Firehawk Games

RPG Discussions => Novus 2e => Topic started by: imported_Rasyr on January 15, 2019, 12:44:33 PM

Title: Re: Re: Novus 2.0 tidbits -- Stats
Post by: imported_Rasyr on January 15, 2019, 12:44:33 PM
One of the biggest changes made for Novus 2.0 is the stats.

In the first edition, you have 8 stats. And they ranged from 1-20, and then provided stat bonuses which were then used for skills and such. The stat values themselves had no real reason for being other than to determine the bonus. You then had a Save bonus that was equal to the total stat bonus + 5 + any modifier, and  a number things would use a single stat as the modifier.

So, in 2.0, we are getting rid of the stat value and so it is basically just the bonus.

You have the same 8 stats as originally, but Willpower is renamed to Resolve. The reason for this is because of the secondary stats, which we will get to shortly.

I use the following basic table
































































Value     Descriptor
0Inept/Child
1Teenager
2Young Adult
3Average Adult Prime
4Above Average
5Highly Capable
6Extremely Capable
7World  Class Ability
8Maximum Human Potential
9-11More than Human/Mildly Superhuman
12-14Moderately Powerful Superhuman
15-18Powerful Superhuman Abilities
19-23Legendary Abilities
24+Godlike Abilities




So, now the stats have a 3 as average, and max out at 8. The different races have modifiers to the stats. For example, a Dwarf has Stat modifiers of -1 Charisma, +2 Constitution, -1 Speed, and +1 Strength
So the average Strength for a Dwarf is 4 (rather than the 3 of a human), and they max out at a Strength of 9.

Then comes the biggest change of all, the Secondary Stats. There are 7 Secondary Stats, and their values are based on your Primary Stats.




Individual Stat Saves are possible if there is a situation where that is plausible, this just gives more options and flexibility to the GM overall.[/list]