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Messages - Trentin Bergeron

Pages: [1] 2 3 ... 9
1
Fantasy Express / Typos, Errors, Stuff for v0.27
« on: April 21, 2024, 04:02:29 PM »
This paragraph has an odd break before the bullet list;

This is where you finish up anything left undone. This includes recording your character’s passions if you have not already done so, totaling any bonuses, and
• Now it is time to determine your character’s Move Rate, Defense, Saving Roll bonuses, etc. (p. 108).
• Choose and record your character’s Passions (p.
77) if you have not already done so.
• Choose a name for your character if you have not
already done so and begin adventuring!

Suggested Fix;

This is where you finish up anything left undone...

  • Choose and record your character’s Passions (p. 77).
  • Total all Skill, Special Skill, and Combat bonuses (if applicable).
  • Calculate your character’s Move Rate, Defense, and Saving Roll bonuses, etc. (p. 108).
  • Choose a name for your character.

You are now ready to begin adventuring!

2
Fantasy Express / Arcanist vs. Mage? Adept? Hybrid? Confusing Terms.
« on: April 21, 2024, 03:50:38 PM »
Starting my read-through today of the latest FX. :-)

First up, the terms being used to describe the "classes" are confusing IMHO. There are a couple problems here.

What really is the distinction between an Arcanist and a Mage?

Are you familiar with True20? Are you familiar with Level-Up Advanced 5e?

In True20 an Adept is a "magic user".
In LU5e an Adept is a monk.
In Most games any use of the term Hybrid generally applies to species aka kins.

I would like to suggest some more generic terms that are more apt to the nature of FX and hopefully less-confusing for players of other games coming to FX.

1. Fighter is a good generic term. A fighter's primary focus is martial skills.
2. Magic-users are primarily magic or power focused. There are many terms used to describe such characters; mages, clerics, priests, oracles, witches, warlocks, sorcerers, wizards, etc.
3. Experts are skill-focused characters. They commonly further specialize in one area like thievery, persuasion, performance, or academics (as examples).
4. Mixed-Focus characters draw from two primary focuses combining them into a unique focus.

Thoughts?

3
Fantasy Express / Re: Error on page 23.
« on: November 24, 2023, 08:21:39 PM »
LOL

4
Fantasy Express / Re: Piety, Second Sight, & Sixth Sense
« on: November 24, 2023, 08:21:07 PM »
Awesome!

5
Fantasy Express / Piety, Second Sight, & Sixth Sense
« on: November 22, 2023, 05:14:52 PM »
These have A LOT of overlap and seem redundant to me.

Suggestion:.

Modify these for a specific focus;

Piety (Divine) = With a Perception roll, sense divine, infernal, or neutral planar illusions, sources, and invisible entities. Determines "aspect" (Divine, Neutral, or Infernal). Detect magical traps created by planar magic. Sense the presence of undead or opposing supernatural entities including mana using entities of opposing forces.

Second Sight (Nature) = With a Perception Roll, sense nature-based supernatural illusions, sources, and invisible entities. Detect magical traps created by nature-based or fey entities. Sense the presence of nature spirits, fey, and supernatural nature-aspected creatures and mana using entities.

Sixth Sense (Spiritual) =  With a Perception Roll, sense spiritual-based illusions, sources, and entities. Detect magical traps made by spiritual beings or entities. Sense the presence of spirits, ghosts, shapechangers, and spirit-based mana using entities.

This would differentiate them (IMHO).

6
Fantasy Express / Re: Error on page 23.
« on: November 22, 2023, 03:55:47 PM »
Typos are insidious. I personally would hire an exorcist. It's the only way to be sure.

7
Fantasy Express / Re: Skill Ranks and Vocations
« on: November 22, 2023, 03:54:55 PM »
Thoughtful replies all!

I personally would discourage players from doing it. There's plenty of skills AND ranks to throw around, I feel like each offering is going to make a VERY competent role. :D

8
Fantasy Express / Skill Ranks and Vocations
« on: November 19, 2023, 02:50:13 PM »
Opinion:

1. I don't think you should allow characters to buy skills outside categories / skills granted by culture and vocation.
2. The trading 2 for 1 penalizes player customization and makes balancing characters vs. enemies more difficult.

The 2 for 1 trade overcomplicates character creation and is detrimental to balance.

In D&D you rarely get the opportunity to "pick skills" unless you have an overlap. In the case of this game, the DPs for Skill Ranks has a strong variance. Overlap doesn't really penalize a character, it literally makes them better with each choice. It's not as "on and off" as D&D.

Too many choices confuse people. Especially in games where you are customizing skill choices with points. I suggest dropping the 2 for 1 thing in character creation and instead note that taking skills outside the normal choices is not allowed in character creation.

You also have a nice selection of Hybrid vocations. At first glance, I can't see any reason someone would NEED to trade out Skill Ranks to customize. :-)

9
Fantasy Express / Error on page 23.
« on: November 19, 2023, 02:43:26 PM »
Table on Page 23; spelling of "cultural" is incorrect in the table heading.


10
Novus 2e / DTRPG Download
« on: December 14, 2021, 01:14:24 AM »
I picked up the bare bones BUT, there was no file download after purchase (the line was empty). Did the files upload correctly?

11
Novus 2e / Novus 2e Beta Corrections and Comments thread!
« on: December 11, 2021, 03:11:44 PM »
Awesomely done! Looking good.

12
Novus 2e / Novus 2e Beta Corrections and Comments thread!
« on: December 04, 2021, 01:49:12 AM »
RE: Natural Magic spell lists...

on page 69, it lists spells for Universal, 3 schools, and 2 classes. It seems the Natural Magic spell list is missing?

Quote

Editor's Note: In the Schools of Magic section, we list Natural Magic because the Ranger is a practitioner of Natural Magic, but we do not have a Natural Magic Caster in the book, only Divine/High/ Mysticism (the Cleric, Magician, and Mystic), so we do not include the Spell List for Natural Magic (that will come in the Libram Arcana, along 4 or 5 other Schools of Magic (Black, Natural, Sorcery, Spirit, and Wizardy, and possibly Astrological Magic as well and maybe a Runemage too (I have some ideas for a specific Runecaster TP)).


13
Novus 2e / Novus 2e Beta Corrections and Comments thread!
« on: December 04, 2021, 01:45:50 AM »
Magic; Spell Lists; page 69; 2nd column; Duration;

Missing space;

From:

"1round/rank or other increment of time."

To:

"1 round/rank or other increment of time."

14
Novus 2e / Novus 2e Beta Corrections and Comments thread!
« on: December 04, 2021, 01:44:31 AM »
Magic; Spell Lists; page 69; 2nd column; Duration;

Consider rephrasing for clarity;

From:

"This means that they are practically instantaneous, that they only last a few moments."

To:

"This means that they are practically instantaneous, only lasting a few moments."

15
Novus 2e / Novus 2e Beta Corrections and Comments thread!
« on: December 04, 2021, 01:40:49 AM »
 

Missing word;
From:

"This cantrip causes a puff of smoke large enough to hide normal sized Human to appear at a location within 10' of the caster."

To:

"This cantrip causes a puff of smoke large enough to hide a normal sized Human to appear at a location within 10' of the caster."

Consider rephrasing to add clarity;

"This cantrip causes a puff of smoke to appear at a location within 10' of the caster. This puff of smoke is large enough to hide a normal sized Human."

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