Main Menu

Anwyn

Novus 2nd Edition

Novus 1st Edition

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Trentin Bergeron

Pages: [1] 2
1
Fantasy Express / Typos, Errors, Stuff for v0.27
« on: April 21, 2024, 04:02:29 PM »
This paragraph has an odd break before the bullet list;

This is where you finish up anything left undone. This includes recording your character’s passions if you have not already done so, totaling any bonuses, and
• Now it is time to determine your character’s Move Rate, Defense, Saving Roll bonuses, etc. (p. 108).
• Choose and record your character’s Passions (p.
77) if you have not already done so.
• Choose a name for your character if you have not
already done so and begin adventuring!

Suggested Fix;

This is where you finish up anything left undone...

  • Choose and record your character’s Passions (p. 77).
  • Total all Skill, Special Skill, and Combat bonuses (if applicable).
  • Calculate your character’s Move Rate, Defense, and Saving Roll bonuses, etc. (p. 108).
  • Choose a name for your character.

You are now ready to begin adventuring!

2
Fantasy Express / Arcanist vs. Mage? Adept? Hybrid? Confusing Terms.
« on: April 21, 2024, 03:50:38 PM »
Starting my read-through today of the latest FX. :-)

First up, the terms being used to describe the "classes" are confusing IMHO. There are a couple problems here.

What really is the distinction between an Arcanist and a Mage?

Are you familiar with True20? Are you familiar with Level-Up Advanced 5e?

In True20 an Adept is a "magic user".
In LU5e an Adept is a monk.
In Most games any use of the term Hybrid generally applies to species aka kins.

I would like to suggest some more generic terms that are more apt to the nature of FX and hopefully less-confusing for players of other games coming to FX.

1. Fighter is a good generic term. A fighter's primary focus is martial skills.
2. Magic-users are primarily magic or power focused. There are many terms used to describe such characters; mages, clerics, priests, oracles, witches, warlocks, sorcerers, wizards, etc.
3. Experts are skill-focused characters. They commonly further specialize in one area like thievery, persuasion, performance, or academics (as examples).
4. Mixed-Focus characters draw from two primary focuses combining them into a unique focus.

Thoughts?

3
Fantasy Express / Piety, Second Sight, & Sixth Sense
« on: November 22, 2023, 05:14:52 PM »
These have A LOT of overlap and seem redundant to me.

Suggestion:.

Modify these for a specific focus;

Piety (Divine) = With a Perception roll, sense divine, infernal, or neutral planar illusions, sources, and invisible entities. Determines "aspect" (Divine, Neutral, or Infernal). Detect magical traps created by planar magic. Sense the presence of undead or opposing supernatural entities including mana using entities of opposing forces.

Second Sight (Nature) = With a Perception Roll, sense nature-based supernatural illusions, sources, and invisible entities. Detect magical traps created by nature-based or fey entities. Sense the presence of nature spirits, fey, and supernatural nature-aspected creatures and mana using entities.

Sixth Sense (Spiritual) =  With a Perception Roll, sense spiritual-based illusions, sources, and entities. Detect magical traps made by spiritual beings or entities. Sense the presence of spirits, ghosts, shapechangers, and spirit-based mana using entities.

This would differentiate them (IMHO).

4
Fantasy Express / Skill Ranks and Vocations
« on: November 19, 2023, 02:50:13 PM »
Opinion:

1. I don't think you should allow characters to buy skills outside categories / skills granted by culture and vocation.
2. The trading 2 for 1 penalizes player customization and makes balancing characters vs. enemies more difficult.

The 2 for 1 trade overcomplicates character creation and is detrimental to balance.

In D&D you rarely get the opportunity to "pick skills" unless you have an overlap. In the case of this game, the DPs for Skill Ranks has a strong variance. Overlap doesn't really penalize a character, it literally makes them better with each choice. It's not as "on and off" as D&D.

Too many choices confuse people. Especially in games where you are customizing skill choices with points. I suggest dropping the 2 for 1 thing in character creation and instead note that taking skills outside the normal choices is not allowed in character creation.

You also have a nice selection of Hybrid vocations. At first glance, I can't see any reason someone would NEED to trade out Skill Ranks to customize. :-)

5
Fantasy Express / Error on page 23.
« on: November 19, 2023, 02:43:26 PM »
Table on Page 23; spelling of "cultural" is incorrect in the table heading.


6
Novus 2e / DTRPG Download
« on: December 14, 2021, 01:14:24 AM »
I picked up the bare bones BUT, there was no file download after purchase (the line was empty). Did the files upload correctly?

