49:22 AM

    Misspelling;

    Combat Moves; page 55; 2nd column; Rng;

    Change:

    "The number listed her represents"

    To:

    "The number listed here represents"

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 03:00:34 AM

    Suggested clarification changes;

    Combat Moves; page 55; 2nd column; Rng;

    This entry is very confusing. If the Rng is improving because of this move, it moves up one row? While a hindrance moves it down one row? The way it's described, the +1 moving down while the -1 moving up? That's going to throw people off IME. Maybe switch them around so you say something like:

    "This represents the Range Increment improvement or hindrance based on the move. The number here shows movement up or down the Range Increments table. A +1 represents an improvement, moving up to the next row while a -1 would represent a decrease, moving down one row."

     

    Quote
    Editor's Note: I changed it to read:

    This represents the Range Increment for the weapon. The number listed here represents movement up or down the Range Increments table. An entry of +1 means to move to the next larger Range Increment. An entry of -1 means to move to the next smaller Range Increment, and so forth.

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 03:04:36 AM

    Suggested clarification for Combat Moves;

    Using the term "attributes" can cause confusion because it's a common term in RPGs. The list with abbreviations are really parameters and focuses the reader on seeing these entries as such. (IMHO)

    Quote

    Editor's Note: for combat moves, it was changed to parameter. I also found an instance in the Spell Chapter where I referred to Impedance as an "attribute" of Armor, I changed that to "property"

     
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 03:22:42 AM
    Suggested formatting change;
    Combat Moves;

    I feel like the one row in brackets filled with parameters is hard to read. I would suggest creating a universal table for the top of each move. This would give the lists a uniform feeling. It could also add some whitespace for "eye-breathing" :-D

    Example:

    (I made a Google Sheet with my suggestion (https://docs.google.com/spreadsheets/d/1RxwAFSnFkGkceAFZkfKm-NtqjQz8oVwAVNL67kcuEWo/edit?usp=sharing" target="_blank" rel="noopener)) -->

    Quote

    Editor's Note: I will consider it, but there are several things involved.

    • It will actually add several pages to the product, something I was trying to avoid AND the reason I came up with the notation in this format to begin with, to save space....[/li]
          
    • Not every move uses every parameter, so we would end up with a lot of tables with no data in various fields or tables that differ from move to move (note: not opposed to this latter option -- but it does require thought, mostly based on point 1).[/li]
          
    • I would not include the CP costs in the tables, they would remain in brackets beside the move name, if I did move to tables. This way they did not get lost in details (also why cost is always first currently).[/li]
          
    • Alternatively, I could create a SINGLE table with all of the moves listed, and all the parameters (except cost), and provide for a single reference rather than forcing GMs/Players into flipping through the book every time.[/li]

    Thoughts and Comments on this welcome!
    [/quote]

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 03:33:06 AM
    Also, addendum to Combat Move formatting;

    Some of the parameters are not clear in the list. The table format might make it clearer with a Stat or Required is present.
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 03:43:00 AM
    YE GADS - I really dig these combat moves!! They are brilliant! I love how some require a Save. That is very elegant IMHO.
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 03:45:32 AM

    Suggesting for tightening up Combat Moves;

    I would suggest not repeating yourself when it comes to the parameters -- inside the Effects section. So, if the move is an interrupt, it shouldn't be necessary to remind the reader what that is because you already mentioned it in the parameters section. By removing these "double clarifications" you can reduce text size of the section.

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 03:51:46 AM

    Missing word;

    Combat Moves; Melee; page 56; 1st column; Disarm; last sentence;

    Change:

    "+1 for every 3 points over foe's DT the Disarm (attack) roll was."

    To:

    "+1 for every 3 points over the foe's DT the Disarm (attack) roll was."

    Consider rephrasing for clarity:

    "Make a Disarm attack roll. For every 3 points over your foe's DT, increase the TN of the save by 1. If your foe fails the save, his weapon goes flying 1-10' in a random direction."

    This describes the move in the correct order of operations, which helps people memorize lists of info like Combat Moves.

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 04:02:30 AM

    Missing number;

    Combat Moves; Melee; page 56; 1st column; Probe;

    How many ranks should be listed for;

    " "More Skilled" (more than ??? ranks higher than the character), "

    Also, consider changing this to a table and describing differently for clarity?

     
























    Opponent LevelOpponent Ranks
    Less Skilled3-
    About Evenly Matched2- / 2+
    More Skilled3+ (guess)
    Very Greatly Skilled6+


     
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 04:10:15 AM
    Hey, would you be opposed to me just emailing you a copy of an annotated PDF? It would make this process go a tad faster... :-D
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on December 01, 2021, 08:25:27 AM
    Quote from: 18957
    Reading through Critical Damage on page 48. This is such a simpler way to express this idea vs the old way (RM...). Suggestion: Choose an icon that represents the four types of CD. This icon would be placed to the left of the heading (above) and entry in the table. This will help visually identify the type of CD quickly. What is the point of choosing 1 result vs. just escalating the effects? I feel like for a Critical that exceeds the DT by 8, 12, or 15 -- that should wallop someone for all the effects. At least, that is how I remember it being in the other game. (https://s.w.org/images/core/emoji/13.1.0/svg/1f642.svg)

    You are likely right about having the entire contents of the row affect the target. I might also remove the ability to choose lesser crits (and require a "pulling your punch" type move to allow for it). I wanted to get the final version out today, that is NOT going to happen now.. hehehe, but I may likely be able to get it out by this weekend.

    Quote from: 18979
    Hey, would you be opposed to me just emailing you a copy of an annotated PDF? It would make this process go a tad faster...

    Actually, I prefer seeing the posts here, so that I can track the changes I make or decide not to, based on what I see (by my making them bold green), and it lets all who are interested see what is happening as well (i.e. fully open, not in some secret back room/forum like a certain other group used, which then drove away MOST of their group that they had working on their current version - which still in beta after 10+ years...)
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 01, 2021, 04:42:50 PM
    Awesome, I'll keep posting things here then! :-D

     
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on December 03, 2021, 08:46:38 AM
    Quote from: 18982
    Awesome, I'll keep posting things here then! (https://s.w.org/images/core/emoji/13.1.0/svg/1f600.svg)

    And the sooner the better, as I am hoping to release the official bare bones sometime Sunday if possible (give you a deadline of Saturday night).

    I wanted to release the first non-beta version on the 1st of December, but you messed that up... ROFL.....

    And once I get that Bare Bones version up, then I can start working on the main version (i.e. with art)
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on December 03, 2021, 10:21:47 AM
    And now I have some things to thinks about regarding the suggestions you have made.

    I posted an alternative crit table in another thread, but to me, it seems like the symbols may not be needed unless, I either strip out the words as well, AND/OR add flavor text to each entry (which is a MAJOR PAIN!!!!! after doing crit tables for RM in the past.... as I would want to make any flavor text generic enough that folks do not take it as "actual damage" which is what happened to RM crit tables - the entries that say stuff like "broken arm" don't have to actually be a broken arm, it is more an example of HOW the damage could be interpreted than what it actually was...)

    Additionally, the only other reason would be if I were going to expand those tables (which would be an epic chore to say the least hehehe)

    In any case, still thinking it over what to do with the crit table....
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 03, 2021, 10:43:35 PM
    Quote from: 18973

    <p style="color: blue; font-weight: bolder;">Editor's Note: I will consider it, but there are several things involved.</p>
    <p style="color: blue; font-weight: bolder;">Thoughts and Comments on this welcome!</p>


    I like the single table idea! That might make things a little easier. But, the condensed text makes it harder to understand IMHO.

    I included two examples of tables in my sheet linked above. It will add some pages, but I think it's worth it for clarity. The martial arts moves are the only ones that needed the Stat + Skill req, so that line could be left out of the others.
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 03, 2021, 10:45:48 PM

    Magic; page 63, column 1; How Magic Works; first paragraph;

    Change:

    "<span class="fontstyle0">Some of those Training Paths use spells on a frequent <span style="color: #ff0000;">basic</span>, so "</span>

    To:

    "<span class="fontstyle0">Some of those Training Paths use spells on a frequent <span style="color: #ff0000;">basis</span>, so "</span>

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 03, 2021, 10:52:46 PM

    Combat Moves; page 55; 2nd column; Universal Combat Moves; Dodge;

    Is Dodge supposed to have a procedure or explanation? (it's missing?)

    Quote

    Added in a short description... oopsie?

