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Messages - Sunwolf

Pages: [1] 2 3 ... 6
1
Novus 2e / Reworking Skill Specialties
« on: October 13, 2020, 04:43:10 PM »
I like consistency in general, have to check how it costs out on an actual character

2
Novus 2e / Exceeding Skill Rank limits
« on: September 25, 2020, 01:07:35 PM »
Two thumbs up

3
Novus 2e / Weapons Training
« on: September 18, 2020, 10:52:29 AM »
Sounds OK, l might need to stat up a couple characters to see how it works in a mock combat

4
Novus 2e / Fate Points and Dice rolls...
« on: September 18, 2020, 10:49:28 AM »
It seems odd that an extra normal action costs 4 points and Cheat Death only costs 3 point, other than that seems good.

5
Novus 2e / Racial Talents
« on: September 15, 2020, 02:16:09 PM »
Overall sounds good, but it is easier to create custom races when there is a complete list with costs in one place

6
Novus 2e / Combat Styles
« on: September 15, 2020, 01:24:20 PM »
Maybe have a cost to learn a move outside of your style and limit to 1 or maybe 2 outside moves per Tier

7
Novus 2e / Update on Novus 2.0
« on: March 23, 2019, 04:25:04 PM »
Been horribly busy of late so haven't had a chance to look much over  :'(
Taking a break from working on taxes for a little bit right now.  Once those are done I should be able to look at it a bit more, so hopefully next week.

8
Novus 2e / Opinions wanted -- Height & Weight tables
« on: March 23, 2019, 04:40:25 PM »
You might want to look at BMI (Body Mass Index) which is used by the Health industry to determine healthy Wts to establish base wts, then increase or decrease what would be a healthy BMI based on race and Str (muscle mass), once you have a base you can determine underwieght, avg, overweight and obese ranges

9
Novus 2e / Paring down the critters....
« on: March 23, 2019, 04:30:45 PM »
good list.  I definitely want the Hill Giant done (currently on list but not done)

10
Novus RPG / Assistance with "home brew" mechanics
« on: July 19, 2016, 03:37:56 AM »
There should be an off-hand penalty as well I would think.
If you have Libram #11 you might consider making a Gunslinger Combat Style using those as a guideline.

11
General Discussion / Not to waste anyone's time....but....
« on: May 11, 2015, 11:44:33 AM »
I think late April - May is the doldrums season for forums.  I've noticed a LOT less traffic on ALL the game forums I frequent.

12
Novus RPG / Must have Libram Novus?
« on: February 13, 2015, 08:43:42 PM »
#1 has Spell construction rules, in combination with #10 that gives you just about everything you would ever need for Magic.
#2 Adds the Shaman, Sorceror and Warlock and spells for Black Magic, Spirit Magic, and Sorcery also has a section on the planes
#3 has rules on building classes and shows how the base classes were built, also has a bunch of Talents
#4 Adds Beastmaster, Monk, Ranger, and Warrior Mage and their spells
#5 expands on craftsmanship and Herbalism  also introduces Training Paths
#6 has Different Spell Drain options, information on Commerce, and alternative ways to resolve actions
#7 has rules for Creating Races and adds several new ones including Centaurs, Gnomes, and Lizardmen
#8 is all about options including Combat Style creation rules, expanded action points, expanded initiative options, etc.
#9 Adds Bard, Mage Hunter, Paladin and Shadowkin classes and their spells.
#10 as previously mentioned has the Magic Item Creation rules

I like #1 because I like the option to create my own spells.  I like #4 and #9 because I like to have those sorts of characters available to play.  I like #7 because it is easier to make a custom world seem unique if you can add a custom race or two.  I don't have #10 yet but I always like building odd magic items.

Hopefully this helps

13
Novus RPG / Must have Libram Novus?
« on: February 13, 2015, 04:23:13 PM »
I will look mine over and let you know, I have 1-9, haven't gotten 10 yet.

14
Novus RPG / First timers impressions and questions
« on: February 12, 2015, 11:46:09 PM »

So first up I thought I might ask a question on the Magecraft skills.  The rules say:
"Characters may also learn specific instances of this skill for other purposes. These include, but are not limited to Magecraft: Alchemy (the base skill used in item creation), Magecraft: Runes (used to make scrolls), Magecraft: Circles (used in creating Circles of Protection and Thaumaturgic Triangles for, among other things, summoning; see p. 82), and specific magically related lore skills, such as Magecraft: Undead Lore, Magecraft: Demon Lore and Magecraft: Devil Lore, just to name a few."

There doesn't seem to be a more definitive list of the various skills under Magecraft and how to use them - that is no rules on item creation, scroll creation, etc.  Am I missing them? (quite possible as I only just bought the rules yesterday).




Welcome, always good to get a new member.

Libram Novus #10 has the Magic Item creation rules you are looking for.

15
General Discussion / Merry Christmas!
« on: December 31, 2014, 06:38:39 PM »
And a Happy New Year

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