Firehawk Games

RPG Discussions => Novus 2e => Topic started by: Rasyr on June 26, 2022, 05:23:47 PM

Title: What should be in Libram Arcanis? Opinions Wanted!
Post by: Rasyr on June 26, 2022, 05:23:47 PM
Ok, so right now, I have the following slated for being part of the Libram Arcanis, which, incidentally, puts the page count above that of the core rules (something I am not fond us, hence this post soliciting opinions).

What I would like folks to do is to look over this list and give opinions on what I should/could save for a different product. Please note that some of the items could be released as or part of  Libram Secundus issues as well, and that everything WILL eventualyl be released, the only question is when....


Title: Re: What should be in Libram Arcanis? Opinions Wanted!
Post by: Fidoric on June 27, 2022, 01:37:05 AM
As proposed, keep Alchemy and Creatures for their own books.
I thought, but I am not convinced this is a smart thing to do, you could have small thematics booklets : Nature (natural magic, druids, rangers, some animals…), Divine (clerics, paladins, angels and demons…), Mind over Matter (Mysticism, martial arts…)…
Title: Re: What should be in Libram Arcanis? Opinions Wanted!
Post by: Rasyr on June 27, 2022, 08:26:30 AM
As proposed, keep Alchemy and Creatures for their own books.
I thought, but I am not convinced this is a smart thing to do, you could have small thematics booklets : Nature (natural magic, druids, rangers, some animals…), Divine (clerics, paladins, angels and demons…), Mind over Matter (Mysticism, martial arts…)…

Not convinced of small thematic books either,  At least not ones where I have to put monsters in each one (since I need to write up a lot of them, like the Celestials, and I only have 4 demons and 4 devils so far)....

And I still have to create the Spiritist and Cultist as well.

Now, while I am working on various things, I can always use Libram Secundus to release a few things at a time like I did with Libram Secundus #3
Title: Re: What should be in Libram Arcanis? Opinions Wanted!
Post by: Falcon on June 28, 2022, 05:06:23 PM
I usually only lookup game mechanisms for RPGs (as I have my own setting), so mixing up too many topics (combat, setting infos, craftmansship, trade..) is too combersome to use for my play style.

I agree putting alchemy and creatures in their own products. Alchemy is usually more complex and if you need a creature as a GM you want to have ONE list at the table, not flipping through other stuff.

Spirit world could also be a huge thing on its own if it fits the RPG/settin (looking over to Runequest).


p.S.
Too broad thematic booklets (like nature) would produce too many overlaps or vague attribution (is alchemy nature "enough"?)
Title: Re: What should be in Libram Arcanis? Opinions Wanted!
Post by: Rasyr on June 28, 2022, 10:14:20 PM
I usually only lookup game mechanisms for RPGs (as I have my own setting), so mixing up too many topics (combat, setting infos, craftmansship, trade..) is too combersome to use for my play style.

I agree putting alchemy and creatures in their own products. Alchemy is usually more complex and if you need a creature as a GM you want to have ONE list at the table, not flipping through other stuff.

Spirit world could also be a huge thing on its own if it fits the RPG/settin (looking over to Runequest).

p.S.
Too broad thematic booklets (like nature) would produce too many overlaps or vague attribution (is alchemy nature "enough"?)

Planar Cosmology is two-ish pages, and the Spirit world is only one page (a few short descriptions of the types of spirits, and then two type of spirit attacks.

The Alchemy  section is a lot larger is about 20 pages with another 4 pages regarding more mundane craftsmanship, if I include new magical items as well, that would make for a nice 64 page book (as these page counts do NOT include artwork).


I can do the Demons and Devils that I currently have as a Libram Secundus issue, and then include in a larger creature book, so long as I expand those sections enough so that they are only a small portion, so that would work as well.


My lists above include 2 new Training Paths for Hybrids which I do not have written up yet (all the others are fully complete), so including the Training Paths, the spells, and magic chapter, and the spell creation rules would likely be enough for the book then.