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 03, 2021, 11:02:30 PM

    Combat Moves; page 58; 1st column; Roundhouse Kick;

    The required move wording is odd. Suggested change;

    From:

    "This Move requires that the character have the Move, Kick, or it cannot be acquired."

    To

    "This Move requires that the character have the Move (Kick), or it cannot be acquired."

    Also, same column; Roundhouse Punch;

    "This Move requires that the character know the Move (Strike), or it cannot be acquired"

     

    Quote

    Editor's Note: I have actually reworded a number of Moves and Style elements in  addition to adding the other formatting (no changes in page count!!!! Yay!!!!)

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 03, 2021, 11:11:32 PM

    Combat Moves; page 59; 1st column; Teep;

    Suggested Change;
    From:

    "Save against this movement unless he knows and uses the Move, Resist"

    To:

    "Save against this movement unless he knows and uses the Move (Resist)"

     

    Quote

    Editor's Note: I actually removed this line from the Beta version (it will still be in the full playtest version, since I do not have the Resist move in the beta.....

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 03, 2021, 11:13:24 PM

    Combat Moves; page 59; 1st column; Weapon Kata;

    Extra word;

    From:

    "A given weapon may not <span style="color: #ff0000;">be </span>work with all Moves."

    To

    "A given weapon may not work with all Moves."

     

    Quote

    Editor's Note: completely rewritten to save space - both Weapon Kata Moves.

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 03, 2021, 11:21:27 PM

    Combat Styles; page 59; 2nd column; 3rd paragraph;

    Phrasing - this is confusing to me. Maybe reword to be clearer?

    From:

    "Combat Moves based on the guidelines above, and if those additional Moves can be used by the style, they may be ("

    To: ???

    "Combat Moves based on the guidelines above, and if those additional Moves are included in the style, they may be used with that style ("

    Also, missing word?;

    From:

    "(i.e. Knowing the Cut Move does not allow you to use it a style based on a Quarterstaff)."

    To:

    "(i.e. Knowing the Cut Move does not allow you to use it <span style="color: #ff0000;">with </span>a style based on a Quarterstaff)."

     

    Quote

    Rewrote this entire section to have better wording and phrasing

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 03, 2021, 11:25:26 PM

    Combat Styles; page 59+;

    This statement;

    "The Special Abilities for each style are listed by the
    minimum number of ranks in the associated Lore skill
    that are required for the Ability to become available to the
    character"

    Does not seem to corelate to the listings for styles?
    Did you mean that CP (character points) = Skill Rank?

    Quote

    Editor's Note: rewrote the entire paragraph to read as follows:


    The CP cost of the Special Abilities for each style are also the minimum number of ranks required to learn the Ability. If one or more Abilities are already known, combine the costs of the known with the one wanted to get the total ranks required.

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 03, 2021, 11:29:23 PM
    Combat Styles; page 60; 1st column; Shield Adept;

    Missing word?

    From:

    "This style of fighting focuses allowing the character to
    better utilize his shield in conjunction with his primary
    weapon. "

    To:

    "This style of fighting focuses <span style="color: #ff0000;">on </span>allowing the character to
    better utilize his shield in conjunction with his primary
    weapon. "

    Consider rewording to;

    "This style of fighting allows the character to better utilize his shield in conjunction with his primary weapon."

    Quote

    changing to this style of noting that I have taken care of an entry to save time on my end... hehehe

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 03, 2021, 11:35:31 PM
    (missed one...)
    Skills; page 21; 2nd column; Skill Descriptions;

    Missing word;

    From:

    "The GM can and should ??? any additional skills that he feels is appropriate to his setting."

    To:

    "The GM can and should <span style="color: #ff0000;">add </span>any additional skills that he feels is appropriate to his setting."
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 12:10:18 AM
    Combat Styles; Martial Arts Styles; page 62; Kuo Sho; Combat Moves List;

    FFlying Kick should be Flying Kick (extra F).
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 12:12:34 AM
    Combat Styles; Martial Arts Styles; page 62; 1st column; Special Abilities; 4 CP;

    Missing words?

    From:

    "The character may add the full DR of any ??? used as a Weapon Kata to the Base Damage when making attacks using a Kata."

    To:

    "The character may add the full DR of any Combat Move (?) used as a Weapon Kata to the Base Damage when making attacks using a Kata."

    Quote

    Editor's Note: the missing word is "weapon" since weapon Katas normally use the DR of the Move PLUS 1/2 the DR of the weapon (rounded down) Plus the Stat for the Weapon -- this ability allows for the full DR of the kata weapon (which can make a huge increase in damage)

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 12:19:24 AM
    Magic; Mysticism; page 64; 1st column;

    Phrasing, extra word;
    From:

    "While they are not the same <span style="color: #ff0000;">and </span>they are often mistaken for one another."

    To:

    "While they are not the same; they are often mistaken for one another."
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 12:22:19 AM
    Magic; Natural Magic; page 64; 1st column; Casting Style;

    Comma placement;

    From:

    "Practitioners of Natural Magic, such as Druids and Rangers both<span style="color: #ff0000;">,</span> cast spells using material components."

    To:

    "Practitioners of Natural Magic, such as Druids and Rangers<span style="color: #ff0000;">,</span> both cast spells using material components"

     

    Quote

    removed Druids from the description to reduce confusion since they are not in this book

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 12:24:20 AM
    Magic; Types of Casters; page 64; 2nd column;

    Phrasing; the use of "the" should be consistent. It's better to use it once, to keep the list smaller;
    From:

    "They are the Major Caster, the Minor Caster, the Hybrid Caster and Non-Caster."

    To:

    "They are the Major Caster, Minor Caster, Hybrid Caster and Non-Caster."
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 12:28:45 AM
    Magic; Learning Spells; page 64; 2nd column;

    Missing comma;

    From:

    "To actually learn a spell, the player must purchase it, much like he would a skill by paying a one time Character Point (CP) cost."

    To:

    "To actually learn a spell, the player must purchase it, much like he would a skill, by paying a one time Character Point (CP) cost."

    Consider rephrasing for clarity;
    "To actually learn a spell, the player must purchase it by paying a one time Character Point (CP) cost. (Much like he would a skill.) "
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 12:30:52 AM
    Magic; Learning Spells; page 64; 2nd column; 2nd paragraph;

    Missing closing parenthesis;

    From:

    "of the spell (see the Spell Cost Table for more information."

    To

    "of the spell (see the Spell Cost Table for more information<span style="color: #ff0000;">)</span>."
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 12:34:31 AM
    Magic; Casting Spells; Attack Spells; page 64; 1st column;

    Placeholders left in;
    From:

    "In general, attack spells, such as the various <Schoolbased Name> Arc and < School-based Name> Ball spells require 2 separate rolls. "

    To:

    (replace placeholders with actual names.) Also, if using Find Replace, the misspelling of "Schoolbased" may be skipping that entry.

    Quote

    actually, those were in there on purpose (since the names are things like Mystic Arc and Mystic Ball), but your comment made me realize I did not need them.

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 12:37:06 AM
    Magic; Attack Spells; page 65; 1st to 2nd column;

    Consider adding em dash for readability;

    From:

    "Each additional 45° of arc, allows it to strike up to 2 more adjacent foes."

    To:

    "Each additional 45° of arc -- allows it to strike up to 2 more adjacent foes."

    Actually, I just removed the comma, it was not needed at all.

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 12:41:13 AM
    Magic; Attack Spells; page 65; 2nd column; 2nd paragraph;

    Consider changing the demonstrative adjective target for clarity;

    From:

    "... So, using <span style="color: #ff0000;">the </span>option, the first target could be within..."

    To:

    "... So, using <span style="color: #ff0000;">this</span> option, the first target could be within..."
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 12:45:24 AM
    Magic; Casting Spells; Ball Spells; page 65; 2nd column; 4th paragraph;

    Comma placement, placeholder left in;

    From:

    "If the option, <Name> Cone, is used the attack will form a cone attack. "

    To:

    "If the option, ??? Cone is used, the attack will form a cone attack. "

     

     
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 12:51:19 AM
    Magic; Counterspells; page 66; 1st column;

    Extra parenthesis, missing comma, ensure em dash;

    From:

    "he can always Cancel this action (p. 51) - even if he cancelled another action to cast the Counterspell) and do something else"

    To:

    "he can always Cancel this action (p. 51) -- (this should be an em dash) even if he cancelled another action to cast the Counterspell, and do something else"

    Consider rephrasing for clarity;

    "If the character does not have Hits enough to equal the Fatigue cost of the spell he wishes to counter, he can always Cancel this action (p. 51) and do something else -- even if he cancelled another action to cast the Counterspell."
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 12:57:52 AM
    Magic; Essential Salts; page 66; 2nd column; 1st paragraph;

    Consider removing the "< >" placeholder with something generic;

    From:

    "like Earth's Blood or Tears of <insert name of deity from your setting here>"

    To:

    "like Earth's Blood or the Tears of a relevant deity."
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 01:02:05 AM
    Magic; Casting With Essential Salts; page 66; 2nd column; 2nd paragraph;

    Consider rephrasing and reducing words;

    From:

    "Once accessed, using this mana is so easy that for the spell will require 1 less point of Fatigue being expended for each dram of Essential Salts being used."

