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Other Game Systems / HARP Scalable Spell Penalties
« on: January 31, 2013, 01:13:32 PM »
I have been playing some HARP with my son and we finally got some characters to the point where we can do some scaling up of spells for greater affect. In this process I've noticed that the casting penalty for scaling up a spell in HARP seems to be too steep when you consider that you also have higher ranks giving less increase to skill. Anyone else ever run into this issue? I brought this up on the HARP forums on ICE and thought everyone was a little too much in tune with the party line and not willing to consider there might be a flaw in the game design.