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Topics - luzbel

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Novus 2e / Random Questions
« on: February 17, 2022, 07:56:36 AM »
I have a batch of questions. Excuse me If some of the questions are a result of bad reading or are things answered before.

Pg 53. In critical damage it reads as "The severity is based upon the total number of Hits delivered when compared again the targets
Constitution and Stamina." I guess CON reference is a typo.

Pg. 67. It looks like 4CP combat move for double attack in Two Weapon Combat is a copy paste from Double Weapon 4CP double attack that scaped a later change. Both talk about how the primary attack is the "head" of the weapon.

Pg. 70. There is a referencie to "Types of Spell Users (p. 64)" in the left column. Reference is wrong.

Pg. 73. Same as before. Right column, "he can always Cancel this Counterspell (p. 51)". Correct reference is p. 56.
            In the same page, in the counterspell example magecraft roll to identify should be 18 (15+fatigue used for the 3 points infernal bolt)     instead of 20.

Pg. 62. Dodge. It gives you +3 to Init instead of +3 to DT.

Now the things Im a little lost.

The only reason to buy a Combat Style is to buy more than 1 move per every 3 ranks? No discount?

No more requisites to gain +3 DT with main gauche beyond grasping it and no attack? Why use a non full shield ever?

Can you push skill with combat rolls?

Core Resolution is 15 but using essentials salts and spell save is 14+1 per....; I know minimun save is going to be 15 but looks weird to me.

When you sneak on a target you get +4 AB and one fate point but when you surprise an enemy you only get +4 AB. Why not fate points?? Enemy is going to abort to full parry anyway.

Can you snap move to be cautious walking around enemy and hitting in the back? In this kind of games I always rule that enemy can react to change facing to every perceived enemy move inside his control zone.

Brawling legsweep and brawling throw do the exact same thing but legsweep does damage and have an Init bonus.

I cant get a good understanding of the diference between Extra base damage and Extra scaled damage in the fate table. Why use the first one?

Combat maneuvers:

Full Out attack is +2 AP, so you cant use it with huge weapong. Same with killing strike. Is that on purpose??

I guess that if you fail dive for cover save you dont get the base +3 DT but can you  move anyway?

Fierce attack have the same cost than full out attack but have no AP cost and only -1 DT. Why use Full out??

Feint cost +4 AP. Do you need to feint one turn and attack the next one? Is really 4 AP instead of +4? In the late case does matter the weapon size used??

AP cost in martial arts combat moves gives me headache, some have some have not. I avoid the section till I have a good grasp of the system but It looks like Iron Palm move lacks some stats.

Are Undead inmune to stun and bleed??

I dont use to write this kind of post in any game I buy. I use to look around in the forums and fix myself what is wrong or looks wrong. This game really surprised me in a good way and Im trying to be helpful. Thx anyway to whoever read till here and sorry for the language defiling.
 


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Novus 2e / New to the game
« on: February 15, 2022, 12:24:03 PM »
Hi everybody.

I bought the game this morning and Im loving it. I have a ton of questions and Ill have a lot more when I finish the first reading. Is this a good place to torture you with my english??  ;D


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