    To:

    "Once accessed, using this mana reduces the fatigue cost of the spell. The casting will require 1 less point of Fatigue for each dram of Essential Salts used."

    Rephrased entire paragraph

    If the Will Save is successful, each dram of Essential Salts used will take the place of 1 point of Fatigue required by the spell. However, a caster must always expend at least one point of Fatigue when casting a spell, regardless of how many drams of Essential Salts he tries to use. The Essential Salts are consumed in this process.

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 01:10:56 AM
    Stat Generation; Secondary Stats; page 17, 2nd column; Stamina (Con + Res);

    Missing word? Tense of verb; extra words;

    From:

    "This roll would be used for resisting certain physical magical effects, for rolls where the character is required to ??? great amounts of fortitude. This also is what is used <span style="color: #ff0000;">in determining</span> the character's Hits."

    To:

    "This roll would be used for resisting certain physical magical effects, for rolls where the character is required to (call on) (use) great amounts of fortitude. This also used <span style="color: #ff0000;">to determine</span> the character's Hits."

    Consider adding the use of Stamina by Casters;

    Replace:

    "This also used to determine the character's Hits"

    With:

    "Stamina is used to determine a characters Hits and can be depleted when fatigue from spells has reduced a Caster's Hits to 0. Stamina is recovered at 1 point per day of rest."

    That is a lot to add, and I do not feel like it belongs in the description of the stat itself, as that is not something that should be a common happening and including it there would seem to make it even more common or likely to happen. By leaving it only in the Fatigue section under Casting Spells, we are basically saying, "while this is not common, this is a way to push your abilities beyond normal"

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 01:17:43 AM
    Magic; Casting Spells; Meditation; page 67; 1st column; 3rd paragraph;


    From:

    "Treat the character as sleeping for coming out of ??? trance."

    To:

    "Treat the character as sleeping for coming out of (a or the) trance."
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 01:21:06 AM
    Magic; Casting Spells; QUick, Fast & Snap Casting; page 67; 1st to 2nd columns;

    Consider rephrasing for clarity;
    From:

    "A Fast Cast spell is always resolved first in a round, just as Counterspells are, regardless of the type of Action normally required to cast it."

    To:

    "A Fast Cast spell is always resolved first in a round, just as Counterspells are -- regardless of the type of Action normally required to cast it."
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 01:22:04 AM
    Magic; Casting Spells; Quick, Fast & Snap Casting; page 67; 2nd column; first paragraph;

    The paragraph is missing an indent and has an extra line space.
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 01:26:53 AM
    Magic; Casting Spells; Inured While Casting; page 67; 2nd column;

    Consider rephrasing for clarity;

    From:

    "A character who is Dazed may continue casting his spell without a Save, but with a -4 to the Casting roll. A character who is Stunned or Staggered will not be able to cast the spell. He will also still take Fatigue from his attempt to cast the spell."

    To:

    "A character who is Dazed may continue casting his spell without a Save, but with a -4 to the Casting roll. Should the Caster still manage to successfully cast the spell, he will still take the normal amount of Fatigue. A character who is Stunned or Staggered cannot cast spells."
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 01:32:51 AM
    Magic; Casting Spells; Cantrips; page 68; 1st column; 1st & 2nd paragraph;

    A lonely 's';

    From:

    "Also, all cantrip s have a range of 20' unless the description says otherwise."

    "Here is the list of cantrip s and the descriptions of their effects."

    To:

    "Also, all cantrips have a range of 20' unless the description says otherwise."

    "Here is the list of cantrips and the descriptions of their effects."
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 01:40:49 AM
     

    Missing word;
    From:

    "This cantrip causes a puff of smoke large enough to hide normal sized Human to appear at a location within 10' of the caster."

    To:

    "This cantrip causes a puff of smoke large enough to hide a normal sized Human to appear at a location within 10' of the caster."

    Consider rephrasing to add clarity;

    "This cantrip causes a puff of smoke to appear at a location within 10' of the caster. This puff of smoke is large enough to hide a normal sized Human."
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 01:44:31 AM
    Magic; Spell Lists; page 69; 2nd column; Duration;

    Consider rephrasing for clarity;

    From:

    "This means that they are practically instantaneous, that they only last a few moments."

    To:

    "This means that they are practically instantaneous, only lasting a few moments."
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 01:45:50 AM
    Magic; Spell Lists; page 69; 2nd column; Duration;

    Missing space;

    From:

    "1round/rank or other increment of time."

    To:

    "1 round/rank or other increment of time."
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 04, 2021, 01:49:12 AM
    RE: Natural Magic spell lists...

    on page 69, it lists spells for Universal, 3 schools, and 2 classes. It seems the Natural Magic spell list is missing?

    Quote

    Editor's Note: In the Schools of Magic section, we list Natural Magic because the Ranger is a practitioner of Natural Magic, but we do not have a Natural Magic Caster in the book, only Divine/High/ Mysticism (the Cleric, Magician, and Mystic), so we do not include the Spell List for Natural Magic (that will come in the Libram Arcana, along 4 or 5 other Schools of Magic (Black, Natural, Sorcery, Spirit, and Wizardy, and possibly Astrological Magic as well and maybe a Runemage too (I have some ideas for a specific Runecaster TP)).

    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on December 04, 2021, 10:33:43 AM
    Quote from: 18973
    Suggested formatting change; Combat Moves; I feel like the one row in brackets filled with parameters is hard to read. I would suggest creating a universal table for the top of each move. This would give the lists a uniform feeling. It could also add some whitespace for "eye-breathing" :D ->


    Ok, so I have given it some thought (and started making the big tables as well (those would go at the end of the book, since there would be 3 of them - Melee, Ranges, Unarmed), but these will likely not go in the Bare Bones release (which is what the beta will turn into).

    I am putting in the small tables like you suggested, but not exactly as your examples. For instance, I am keeping the parameters in order (from left to right) as I give them in the descriptive overview. I am also only using a 9 pt font for them rather than the 10 pt of the surrounding text. I am also stripping out any thing that is not required (see attached image for examples)

    Hopefully, I will not add to the page count (since if it does, then I have to rework ALL of the internal page references) as there was a good deal of white space in the Combat Moves and Combat Styles sections (and if I do not have to add pages, that means I will only have to fix a couple of page references at most (as opposed to most of them).

    And 2 more pages of corrections (in the thread of notes... woohoo...)

    (http://www.firehawkgames.biz/wp-content/uploads/2021/12/CMFormat.jpg)
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on December 08, 2021, 06:58:25 AM
    Still working on finding things needing corrections. I am currently working through the Creatures section (and egads, I have so many little typos in there..... ROFL)

     

    So... my new goal is to release it this coming weekend.... if I am done (so keep those comments coming as it is always possible I am still missing things, having been over everything so often...)
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Trentin Bergeron on December 11, 2021, 03:11:44 PM
    Awesomely done! Looking good.
    Title: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on December 11, 2021, 05:26:58 PM
    And of course, I found one Combat Move where I inclued Interrupt in the table, but did not mark it Y.. and had to fix that... sigh....

     
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Fidoric on December 26, 2021, 03:38:28 PM
    In the playtest v24 version, the Burglar has the 'Light Touch' talent which is described... nowhere. I have searched previous versions down to v15 to no avail. The only mention I have found so far is in Novus 1E.  :D
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on December 26, 2021, 03:57:51 PM
    In the playtest v24 version, the Burglar has the 'Light Touch' talent which is described... nowhere. I have searched previous versions down to v15 to no avail. The only mention I have found so far is in Novus 1E.  :D

    I need the emoji with the smiley banging against a wall.

    On another forum, another poster has found a LOT of errors in the Bare Bones editions (he has been PMing me them to me). So I have been working through fixing them.

    This is why I rely on you guys to see errors where I miss them (cause I have looked at them so long), and it appears you guys aren't always immune to that issue either.. heheh...