7
Technical Issues & Requests / Formatting Issues with Forum
« on: December 03, 2021, 10:48:47 PM »
For some reason, my tables, colorization, and font changes are just coming up with HTML? Has a setting changed on the forums?

8
Novus 2e / Go Go Gadget Novus!
« on: November 24, 2021, 08:57:10 PM »
Very cool to see this back up and running full speed ahead. Poking through BETA now to see what delightful changes have been made.

Cheers!

9
Novus 2e / Novus 2.0 Spell Design?
« on: January 26, 2019, 01:59:16 AM »
Is there a spell design system that's driving the spells in the BETA?  Would you be willing to share it?

10
Novus RPG / In the Works?
« on: May 31, 2014, 01:18:13 AM »
What is up next for Novus? Inquiring minds want to know...   

11
Novus RPG / Novus - Explosive Roll Probabilities
« on: May 28, 2014, 10:19:52 PM »
Here's a link to the Any Dice probability calculator showing the probabilities of the Explosive Roll for Novus.

http://anydice.com/program/3cfe

Here's the code in case it ever gets lost;





Code:

function: implode I:n {
if I = 1 { result: 1 + [implode d10] }
else { result: d10 }
}

function: explode E:n {
if E = 10 { result: 10 + [explode d10] }
else { result: d10 }
}

function: novusroll X:n plus T:n {
if X = 1 & T = 10 {result: 11}
if X = 10 & T = 1 {result: 11}
if X >= 2 & X <= 9 {X: X}
if T >= 2 & T <= 9 {T: T}
if X = 1 & T >= 2 & T <= 9 { result: X + T - [implode d10] }
if T = 1 & X >= 2 & X <= 9 { result: T + X - [implode d10] }
if X = 10 & T >= 2 & T <= 9 { result: X + T + [explode d10] }
if T = 10 & X >= 2 & X <= 9 { result: T + X + [explode d10] }
if T = 1 & X =1 { result: T + X - [implode d10] - [implode d10] }
if T = 10 & X = 10 { result: T + X  + [explode d10] + [explode d10] }
result: X + T
}

function: novaroll P:n plus K:n {
if P = 1 & K = 10 {result: 11}
if P = 10 & K = 1 {result: 11}
if P >= 2 & P <= 9 { result: 0 }
if K >= 2 & K <= 9 { result: 0 }
if P = 1 & K >= 2 & K <= 9 { result: 0 }
if K = 1 & P >= 2 & P <= 9 { result: 0 }
if P = 10 & K >= 2 & K <= 9 { result: 0 }
if K = 10 & P >= 2 & P <= 9 { result: 0 }
if K = 1 & P =1 { result: 0 }
if K = 10 & P = 10 { result: 0 }
}

set "maximum function depth" to 10

output [novusroll d10 plus d10]
output [novaroll d10 plus d10]







Notes: This displays 2 outputs, one the range and probabilities of the Explosive Roll, the 2nd the chances of getting a Nova Roll. The program limits incursion, so it has to truncate results. However, I feel the sampling is decent enough to get an idea of the overall probabilities.

You can see that negative plunging numbers from implosions are less probable than higher ones from explosions. Also the nature of the implosion limits the lowest numbers. Combining this with heroic characters' stats, you can see why snags tend to happen less often (something I imagine players appreciate!  :o).

12
Novus RPG / Libram Novus Submissions?
« on: October 02, 2013, 07:02:48 PM »
Tim, are you interested in submissions for Libram Novus? If so, how would one go about the proposal?

13
Novus RPG / Stealth in Combat?
« on: October 02, 2013, 06:58:34 PM »
So, we had a confusing situation this past game;

Monk wants to run into the battle but behind the enemies. Then he stops within "sneaking" range (1AP = 5'). Then he wants to Stealth in behind the foes to get the Sneak Attack bonus (of 1 boon).

Can you combine movement with a Stealth action?

How would you adjudicate that?  Also, I think some Stealth advice would make for a great FAQ entry. With only the reference to a TN18 1AP = 5' movement in the common tasks table, there are some corner cases a FAQ might help work out.

Thanks!

14
Technical Issues & Requests / Login on Front Page?
« on: October 02, 2013, 06:45:05 PM »
Having to select Login, and then login is kind of annoying. Is there a way to have a login box on the front page of the forums?

I have a little program that keeps my passwords and automagically logs me in. It doesn't work on your page. I want to get right into posting!!

15
Novus RPG / Assist with Skill Roll?
« on: September 02, 2013, 10:08:40 PM »
Are there rules for assisting on skill rolls? Any thoughts on how it could be handled?

Pages: [1] 2