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Topics - Rasyr

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3
Announcements / The Tomb of Aosath Bak -- an FX Quickstart Released!
« on: March 24, 2024, 11:13:52 AM »

A few days after arriving in Na-Kutha, having guarded a merchant on his trip here from Na-Kish, you are approached by Gryglyn, a friend of the merchant you worked for. He wished to hire your team in order to find and explore the tomb of a noble woman from the very early days of Anwyn, one of his ancestors. The tomb has been lost since shortly after her death, but he thinks that he has finally found the location.

The Tomb of Aosath Bak is a classic dungeon delve type of adventure! You are off to find the long lost tomb of an ancestor of your employer and retrieve some items for him.

Are you brave enough to delve into the unknown?


The Tomb of Aosath Bak is the second in the Quickstart Adventure series. This means that it comes with everything you need to run the adventure, including pre-generated characters that players may use for the adventure. It also has maps that can be used with various VTTs as well.

The Tomb of Aosath Bak is also a sequel to our first Quickstart Adventure, In Search of Jafry, and the two can be played in succession.

What it contains:
  • 24 page adventure, which includes a 3 page overview of the setting, Anwyn.
  • Includes a new monster, the Vegoid, not found in the core rules!
  • 21 page PDF containing 14 pre-generated characters that can be used to play the adventure.
  • 15 page PDF overview of the Fantasy Express system for players who may not be familir with it.
  • Multiple versions of the maps for the multi-level crypt, suitable for use in Virtual Table Top (VTT) systems.




4
Fantasy Express / Quickstart now available -- more coming....
« on: March 06, 2024, 01:21:39 PM »
uploaded the Quickstart - In Search of Jarfry to DrivethruRPG this morning.

I am starting work on converting  The Tomb of Aosath Bak to get it uploaded.

Then will be starting work on the next module,  "The Wizard's Apprentice" (wizard comes into posession of a cursed book, which possesses hi apprentice - severely injuring the Wizard just after the group arrives in town. They then git hired by the Wizard and an elderly priest to go stop the apprentice (preferably saving him in the process) from summoning an unknown number of demons to Anwyn...


5


Verun, the innkeeper and apothecary. His precocious twelve year old son, Jafry, has gone missing while out searching for herbs.

You and your friends had been traveling, escorting a merchant from one town to another, and stopped for a few days in this quaint village, at the inn owned by his friend Verun.

The day after you arrive, Jafry goes out to collect herbs and never comes home. Your boss, the merchant, offers you a bonus to go find him and bring him home.



Jafry has gone missing and it is up to you to find him and bring him home safely!

This is an adventure for 4-6 starting adventurers to find and rescue the son of a local Inkeeper

This is the perfect product to introduce your players to Fantasy Express. It contains everything you need except pencils and dice!

* 14 page Adventure

* 14 Pregenerated Characters

* 15 page FX Primer, which includes a Player Cheat Sheet containing a reference of all of the rules that the players will need.

* 6 Maps - formatted for use with VTTs!

This adventure can also be used for convention play as well since it can be completed in a single session!


8
Announcements / Effusive Praise!
« on: February 25, 2024, 09:41:01 AM »
Over on rpg.net there was a recent thread asking about high fantasy games that could also be gritty as well. Of course, I offered Fantasy Express as a possibility. The response I got was both very unexpected and gratifying at the same time!


Quote from: Elvish Lore
Rasyr Ok, bought and read quite a bit of FX. I think it's great. I love it. Your game does so many things right. And I can tell you've been around the block design-wise given how polished a lot of the mechanisms are. And what you've borrowed from Against the Darkmaster and iterated upon is superlative.

Love expanding vocations and then choosing two to form something unique.

You've streamlined combat, transitioning from all the phases of the tactical round sequence to an action economy that feels propulsive and dynamic. And a critical option sheet is freaking awesome - I love being able to spend success levels (and for skills and magic too! That's great!) to be badass.

I love skills and rpgs and think many modern games underplay them - I'm super glad you increased from vsD's list - gives more diversity of expertise, IMO.

Great job with magic, scaling spells is clean and spelled out.

Oh and Milestones and Revelations in character advancement -- what freaking terrific idea to bequeath cool traits to the character instead of just more XP!

Anyway, I'll stop gushing. Can't wait to get this to my table and try it out. I'm hoping it plays as good as it reads.

Great job.

9
General Discussion / RIP Wizard's Lair
« on: February 21, 2024, 10:39:45 AM »
Over the weekend, BOTH of my sites went down, this one and my personal site, Wizard's Lair.


I royally screwed it up trying to fix it, (this was before I figured out WHAT I could do to fix it, which I then did to fix this site).

So, I will have to rebuild it from scratch.

Since I am trying to teach myself Bootstrap for work, I figure I will see what I can do along those lines.