    Some changes already made include minor typo fixes and clarifications, rewording darkvision to make it clear how far it works inartificial light. and moving Spell Lore back under Magecraft wher eit belongs
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Fidoric on December 27, 2021, 09:13:59 AM
    Quote
    I need the emoji with the smiley banging against a wall.
    ;D We all have this same problem of having read through various versions a lot...

    New catches or questions:
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on December 27, 2021, 10:53:55 AM
    • On page 50, spell casting is described as a standard action (which I think is intended) whereas on page 67 under the Quick,Fast and Snap casting paragraph it is described twice as a full action (should be standard I think).

    Actually, looking back at the earlier versions, Full Action is correct. I messed up when reworking the Actions in one of the beta revisions
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Fidoric on December 27, 2021, 12:36:32 PM
    OK, thanks Rasyr
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Burbles on December 27, 2021, 03:11:39 PM
    Notes 4 taken whilst reading Novus 2e rpg (Covers p21-26).

    p21 Proficiency Skills - end of first paragraph, I've noticed you've never mentioned whether to round up or down when calculating unlearned Proficiency and Minor Proficiency bonuses. Now from an example on p22, its obviously round down, but it would be useful to have this explicitly stated somewhere.

    Have also just noticed that 'Proficiencies and Specialties' description on p18 lists maximum bonus of +5 for Minor and non Proficiencies , but there is no comment on this on p21. I'd sort of assumme that all of the information would be on p21 under 'Skills', rather than under 'Develop Your Character' (where I wouldn't look for it).

    p22 Combat Skills - 'There are 6 Combat listed below' should read 'There are 6 Combat Skills listed below'?

    p22 Combat Skills - 2nd paragraph. 'specific sSkill' should read 'specific Skill'

    p22 Archery - Slings - Sling Staff - Not listed in table on p39

    p22 Archery - Slings - Slingshot - It's one word here, two words in table on p39

    p22 Blades - Heavy Blades - Short Spear - Is this correct? I'd never thought of it as a Heavy Blade.


    p22 Bludgeoning - Chains Plus - Morning Star - Two words here, but one word in table on p39.

    p22 Bludgeoning - Clubs - Sai - Is this correct? I thought it was a triple pronged dagger thingy.

    p22 Thrown - Edged - Shuriken - Not listed in table on p39

    p22 Thrown - Lines - Lassos, Nets and Bolas - None are listed in table on p39, is this important?

    p22 Two-Handed - Big Clubs - Great Clubs - Not listed in table on p39

    p22 Two-Handed - Great Blades - Great Swords - One word in table on p39

    p22 Two-Handed - Great Blades - Claymores - Not listed in table on p39


    p22 Separator between Two-Handed - Staves listing and the last two paragraphs on Combat Skills seems strange. Was it meant to separate Combat Skills and Magical Skills? Note: Before correcting, are these really necessary? Have quickly looked through rest of text and only spotted them in this chapter?

    p22 Last paragraph of Combat Skills - 'upon the weapon be used. The Weapons table in the Equipment section (p38)' should read 'upon the weapon being used. The Weapons table in the Equipment section (p39)' - Two corrections 'being' and 'p39'.

    p22 Divine Magic - 'while Paladins focus on enforcing protecting worshippers.' What does this mean? Who or what are they 'enforcing'?

    p22 Natural Magic - Should this be 'Ranger'? I must admit I prefer Natural, but its will take less work to find and replace all magic references to Ranger correctly.

    p23 Divider again seems to be placed incorrectly. Should be at end of second column (which would place it at the end of the page)!? Delete?


    p23 Looking at Magelore specialties, obviously most of the latter ones require earlier ones. Of interest to me is Herbals. A brief flick through the text indicates that remedies and elixers can be bought, but there are no rules provided for their crafting (time/cost/collecting herbs)? Is this correct? If so I have to say this appears to be an oversight, as I could see this as a valid 'starting character' choice (especially for a cleric and the healing herbal).

    p24 Acrobatics - 3rd paragraph. 'Penalties fully apply to this skill'. Does this read better as 'Penalties apply fully to this skill'?

    p24 Athletics - Missing comma between swimming and running.

    p24 Craft - First sentence - Close bracket at end of sentence.


    p24 Craft - First paragraph - 'Each sub- skill will be all' remove space so reads sub-skill

    p24 Craft - 'Calligraphy' is the product, should be 'Calligrapher'. Is this distinct enough from the 'Scribe' profession? If you keep Calligrapher, you'll need to change the description ('illuminator of texts'?).

    p25 Lore - Second line - 'shouldbe' should be 'should be' (Sorry I couldn't resist)

    p25 Perception -third line - 'hiddne' should be 'hidden'

    p25 Perform -Last paragraph contains two 'if's that should be 'is'

    p25 Divider - Remove depending upon decision made earlier.

    p25 Foraging - Contains comment that player may 'purchase Specialties for other region', but does not state a cost. I don't think you can go the minor/full route with this one (as we're already at 2:1 payoff, whereas minor normally at 3:1 ie buying a minor would normally make things worse).


    p26 First paragraph - 'This includes showing Intelligence for finding it edible foods', prefer 'This includes using Intelligence for finding it edible foods'

    p26 Divider missing before Subterfuge title (if you decide to keep them)
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Burbles on December 28, 2021, 01:27:13 AM
    Notes 5 taken whilst reading Novus 2e rpg (Covers p27-32).

    Ooops, missed this earlier. p7 Dwarves and Dwelfs 'Base Vitality' is not bolded (when it is for all of the other races)

    p27 Armor - Last line indicates Armor Table (p42), but no such table exists on p42 (Didn't look further for it, sack me if I'm too lazy)

    p27 Extra Language - Last line missing full stop.

    p27 Frenzy - Second last paragraph, first column - 'on the object fo the frenzy' should read 'on the object of the frenzy'?

    p27 Frenzy - Last paragraph, first column - 'character' is not spelled correctly.

    p27 Frenzy - First line second column - 'tht' should be 'that'

    p27 Sense Magic - Last line - 'backback' should be 'backpack'?

    p28 Demonic Possession - 'possessed by demon' should read 'possessed by a demon'?

    p29 Passive - 'gets (worked up must' should read 'gets worked up (must'

    p29 Phobia - No Save to avoid? Why then does (say) Psychotic Temper get one?

    Quote from: Rasyr
    Reworded it to say:

    Phobia: GM chooses phobia, -4 to all actions when in the presence of the phobia, and be unable to attack focus of phobia (for example, a phobia of spiders, would mean unable to attack enemies who use spider symbology on their shields or clothing). A successful Will Save allows for attacking at the -4, like all other actions. Every 3 points that the Save succeeds by decreases the penalty by 1 point.

    p29 Vampyric Healing - (one to one ratio) ratio of what 1pt healing for 1 litre, 1 pt healing for one body drained?

    Quote from: Rasyr
    Hit to Hit

    p29 Acute Senses - I'm uncertain still of your formatting, but should preception have a capital?

    Quote from: Rasyr
    that was a general "perception" rather than the skill perception - reworded slightly, so it now says "Acute Senses: The character gains a +3 modifier to all perception-related rolls involving a single sense."

    p29 Adherence - 'successfull' should be 'successful'

    p29 Animal Speech - Should the description contain a reference to the table below? Or better put the table directly below the deccription (ie move Arcanist and Aura Reader to below the table). How reasonable is this in terms of cost? As a player I gain tha animal speech potential, but have to spend CP's to actually learn a language to use this Gift. Wonder if the first (3 CP) language should be free/or at least cost (say) 1 CP (exclude Ancient)?

    Quote from: Rasyr
    changed to:

    Animal Speech: You are able to speak to one type of animal for free (excluding Ancient). Each additional language must be learned seperately, and it does not guarantee that the animal will speak with you. Most animals have an intelligence equal to 2-5 year old child.


    p29 Animal Speech Table - 'Rodentia (3 CP)' should be in bold.

    p29 Animal Speech Table - Ancient - 'cost of this language is reduced 1 CP' becomes 'cost of this language is reduced by 1 CP'?

    p30 Destiny Sense - May nedd further refinement of definitions of Destiny and Direction Sense (or maybe I need retraining as a DM)? As a player I'd take Destiny every time, my objective: 'I want to head directly North two paces right now'!

    Quote from: Rasyr
    Destiny now takes a Full Action, and Direction is always known.

    Destiny Sense is for a specific goal or target (i.e. the bandit's lair or the tomb of azorath, or the magical sword Excalibur), but it does not give distance or tell what obstacles may be in the way...

    p30 Dwarfism - Spelling - you can porbably 'Firgure' which word.

    p30 Ensorcellment Cure - As it reads, if I was a player and chose 'Ensorcellment Cure' with the 'Lycanthropy' Drawback, as I can immediately cure myself?! Or have I misunderstood?

