Firehawk Games

RPG Discussions => Novus 2e => Topic started by: imported_Rasyr on January 14, 2019, 02:27:47 PM

Title: Novus 2.0 tidbits
Post by: imported_Rasyr on January 14, 2019, 02:27:47 PM
I am going to use thread to talk a little bit about Novus 2.0 to let you know what is coming down the pike.

First, let me start off by repeating what I said on the FHG Home page to refresh your memories.


[/list]
Title: Novus 2.0 tidbits
Post by: imported_Rasyr on January 14, 2019, 02:53:40 PM
Ok, let's talk about development of the character.

Novus 2.0 will do away with levels, they were not really all that important anyways as there was very little that depended on them.

Now, you have 2 items, Character Points (CP) and Experience Points (XP).

Now, when you start making a character, you get 15 Character Points to spend. As you spend them, they are moved over to XP. Thus once you have spent them, you will have 0 CP and 15 XP.

Now, you also have a few choices to make during character generation as well.

First up, you get to choose your Race. Each Race gives you some modifiers to your Stats, and a few other defining characteristics, as well as some talents that all members of the race also get. Each Race also gives you a number of CP and a number of XP. And that varies for each race.

The current playtest document contains the following Races:



Kindred Talents
Each race has 2 related Kindred Talents. You must spend CP to acquire one of these.  For example, a Human who acquires a Major Gnomish Kindred Talent is considered to be a Half-Gnome, while one with a Minor Kindred Talent would be a Quart-Gnome.

And yes, it is possible to mix-n-match. Major Kindred Talents have costs ranging from 10-14 CP, and Minor Kindred Talents have costs ranging from 5-7 CP. Since you only get 15 base CP to start with (plus whatever you get from Race & Culture & Backgrounds, and the Kindred Talents are ONLY allowed to be acquired during character generation.
[/list]
Title: Novus 2.0 tidbits
Post by: imported_Rasyr on January 14, 2019, 03:02:20 PM
Once you select your Race, the next step is t select the Culture your character was raised in. There are 11 choices. Each Culture provides the character with a some skill ranks worth of skills commonly known by that culture.  Each Culture also awards your character 10 XP.

Side Note: Once character generation is fully complete, if you have spent all of your CP, your character will have a total of 100 XP..

Next up is Backgrounds. Backgrounds could be considered your apprenticeship training, the sort of thing you were learning to become before your adventuring life began. Who knows, your character may actually have gone adventuring to raise the capital to open his own business.There are some that are race specific for some of the races, but they also include things like Beggar, Blacksmith, Bowyer, Farmer, Fisherman, jeweler, locksmith, etc... There are over 50 Backgrounds in total.  Some give skills or "skill specializations, and some even give CP.


My next post will cover Training Paths, but first I must sleep....
Title: Novus 2.0 tidbits
Post by: Trentin Bergeron on January 14, 2019, 10:45:52 PM
I am loving these refinements Tim. Just downloaded and skimmed the playtest document v11. Good stuff!!
Title: Novus 2.0 tidbits
Post by: darb on January 24, 2019, 04:07:45 AM
This looks really great. It has a strong GURPS thing going on but with a Novus take on it. It is a really cool direction you are going in. I love that you have maintained a nicely trim skills list but have lots of interesting options for backgrounds and professions. That is exactly the right approach I think for a game these days. Keep the goodness flowing!
Title: Novus 2.0 tidbits
Post by: Maestro on January 24, 2019, 06:11:08 PM
Are combat styles still going to be used in 2.0?
Title: Novus 2.0 tidbits
Post by: imported_Rasyr on January 24, 2019, 06:29:02 PM
Yes, and some will be included in the Core  -- For example, the Dual Weapon style for the Armsman mentioned in the other thread, at least one Martial Arts Style for the Martial Artist and one for the Monk. and a couple of styles for the specific weapon combos
Title: Novus 2.0 tidbits
Post by: AresLunthar on January 25, 2019, 11:23:49 AM
I can't recall if all of the races above are included in Tyroln?
Title: Novus 2.0 tidbits
Post by: imported_Rasyr on January 25, 2019, 01:51:44 PM
Asgerdi and Centaurs are not (currently), but the rest are.

The Gnomes live to the north, and ride war goats, and also herd other types of goats.

The Vrosi and the Arachni share the land to the South. Both races are arboreal in nature, due to the conditions on the worlds that they each come from.