Firehawk Games

RPG Discussions => Novus 2e => Topic started by: Rasyr on March 01, 2022, 05:29:53 PM

Title: What should be on a GM Screen?
Post by: Rasyr on March 01, 2022, 05:29:53 PM
Ok, so what all should go on a GM screen?

We would be talking aoubt a 4 page interior.

Page 1)   3 Fate/Boon Tables
Page 2)   4 Snag Tables
Page 3)   Critical Table, Fate Points and Snag Points tables (from the Running Novus chapter)
Page 4)   ??

Some options -- a list of common TNs? and Sample traps? The skill list and Background Option lists?

Suggestions are more than welcome!!!!
Title: Re: What should be on a GM Screen?
Post by: witchking20k on March 02, 2022, 09:52:17 AM
Combat effects
Skill Mods (minor/Major complications etc) plus common situations (low lighting etc)
I like the idea of the basic trap rules or a standard trap as well so a GM could add one on the fly without having to reference the book
strategic movement table
healing summary
Title: Re: What should be on a GM Screen?
Post by: Rasyr on March 02, 2022, 09:53:48 AM
Ohhh... Range Increments table too...
Title: Re: What should be on a GM Screen?
Post by: Fidoric on March 02, 2022, 02:17:29 PM
AP costs for actions definitively.
I made a draft a few months ago that I will be able to share as soon as I get back home next weekend.
Title: Re: What should be on a GM Screen?
Post by: witchking20k on March 02, 2022, 06:04:55 PM
Agreed the different action combinations you can perform in a round
Title: Re: What should be on a GM Screen?
Post by: Rasyr on March 02, 2022, 07:13:38 PM
I have 4 pages to work with, since all of the customizable GM screens are 4 panels.

I will be doing a Portait version and a Landscape version since I found those two customizable screens up on DTRPG.
Title: Re: What should be on a GM Screen?
Post by: Fidoric on March 20, 2022, 10:30:59 AM