    Quote from: Rasyr
    rewritten so that it does not affect self

    p30 Favored - Not a fan of this label as you've already used it to describe skills (Favored/Standard). I intially though to relabel it 'Favorite' to minimise editing, but don't know that this really fits the description. Would 'Liked' work?

    [quoteRasyr] Changed to "Favored by Patron"[/quote]

    p30 Gigantism - 'He weight twice' should be 'He weighs twice'

    p30 Gigantism - 'Consistution' should be 'Constitution'

    p30 Gigantism - Last line - 'For example' sentence stops midway through.

    p30 Hammerhand - This observation comes without ever playing the game, but +4 to Base Damage seems far greater than any other bonus so far.

    [quoteRasyr] reduced to +2[/quote]

    p30 Herbalist - I think I commented last time about a possible lack of Herbal creation rules. Again this Gift suggests its possible (a reference may be useful). I suddenly wondered whether it came under the Gimmick creation rules. But I couldn't spot them either. As a question - Are they in the text somewhere else?

    Quote from: Rasyr
    They are now, and also added "Herbalist" to the Crafts list as well

    p30 Innate Spell - 'or his Will Stat, the spell-like' should be 'or his Will Stat, if the spell-like'

    p31 Neutral Odor - I'm not sure I fully understand this. Given that this Gift masks odors within 2' of person A, why won't A mask someone else if person B is within 2' of A?

    Quote from: Rasyr
    Rewritten as :

    Neutral Odor: The character has a natural ability to neutralize any odor within a 2’ radius if they stay still for a full minute (12 rounds). Any attempts to track any being with this Ability are two Major Complications harder than normal.


    p31 Poison Glands - Second paragraph - 'what type of point he' should read 'what type of poison he'

    p31 Poison Glands - Second paragraph - 'a -1 for each point that' - A '-1' to what exactly?

    p31 Poison Glands - Second paragraph - last line - 'failedby' should read 'failed by'


    p31 Resistance - 'the character to make saves against spells he wants.' Possibly should read 'the character to make Saves against spells he has cast upon him.' (Two corrections, I think the 's' is a capital, and that its unfair to have a magic user go 'I've spent 3 CP to learn Arcane Bolt'. DM 'OK make a save to see if you get it.'

    p31 Regeneration - 'Hits heals 5 per minute' should read 'Hits heal 5 per minute' (I think)

    p31 Regeneration - 'Minor Wounds heal at a rate 1 per hours of rest' should read 'Minor Wounds heal at a rate 1 per hour of rest'

    p32 Stone Sense - Bonus (+5) differs from Dwarves Stone Sense definition. Is this meant?

    Quote from: Rasyr
    reworded as

    Stone Sense: Gains a +3 to perception-related rolls (Insight or Perception) to notice hidden things in stone, such as slight slopes, dangerous stone work, secret doors, or other information gathering rolls about stonework.

    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on December 28, 2021, 08:36:28 AM
      [/li]
      [li]On page 57, I find the description of the Shield Parry move confusing. As it is written now it may imply your shield DT is counted twice: once in your normal DT, once in your AB.
      It says: 'the character may use the Fight Defensively or Full Parry Moves with his Shield. His AB for these Moves is equal to his skill bonus for use Bludgeoning weapons plus the DT Bonus of the Shield itself.'
      Does this mean you have to use your shield to attack too?
      Do you require Shield Bash or Shield Ram to do so? Meaning Bash or Ram are prerequistes?
      [/li]

    Have added shield bash as a required for this move and rewritten to read as follows:


    Code: [Select]
    Shield Parry
    Cost: 4 DT: +2 AP: 3 Interrupt: Y
    Req: Shield Bash

    The character may use the Fight Defensively or Full Parry Moves while attacking with his Shield. His AB for these Moves is equal to his skill bonus for use Bludgeoning weapons plus the DT Bonus of the Shield itself. When making this attack, the character loses the shield’s bonus to his defense for the round.
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on December 28, 2021, 10:55:14 AM
    p21 Proficiency Skills - end of first paragraph, I've noticed you've never mentioned whether to round up or down when calculating unlearned Proficiency and Minor Proficiency bonuses. Now from an example on p22, its obviously round down, but it would be useful to have this explicitly stated somewhere.

    That is because you do not round. If you do not have that number of ranks, you do not get a bonus, so  if you have 4 ranks, your bonus is a +0, if you have 5 to 9 ranks, you get a +1, etc. bonus

    Have also just noticed that 'Proficiencies and Specialties' description on p18 lists maximum bonus of +5 for Minor and non Proficiencies , but there is no comment on this on p21. I'd sort of assumme that all of the information would be on p21 under 'Skills', rather than under 'Develop Your Character' (where I wouldn't look for it).

    Have added the maximums. to that description.
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on December 28, 2021, 06:01:09 PM
    Regarding weapons on page 22 but not on the weapons table -- some weapons were listed as examples, it was not meant to be a comprehensive listing of weapons. I have added a note to that effect.

    Having said that, I do see that I will need to add more weapons overall, I will most likely add them whatever additional product I put non casters into.
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on December 28, 2021, 06:02:46 PM
    Short Spears are essentially heavy blades on a long handle.


    (https://www.firehawkgames.biz/index.php?action=dlattach;topic=18900.0;attach=56;image)

    For example, this is actually considered to be a short spear as well, and yet I would consider it to be a heavy blade for sure. In fact, I am adding "some Short Spears" under Great Blades as well, since they can be used both 1 handed and 2 handed.

    (https://www.firehawkgames.biz/index.php?action=dlattach;topic=18900.0;attach=58;image)
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on December 28, 2021, 07:00:35 PM
    Quote
    p23 Looking at Magelore specialties, obviously most of the latter ones require earlier ones. Of interest to me is Herbals. A brief flick through the text indicates that remedies and elixers can be bought, but there are no rules provided for their crafting (time/cost/collecting herbs)? Is this correct? If so I have to say this appears to be an oversight, as I could see this as a valid 'starting character' choice (especially for a cleric and the healing herbal).

    The rules for creating items will be in a magic-themed expansion, unless I can find someplace to include an extra 1/4 page of text.

    Or maybe I can rewrite some of it to take less space, will look into it.

    Addendum -- Was able to add to the treasure chapter for those two items
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on December 28, 2021, 07:51:18 PM
    Re: Foraging - that test was a holdover from when it was Specialties, before we changed it to Proficiencies. Have reworded that entire section...
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Burbles on December 28, 2021, 09:51:36 PM
    Addendum -- Was able to add to the treasure chapter for those two items

    Yay! Thanks, really think this was needed.
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Burbles on December 28, 2021, 11:05:12 PM
    Notes 6 taken whilst reading Novus 2e rpg (Covers p33-41).

    p34-35 - Both 'Lock Pick Kit' and 'Oil Flask' have different capitalisation in Table on p34 and description on p35

    p34-35 - 'Pipes' not listed in Table on p34

    p35 Multi-Tool - Spacing between 2nd and 3rd paragraphs less than spacing between 1st and 2nd paragraphs?


    p37 Greaves - Incomplete sentence at end of first paragraph? 'Wearing Greaves with Torso Armor...' (is considered a fashion faux pas for Stormgard?)

    p37 Normal Rations - In description it's written as 'Normal rations'. R needs to be a capital.

    p38 Wagon - Last line is again an incomplete sentence.

    p39 Weapons Table - Cestus not listed in Combat Skills on p22 (I'd assume that its associated with Martial Arts).

    Quote from: Rasyr
    used with Boxing (added to the skill description)

    p40 Bastard Sword - 'either 1 hand or two'. Recommend writing numerals in same format. Also, last line possibly redundant (very close to repeating earlier statement?). Possibly replace 'It has a longer hilt that could easily accomodate one hand or two' with 'It has a longer hilt that allows one or two-handed use.' and remove last sentence.

    p40 Hand Axe - Starts with 'The Hand axe'. Should this be 'The Hand Axe'?

    p41 Long Sword - Listed in table on p39, but no description?

    p41 Nunchaku - 'Mya' should be 'May'

    p41 War Hammer - Given the description supplied, why doesn't the table on p39 show neither Pierce nor a Range?
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on December 29, 2021, 09:23:46 AM
    Just a side note

    Rather than quoting and making new replies to specific portions of your posts, I am dropping my comments into your posts as quotes, replying to specific points (such as where I reword something...)