Here is what it current ly looks like.

https://www.wizlair.net

10
Fantasy Express / Combat Example
« on: February 19, 2024, 07:39:47 AM »
I am working on writing up a combat example to release as a freebie once it is complete.

I have 5 PreGenerated characters coming across 4 Kobolds.

Some quick thoughts and comments so far.

Round 1 -- both groups were surprised, so all they could do is move in to melee range. The spell caster of the group did NOT advance to melee range.

Round 2 -- PCs fought smartly, most of them putting points into Parrying. One performed a Riposte (since he was the only one whose Init would have normally allowed him to act first.   The round ended with some damage to 3 of the 4 Kobolds. One of the 3 received Critical Damage (and 2 of them ended up disarmed).

Round 3 -- a third Kobold has been disarmed, and one has been knocked down to a single hit (plus bleeding which makes him pass out in Phase 1 of  Round 4). another has been reduced to less than half their hits, so is now Bruised (-4) to action (this happened before HIS attack takes place), so he cancels his action, turns and runs away.

Round 4 -- the remaining Kobodls also run away. And the PCs let them go, since none of thier folks were hurt.

I should have the PDF ready in a couple of days.


11
I am sorry about the DB erors that happened today. I believe that I got everything fixed now (for this site (still struggling with my personal site - I may have screwed that one up even more)

15
Fantasy Express / What critters are in the FX bestiary
« on: January 18, 2024, 12:32:26 PM »
Here is a list of the critters in the Bestiary:

Animals
Ant, Giant-   Army
   Banded
   Fire
   Frost
   Shock
Ape, Giant
Bear, Large
Beetle, Giant
Boar, Small
Cat, Large-   Lesser
Greater
Coinyn (rabbet)
Deer   
Dog   Hound
Ratter
Sheepdog
Wolfhound
Donkey
Falcon
Frog, Giant
Garm (Riding Wolf)
Goat   
Horse-   Cart/Plow
   Riding Heavy
   Riding Light
   Riding Med.
   Warhorse
Korex   
Mature Pony
Mule   
Oxen/Cows/Bulls
Pig   
Rat, Giant   
Scorpion, Giant
Sheep
Spider   Lesser
   Greater
Swamp Octopus
Syris (Riding Cat)
Tarq (Riding Goat)
Wasp, Giant
Wolf   

Celestials
Order I Celestials
   Balaha
   Eloihym
   Ishym
   Kerubs
   Malakym
Elementals
   Elemental Wisps
   Minor Elemental
Spirits
   Familiar
   Nature (Wildlings)

Constructs
Constructs-   Minor
   Major
Golem   Brass
   Clay
   Flesh
   Iron
   Stone

Demons
Order I Demons
   Common Minor
   Demon Locust
   Fiend
   Grylins
   Larvae
   Manes
   Orocabus

Devils
Order I Devils
   Alastor
   Garun
   Grimalkin
   Hellion
   Imp
   Stone Devil

Draconic
Basilisk
Cave Drake
   Young
   Adult
Dragonette
Dragon (Wyrms)
   Wyrmling
   Young
   Adult
   Old
   Ancient
Fellwing
Hydra
Sirrush
Wyvern

Fey Folk
Bakru   
Boggart/Brownie
Fear Dearg
Fossegrim
Gremlins   
Pixie   
Redcap   
Satyr   
Spriggan   
Tylweth Teg


Floronic Dangers
Assassin Vine
Exploding Mushrooms
Howlers
Trapping Plant
Sentients   
   Awakened Tree
   Treant
   Twiglings


Giant Races
Giant -    Fire
   Forest
   Frost
   Hill
   Stone
Ogre -    Small
   Large
Sasquatch/Yeti
Troll,  Forest -    Lesser
   Greater
Troll, War   


Mythic Creatures
Amiraj
Blood Bird
Carrion Beast
Cockatrice
Demon Dog
Eye Beast
Flying Razortooth
Fossivore
Gargoyle
Grannock
Griffon/Gryphon
Jackalope
Lycanthrope
   Wererat
   Werewolf
Manticore
Pegasus
Rock Squid
Slithering Maw
Sobekor
Unicorn
Ursator
Will-o-wisp


Prehistoric Creatures
Ankylosaur
Brontosaur
Entelodonts
Pterosaur -    Small
   Large
Raptoc   
Razorback Lizard
Smilodon
Terror Bird
Tricerotops
Tyranosaur


Undead
Created Undead   (I)
Created Undead   (II)
Fire Phantom      (III)
Ghost   (II)
Ghoul   (I)
Mara   (II)
Mummy   (III)
Shade   (II)
Skeleton   (II)
Specter   (II)
Vampyri   (II)
Wight   (IV)
Wraith   (IV)
Zombie   (I)


Unusual Races
Centaur
Goblin
Hobgoblin
Kobold
Lizardman
Lyrani (felinion)
Troglodyte
Ursoc (bugbears)
Zephyr (winged folk)






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