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Other RPGs => Hârn World => Topic started by: imported_Rasyr on February 20, 2012, 01:44:25 PM

Title: Hârnic Monsters
Post by: imported_Rasyr on February 20, 2012, 01:44:25 PM
Okay, my basic goal here is to list the monsters to be included in this document, so that I know what I will need to create stats for....



[/li]
[li]Ivashu -- monstrous creations by one of the Hârnic gods (or classified as such, regardless of whether or not it is true)
[/list][/li]
[li]Gargun -- the Hârnic Orc. There are 5 distinct types and each has its own unique features. Hârnic  Orcs lay eggs and pass knowledge through genetic memory. They will multiply until they overfill a nest, and then swarm, leaving a trail of destruction behind them
[/list][/li]
[li]Other Hârnic Creatures -- There are a few others, that fall outside the above classifications
[/list][/li]
[li]The Undead -- There are only 2 main classifications of Undead. They also operate slightly differently than undead in Novus
[/list][/li]
[/list]



Okay, have I missed out on any basic Hârnic  monsters?
[/list]
Title: Hârnic Monsters
Post by: Shagwell on February 21, 2012, 03:01:57 AM
Looks like a good start Tim.

From the official CGI list (http://www.columbiagames.com/cgi-bin/query/cfg/allharnitems.cfg), other possibilities to include might be: -


It could be argued that there are 3 classifications of undead: Amorvrin, Gulmorvrin and Non-Morvrin.  The Morvrin are animated by the Orb of Bukrai and exude the Shadow - basically a field effect of mind/soul attack.  While the Gulmorvrin lack free will, they have a stronger Shadow - making them a lot more dangerous than your run of the mill zombie.

Thus, amorvrin would resemble or could be synthesised as vampires, vampire spawn and/or liches as you write.
Gulmorvrin would resemble or could be synthesised as (I think) wights, shadows, mummies and/or wraiths.
Other types of undead would be animated either by their own willpower or by the willpower/spells of individual spellcasters/items.  I don't think that I have seen the normal cannon fodder skeletons, zombies or ghouls in Harn - the vibe for undead has been rare but deadly/scary.

My 2c anyway.[/list]
Title: Hârnic Monsters
Post by: imported_Rasyr on February 21, 2012, 12:54:50 PM
The core rules of Novus have real Dragons, so, while I can/will mention them, I won't be needing to stat them up in the Novus Harn Guide.

Most of the fungi in Harn seem to be of the poisonous mushroom variety (extremely poisonous and deadly), rather than quasi or even semi intelligent plant life.

And, I haven't done up any sea monster for Novus yet, so maybe one would be good, and I like the Tawedog (Sasquatch), it would make for a cool addition.


And  the Hirenu is a hippogriff, not a griffon (as I just realized).