    I'll only quote and make a new reply moving forward when it is for something like what I posted about the Short Spear above...
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Fidoric on December 30, 2021, 02:14:49 AM
    On page 37 (and page 43 last paragraph), you may want to remove references to called shots as this option is not implemented in the proposed version.
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Burbles on December 30, 2021, 09:29:30 PM
    Notes 7 taken whilst reading Novus 2e rpg (Covers p42-48).

    Only just noticed this rereading earlier. Why is it that a Half-Dwarf Kindred ends up with worse swimming roll penalties that a straight Dwarf?

    Quote from: Rasyr
    Likely cause the swimming penalties were once greater and I will change that to be a flat -1

    p9 Kindred - Stat listings for Dwarf and Dwelf Stats are abbreviated, other kindred have the full name of the stat provided.

    Quote from: Rasyr
    I also noticed that the Kindred Talent for the Dwelf had at least 3 other errors (the overall price should be 9, the price for Striker was wrong, and the descriptions for Striker and  Extra Sturdy needed corrections too

    Training Paths and Culture listings both have 'CP & XP' section. Why, none of the choices list any extra 'CP' do they?

    Quote from: Rasyr
    The ones in the Core rules do not, no. However, there are Training Paths already written that do give CP, and there could be Cultures that allow for it as well (I have not written the Cultures for Anwyn yet). Basically, it says "CP & XP:" like that for future expansion and inclusiveness.

    p42 First paragraph - There seems to be a repeat of information. Firstly we have 'selected your Race, Culture, Background Options,' and later we have 'You should have also chosen your Background Options'. The second sentence seems redundant.

    p42 Second paragraph - 'not only how to figure it up' seems strange to me 'figure it out' or 'calculate it'

    p42 Second paragraph - 'each item is used while in play' - possibly delete the 'while'?


    Quote from: Rasyr
    rewrote paragraph:

    We will go over each of these items below, not only covering how to figure them up, if any figuring is required, but also how each item is used during play.


    p42 Left hand column - Bolded 'Attk Bns' - We have already introduced the Attack Bonus abbreviation as 'AB', why change it? Other abbreviations already on the sheet are BD and SD! If this is changed then character sheet needs to be modified as well.

    Quote from: Rasyr
    That was a hold over from earlier versions, but remained because the character sheet sill had it (and I was trying to not change it.... sigh... I had discovered another fix I needed to make on it (for the borders), so I have updated this.

    p42 Top line or RH column. Interdoces the term 'Damage Threshold', should this be 'Defensive Threshold'?

    p43 Defensive Threshold - Second column - 'DT during combats' - Should this be 'DT during combat'?

    p43 Modifiers to Defense - The itallised 'Dodging' is p55, 'Diving for Cover' and 'Full Parry' are currently on p56?

    p44 Encumbrance - Weapons -'Weapons table on p38' should be 'Weapons table on p39'

    p45 Vitality & Wounds - 'When a character is attacked, he takes damage' is incorrect. Possibly 'When a character is successfully attacked, he takes damage' or 'successfullly hit'. Even this is incorrect, if armor absorbs the blow.

    Quote from: Rasyr
    rewritten as:

    When a character is attacked, he may damage known as Hits. These Hits are subtracted from his Vitality on his character sheet, using the Hits box. In addition to Hits, there are a few other types of damage that he can receive.

    Quote from: Burbles
    'When a character is attacked, he may take damage'??


    p45 Major Wounds - 'A character can never have less than 1 Major Wound starting out' seems to imply they start out wounded. 'A character's Major Wounds can never start at less than 1,'?

    Quote from: Rasyr
    rewrote that sentence for both Major Wounds and Dire Wounds

    This value can never be less than 1 starting out

    p45 Critical Damage - 'Refer to the Chapter on Combat, the section on Dealing Damage (p47)' When I first read this I thought it was two references, why not just write as 'Refer to the section on Dealing Damage (p47)'

    p48 Critical Damage
    OK this section is what I got stuck on. I've reread it a number of times as I had trouble working out when it should be applied. At this stage I'm assuming that its any attack roll that >= (DT+3). Please correct me if I'm wrong. There are two things that puzzled me - firstly the use of 'critical' - as it already has a specific meaning in Novus (ie two 10's) so I initially thought that it was only related to an attack roll of (10,10). On the other hand if its based upon the Attack Roll/DT difference, why does the first paragraph of this section state 'there is also a chance that the attacker may also do additional Critical Damage'? Which sort of implies that there's some chance involved. Shouldn't it read 'Critical Damage will be dealt if the Attack Roll exceeds the DT by 3 or more'. ie Critcal Damage is automatic if AR>=(DT+3).

    Quote from: Rasyr
    Critical Success (dice rolls) have been renamed to Prime Success

    yeah, this section definitely needs a closer look. This was not the first critical table, in some versions, it based on the amount of hits dealt rather than amount over DT. Definitely needs some rethinking.

    A couple of questions if I may
    1)Now if I understand the system correctly, does this means that the first strike of (AR-DT)>=5 pretty much finishes the opponent due to cumulative penalties? (ie there's a death spiral once you're hit)

    Quote from: Rasyr
    It depends on the Critical Damage Dealt -- at one point, the player choose one of the available entries per level, but currently all apply

    2) As a DM, do you  use counters/chips to indicate status and or further penalties to come in the following rounds. There seems to be an awful lot to track if you have (say) 8 combatants in a melee (4 party/4 opponents)!

    Quote from: Rasyr
    I come from a Rolemaster background, so this does not seem like much to track at all to me.

    I'll admit that I come from an early D&D background, which is more forgiving than (most) other systems, but I can understand why you recommend starting with a 'Fighting Defensively' stance to players.

    Quote from: Rasyr
    So, I suspected from some eariler comments.. heheh But ou do have a point about Death Spiral, and I might change things slightly

    OK back to editing....

    p45 Left Hand Column - Second Paragraph - 'deliverd' should be 'delivered'

    p45 Left Hand Column - Second Paragraph - 'If they choose, they may' may be better as 'If they choose, the attacker may' (ie 'they' is indistinct)


    p45 Left Hand Column -Bleeding - 'Hits of Bleeding' should be 'Hits from Bleeding'?

    p45 Left Hand Column - Bleeding - (p. p. 50) should just be (p. 50)

    p45 Left Hand Column - Stuns - 'There are 3 levels of Stun, Dazed, Shaken' should be 'There are 3 levels of Stun - Dazed, Shaken'.

    p45 Right Hand Column - First Paragraph - 'are gone the rounds of Daze are applied' should be 'are gone the rounds of Dazed are applied'

    p45 Critical Damage Table - Pen. should be replaced with 'Penalty'.
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Burbles on January 02, 2022, 11:38:30 PM
    Notes 8 taken whilst reading Novus 2e rpg (Covers p49-p50 plus some more).

    p49 - Initiative - Last paragraph - End of last sentence - 'that their IP is below zero or Rerolling Initiative (p.53)'. Firstly should that 'Reroll Initiative'

    Other question is can the Initiative roll explode? I'd assumed not, but the reference to a Fumble suggests that it can (otherwise why refer to Fumbles?).

    Quote from: Rasyr
    The sentence before the one about Fumbles in the Initiative section explicitily says that they can explode and you can even get a Prime Success.

    Aside: I think I'd suggested earlier that I'd find it really useful to have some manner of indicating whether a 2d10 roll is just add the result of 2 10-sided dice or the roll described on p4 really useful.

    What is the difference between 'Fighting Defensively' (p51) and 'Fight Defensive' (p56)? They seem to have the same AB -> DT shift, if so then why the naming difference?

    Quote from: Rasyr
    I can probably remove the one from Combat Notes. It was there before I codified it as a Combat Move.

    Question regarding Abort Actions - do they have a cost associated with them? Can they be chosen without cancelling a previously declared Full Action?
    (Note: The description in 'Abort Actions' (p50) and 'Cancelling an Action' (p51) differ regarding the requirements of the type of Action cancelled. 'Cancelling an Action' seems to have a far greater choice.)
    If an action must be cancelled to allow an Abort Action to be performed, then the second paragraph of 'Fighting Defensively' can be removed. My reasoning is as follows: to perform an abort action (ie fighting defensively) I must cancel actions worth at least 3AP (meaning I only have 2 AP left). Both Dodge and Block are Standard actions (3 AP) so impossible to have been declared. Similarly 'Parry' is another Abort Action (which requires 3AP sacrifice, or does the one sacrifice of 3+AP allow for more than one Abort Actions)?

    Quote from: Rasyr
    The only time that Abort Actions can be declared is when canceling an action (as described in the Canceling an Action section. I have changed the description in the list of action types to read
     
    "Abort Actions are actions that can be performed should you cancel a previously declared actions (see Cancelling an Action, p. 51). "

    and then that section details that it is allowed only when cancelling Max, Full, Standar, or 2 Half Actions.  Canceling a Single Half Action allows for choosing a Snap Action.

    The only other time you can choose an Abort Action is if you are stunned. I may need to reword the paragraph above the list of Abort Actions to make that clearer.


    Reworded it to

    Abort Actions may only be declared should you cancel one or more previously declared actions (see Cancelling an Action, p. 51). Abort Actions are also the only Actions that may be performed if your character is Stunned or if their Initiative Point is less than zero.

    Funnily enough this took me some time to work through....

    p50 Actions - Standard Actions - Cast a Spell and Defensive Action not in alphabetical order.

    Quote from: Rasyr
    Casting a Spell has been moved to be a Full Action.

    p50 Abort Actions - 'Move 2 x Base Run' should be 'Move 2x Base Run' (remove space).
    p50 Actions - '1 Half Action (2 AP) and 3 Snap Actions 1AP Each)' should be '1 Half Action (2 AP) and 3 Snap Actions (1AP each)'
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on January 08, 2022, 05:28:25 AM
    Do we have any more corrections coming soon?

    If not, I will plan on updating the files on DriveThru RPG come Sunday night (US, Eastern Time zone, for thouse outside the US, I believe that would be Monday morning for those in Australia)
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Fidoric on January 08, 2022, 12:41:45 PM
    The Necromantic legacy drawback seems rather to be an advantage.

    The copyright year should be 2022 and not 2021. ;)
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on January 08, 2022, 12:57:16 PM
    The Necromantic legacy drawback seems rather to be an advantage.
    • The way it is written, you don't really die but become an undead and undeads fear you for that.
    • It should at least include a penalty to social interactions or something else to make it a real drawback.

    The copyright year should be 2022 and not 2021.  ;)

    Yeah, some might see that as a bonus, so I have rewritten it

    Quote
    Necromantic Legacy: Upon death, the character will become a GM controlled intelligent undead, often a lesser form of lich, vampire spawn, skeleton or zombie. The character knows this, and so will all undead, who will seek to speed him along to his destiny. The character must make a Will Save when encountering undead in any form or be unable to get within 5’ of them, due to his natural revlusion to such a fate.

    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Fidoric on January 08, 2022, 02:50:27 PM
    I think it's much better that way.
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Burbles on January 10, 2022, 04:08:53 PM
    Notes 9 taken whilst reading Novus 2e rpg (Covers p51-p5 plus one more).

    p50 Snap Actions - 'during the round. (see' should read 'during the round (see'. ie remove full stop after 'round'

    p51 Control Zone - attacks from flank and rear have bonuses to attack. Is this 'to hit' only or also to damage on a successful hit? I ask because you use the word 'attacks' here, where as later (p51 Firing into Melee) you use the term 'attack roll'. P.S. In actual fact reading elsewhere, attack seems to mean attack roll.

    Quote
    added "to the attack roll" to clarify in both sentences

    p51 Disengaging from Melee - mentions half action for disengaging, but this not listed under Half Actions on p50

    p52 Holding an Action - 'Should a player decide to hold his character's actions prior to declaring this characters's actions for the round, there is no penalty' What does this actually mean? I don't need to declare my actions, just say I'm holding them? Don't I need to declare actions in phase 2.

    Quote
    It means that they do not lose the Snap Action like they do if they decide to hold after declaration (and it does not change when declarations are made at all). have reworded a bit to clarify this.

    p52 Non-Proficiency Bonus - 'Weapons Training' - What is this? I did a word search of the whole pdf and only found it referred to 4 times, all were within this section.

    Quote
    I answered this in another thread, and I am changing the Training Path name to Weapons Training, so it matches what is on page 52.
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on January 10, 2022, 05:41:37 PM
    Quote
    p52 Non-Proficiency Bonus - 'Weapons Training' - What is this? I did a word search of the whole pdf and only found it referred to 4 times, all were within this section.

    In earlier versions of Novus 2e, we had Talents, rather than Background Options, these cost based options allowed for setting the level of training a character has. We removed the Talents, but not the effects, and the NPB section was the perfect place to explain it, hence why it has it listed there and within the Training Paths.

    Thoughchecking, I see that in the Train Paths, I have it listed as "Weapon Training" not "Weapons Training"
    Title: Re: Novus 2e Beta Corrections and Comments thread allows to expand
    Post by: Fidoric on January 13, 2022, 06:09:37 PM
    I cannot find the base radius of the various ball spells. The generic description implies that there is a basic radius but it evades  me. There’s a casting option that allows to expand the radius but from what base?

    A late thought too, a friend of mine has been playing a young mage and was disappointed not to find an iconic spell such as fire bolt or fireball. Don’t know if it is still possible but I suggest to replace conjure scythe and dart swarm by fire (or elemental) bolt and ball.
    Title: Re: Novus 2e Beta Corrections and Comments thread allows to expand
    Post by: Rasyr on January 13, 2022, 08:18:55 PM
    I cannot find the base radius of the various ball spells. The generic description implies that there is a basic radius but it evades  me. There’s a casting option that allows to expand the radius but from what base?

    OH MY GAWD!!! How did none of us notice this!!! The base radius is a 5' radius, just like the increment of increase.

    A late thought too, a friend of mine has been playing a young mage and was disappointed not to find an iconic spell such as fire bolt or fireball. Don’t know if it is still possible but I suggest to replace conjure scythe and dart swarm by fire (or elemental) bolt and ball.

    I have those spells under the Wizard. And thinking about it, especially from my background, swapping them might make more sense

    The Wizard has the Elemental Arc and Elemental Ball with the element being chosen at the time of casting. And the wizard, with the Force Disk would make better use of darts and the scythe (i.e. force blades) as they fit better....

    I wish somebody had mentioned this months ago.. ROFL....
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on January 14, 2022, 08:46:00 AM
    Ok, now is the time for the last minute typos and corrections/clarifications.

    As I want to be able to submit for the print version by the end of the month. And once I do that, any mistakes in the manuscript will remain, as I will not make any more corrections once the print option is submitted. (anything beyond that will have to go into an FAQ/Errata page).

    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Burbles on January 15, 2022, 09:22:11 PM
    Notes 10 taken whilst reading Novus 2e rpg v 1.01 (Covers p53-p56).

    p52 Range Modifiers - Never actually refer to the table shown at bottom of page in the section??

    If it did not in the version you are reading, it does now as it says
    Quote
    When making a non-spell attack at a distance, the Attack Bonus of the attacker is going to be modified by the actual range of the attack. Using the Range Increment of the weapon or attack being used, you can look up the actual range on the Range Increments table to see what the modifier for the attack will be.
    [/color]

    p53 Table of Range Increments - Increment 20 - Med, Long and Max distances incorrect (shorter than Increment 15 ranges).

    p53 Table of Range Increments - Increment 100 - Max 300' should read 301'

    p55 Universal Combat Moves - 'Unless stated otherwise within the description of the UMC, this move takes the place of a character's attack action for the round'? Can't I perform a Standard Action (Dodge) and a Half Action (Attack with Ranged or Basic Attack (Tiny/Small)? Also see comment regarding 'p56 - Riposte' below.

    Quote from: Rasyr
    The phrasing for that (taking the place of an attack action was from back when I was only allowing one attack action per round, period. That then changed so that it depends upon the type of attack and what type of action that requires. I have adjusted the paragraph to read
    Quote
    Every character, regardless of their Training Path, may elect to use one of the following Universal Combat Moves (UCM) during the course of combat. Unless stated otherwise within the description of the UCM or another Move, these Moves are considered Standard Actions. These are all considered to be Defensive Actions.
    So that it is treated as a Standard (3 AP) action, unless otherwise stated (like the Full Parry is). However, making an attack in the same round would also require that the attack already be ready to be made (i.e. you cannot dodge and fire a bow if you have not already loaded the bow).


    p56 - Fight Defensively / Full Parry - As I read it Fight Defensively (Parrying) does not allow an attack, yet Fully Parry does (ie Full Parry specifically mentions an attack, but Fight Defensively doesn't). Is this meant?

    Reworded
    Quote
    Gain +1 DT for every -2 to AB for his attack(s) that round, the player decides the amount moved from AB to DT at the start of each round in which this Move is used. The subtraction from AB cannot exceed the number of ranks in the combat skill being used.
    [/color]

    p56 - Disarm - Mentions what happens when a save is failed, and how the target number changes depending upon the success of attack roll, but what is the base TN? Is it 15? I think its the fact that the first Combat Move (Block on p55) specifically mentions a TN is why I'm looking for one to be mentioned. If 'Block' description is a special TN case, perhaps remind reader the value of the TN in the description of 'Sv' on p55? Oh and change 'Sv' on p 55 to 'Save', as you seem not to be using 'Sv' when listing Moves (see Block p55, Disarm & Feint p56).

    Quote from: Rasyr
    Stated several times throughout the book, the standard TN for anything and everything, unless otherwise stated is 15. That applies here as well. The TN against the Disarm starts with a base of 15, and then is increased by how good the attack roll was in attempting the Disarm (the TN of that being the DT of the target being attacked instead of 15)

    And yes, will add that reminder. :)

    p56 - Riposte 'This move may only be used after a successful Block. Both the Block and the Riposte must be declared at the start of the round'. Referring to comment earlier regarding Universal Combat Moves isn't Riposte an attack action? if so doesn't using Dodge imply that you can't make an attack action?

    Quote from: Rasyr
    this falls within the "unless stated otherwise" , but I will also add "or another Move" to that paragraph as well (already added above)

    p56 Shield Bash - 'This attack uses the characters Strength' should be 'This attack uses the character's Strength' (ie apostrophy s)?
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Burbles on January 15, 2022, 09:25:04 PM
    p105 Goblin AR should be in brackets.
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on January 15, 2022, 09:26:37 PM
    Some of my own changes (things realized as I am working on compiling the Caster's Compendium)

    Changed wording of spell Protect from Heat/Cold so that the last sentence took both extremes into account. Also bolded the word "Description:" at the beginning of the spell's description.

    Rewrote Types of Casters to better reflect what we actually have. The previous classifications are from an earlier version of the rules.
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on January 15, 2022, 09:34:16 PM
    Quote
    p56 - Fight Defensively / Full Parry - As I read it Fight Defensively (Parrying) does not allow an attack, yet Fully Parry does (ie Full Parry specifically mentions an attack, but Fight Defensively doesn't). Is this meant?

    Yeah, my Rolemaster roots are showing though, where any sort of parry also includes an attack, so apparently my brain did not feel like a clarification was required.  I will have to reword it.

    Basically, you are reducing your attack to increase your defense. The attack still happens. In Full Parry, it is specified that the attack happens cause you are moving ALL your attack bonus to defense (whic DID cause confusion - can you attack even though you have moved all your attack bonus?
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on January 16, 2022, 07:33:22 AM
    In regards to TNs

    On page 4, under Basic Mechanics, it states:

    Quote
    For Skill Rolls, rolls to accomplish actions, the default
    TN, unless otherwise stated, will be 15 for an average type
    of roll that an adventurer will encounter. Refer to p. 89 for
    more information on Common Modifiers and their affect
    on the TN of the roll.
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Fidoric on January 16, 2022, 11:21:12 AM
    The description of the Elemental Ball spell has two points to correct:
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Burbles on January 17, 2022, 04:04:09 AM
    p58 - Throw - Advanced Moves - Far Throw - '20 becomes a RIt of 40)' I think the RIt should be RI
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Burbles on January 19, 2022, 05:10:55 AM
    p63 First paragraph, last sentence mentions 'Libram Arcana' but no such section exists in document.

    Quote from: Rasyr
    Removed everything before "How Magic Works" as it is not needed (though it was early on in playtesting).

    p63 How Magic Works, last sentence - 'Types of Casters below' - 'below' is incorrect, its either 'over the page' or '(p64)'

    Quote from: Rasyr
    that is Type of Spell Users now as that entire small section has been rewritten to better reflect what is in the book

    p64 Last sentence before Natural Magic - 'Monks and Shadowkin' - this is the only mention of Shadowkin in document

    p65 Casting Spells - first sentence - 'the caser' should be 'the caster'


    p69 Spell Lists - 'Spell Name (MJ #/MN #/N #)' Previously these abbreviations had lower case second letters, so shouldn't it be 'Spell Name (Mj #/Mn #/N #)'?

    Quote from: Rasyr
    Good Catches!

    For that last one, I had to go back and correct it in the Training Paths (as I had MJ there and Mn as well). I replaced the "MJ" with Major (Mj) and "Mn" (and yes, I had the quote marks in the book), with Minor (Mn) for better clarity.
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Burbles on January 19, 2022, 04:42:00 PM
    p4 Explosion - 'Can earn Fate Points he same as' should be 'Can earn Fate Points the same as'


    p87 Explosion and Prime Success differ in order from that listed on p4 (where Prime Success comes last). Would expect Prime Success (as best roll) last?

    Quote from: Rasyr
    Fixed, and I decided that Apex Success  sounds better than Prime Success, so I changed that wording too
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Burbles on January 20, 2022, 03:44:50 PM
    Quote from: Rasyr
    Fixed, and I decided that Apex Success  sounds better than Prime Success, so I changed that wording too

    Really - two 10's is a 'Super Nova' roll!
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on January 20, 2022, 08:19:13 PM
    Quote from: Rasyr
    Fixed, and I decided that Apex Success  sounds better than Prime Success, so I changed that wording too

    Really - two 10's is a 'Super Nova' roll!

    Please excuse me while I go find a wall to beat my head against..... Something so obvious that I never considered it..... (was, until recently, stuck on calling it a Critical Success).
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Fidoric on January 21, 2022, 12:40:03 AM
    So obvious indeed…
    Brilliant idea Burbles!
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on January 21, 2022, 08:48:50 AM
    p. 60 under Combat Styles, last word of 2nd paragraph should be Style, not Styule

    Rewrote that entire paragraph to make it one style item per rank in the skill

    Quote
    Learning a Combat Style requires also learning a Style skill, a Lore skill specifically for that style. Character may know one of the 7 Moves or 3 Abilities from the Style for each rank that they have in the Style skill. The costs for the Combat Moves belonging to the Style are discounted. The Special Abilities cannot be learned or used outside of the Style.

    p60 under Combat Styles, 4th paragraph - changed "less" to "lower" so that it reads

    Quote
    When using the Style, the character will use either the appropriate Combat Skill or the Style skill, whichever is lower.

    P. 60 - Combat Styles, first paragraph -- removed sentence about Martial Arts Styles and Weapon Katas.

    Added the following example, just before the Style,  Double Weapon.


    Quote
    Note: You have  4 ranks in the Style, Double Weapon. You know 3 of the Moves and one of the 3 CP Special Abilities. To get the other one, you would need 6 ranks in the Style skill, or 7 ranks if you wanted to get the 4 CP Special Ability.

    removes last half of last sentence from 4 CP ability of Double Weapon, so that the sentence reads (removing the section about "both must be within range" as that is kinda self-evident.

    Quote
    The two attacks need not be against the same foe.
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on January 24, 2022, 07:42:52 AM
    Guys, this is the last week to get corrections in, I am starting work on the index for the full version this week, so that I can submit it for POD publishing by the end of the month!!
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Fidoric on January 24, 2022, 01:06:51 PM
     8)
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Fidoric on January 24, 2022, 04:40:29 PM
    The ‘save’ entry in the combat moves description is to indicate which save the foe may be entitled to. For Block and Dive for cover (p 61) it explains how the acting character proceeds instead.
    I think none of those should have a save entry as the foe does not get a save to roll. The mechanism to perform the move should only be explained in the text description.
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Fidoric on January 31, 2022, 05:58:15 PM
    A last minute typo on the back cover: Novus is « verything ».
    Sorry not to have seen this before…
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on January 31, 2022, 06:12:06 PM
    A last minute typo on the back cover: Novus is « verything ».
    Sorry not to have seen this before…

    I have already submitted the files to the printers... I will just have to live with it... sigh...
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on January 31, 2022, 06:13:03 PM
    I have un-stickied this topic, and I will be locking it as well.

    THank you to everybody for all your assistance..
    Title: Re: Novus 2e Beta Corrections and Comments thread!
    Post by: Rasyr on February 06, 2022, 07:55:10 AM
    Sigh....

    Ok, while working pre-gens for the Quickt Start, I realized that the Height and Weight table was missing High Elves, and Orcs, so I had to add them (I also added a second line for humans, so that the D'Anui and the Zhuan have different entries to account for their differing buils.

    Since I had to do that, I wen ahead and updated the back cover and fixed the typo there as well (will be uploading the files shortly....)