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Messages - witchking20k

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1
Novus 2e / Re: Skill Suggestions wanted
« on: April 23, 2022, 02:47:25 PM »
Of course! There's nothing more fun than sharing customizations with you folks!

2
Novus 2e / Re: Skill Suggestions wanted
« on: April 22, 2022, 08:23:54 PM »
Here are the custom species  & classes & backgrounds for the game (both still a WIP)

3
Novus 2e / Re: Skill Suggestions wanted
« on: April 22, 2022, 08:12:39 PM »
Here is the skills list for my Novus Space Opera game that I may be GMing in the summer. Its based on 1st edition

NOVUS SPACE OPERA SKILLS

Acrobatics (Spd)
Athletics (Con)
Combat Skills (varies)- use full Novus rules – add pistols (Wis), rifles (Wis), gunnery (Wis or Dex)(this can cover vehicle mounted stuff), weapon systems (?)(Wis or Spd)
Crafting varies – add Mechanic (Int), Astrogation (Int), Engineering (Int)
Drive (Dex)
First Aid (Wis)
Gimmickry (Dex) -
Influence (Chr)
Lore (Int) – use full Novus rules – add Star Systems
Magecraft varies – same as Novus
Navigation (Int) – Action skill for Astrogation
Perception (Wis)
Performing Arts (Chr)
Pilot (Spd)
Riding (Dex)
Spellcasting (varies) Mystic, Mystic Warrior, Sorcerer
Stealth (Spd)
Streetwise (Wis)
Survival (Wis)
Tracking (Wis)
Trickery (varies)

4
Novus 2e / Re: Rules for Hirelings and hiring PCs
« on: April 12, 2022, 10:59:05 AM »
This is exactly the sort of thing I'm looking for. I'd like to factor into my games the relative value of the treasure etc. I was looking at magical items costs in Novus 1.0 for example and based on my estimated "living wage" of an average person which I decided was 16cp/day based on p.37 (2x Light Meals, 1x Normal Meal, and Good Lodgings). This of course does not account for any incremental costs for accumulating possessions or buying pints with your friends either.

D&D5E has rules for the cost of maintaining various standards of living in your down time etc. which always reminds me of the Conan graphic novels where he would be in a constant cycle of being rich then poor as he squandered his fortunes LOL

5
Novus 2e / Rules for Hirelings and hiring PCs
« on: April 12, 2022, 08:07:52 AM »
So, a question for the masses....based on the monetary rules in Novus, what would be the base cost for hiring on extra help for a party and also for a party to be hired into classic adventure scenarios like caravan guard etc?

6
Anwyn, The Sundered Isle / Re: Work In Progress -- Anwyn website
« on: March 31, 2022, 10:19:36 PM »
I like the idea of an "organizations" tab...you should make one fore monsters too.

7
Novus 2e / Re: Novus Lite
« on: March 25, 2022, 08:21:46 PM »
Hmmm...well, seeing as I have a willing play tester at home now (which I didn't in 2017 when I was playing with this) I may as well re-visit it, right?

8
Novus 2e / Re: Novus Lite
« on: March 25, 2022, 05:21:08 PM »
Just remembered this forgotten project.

9
Novus 2e / Re: Novus Lite
« on: March 25, 2022, 04:10:05 PM »
A "for kids" version would probably be different than a Lite version. IMO. A for kids version would probably use a really simple Stat + Level Bonus Vs. TN15 for everything. Fate Points with no open-ended rolls. I'd probably use an AC style defense & damage dice like D&D because kids like rolling the different dice types.

10
Novus 2e / Re: Print versions of Novus
« on: March 25, 2022, 01:47:58 PM »
I agree. I spend all day in front of a computer. I love having books. My daughter wants to learn how to play D&D so she can play with her friends. I took a pic of her in her bed with the platers handbook and a bunch of pieces of paper with character sketches and pencil and notes everywhere...that's the ROOTS of our hobby my friends. I think I mentioned a while back that I had a couple of game ideas - one of them would be a NOVUS light for kids for sure.

11
Map Gallery / Re: Ironfall
« on: March 07, 2022, 08:14:57 AM »
Thanks - I love the way the grayscale looks.

12
Map Gallery / Re: Ironfall
« on: March 05, 2022, 11:18:33 AM »
Love the Maps! If I could ask a favor- can you upload version without the grid? It makes it easier to drop into Virtual Table Tops. I think I'll use this one as part of a small series of adventures.

13
Novus 2e / Re: What should be on a GM Screen?
« on: March 02, 2022, 06:04:55 PM »
Agreed the different action combinations you can perform in a round

14
Novus 2e / Re: What should be on a GM Screen?
« on: March 02, 2022, 09:52:17 AM »
Combat effects
Skill Mods (minor/Major complications etc) plus common situations (low lighting etc)
I like the idea of the basic trap rules or a standard trap as well so a GM could add one on the fly without having to reference the book
strategic movement table
healing summary

15
Novus 2e / Re: Idea! Novus Primer
« on: March 02, 2022, 09:47:17 AM »
Maybe the Primer should be included with a Quick Start and set of characters so you can have it reference those two docs?

Have already included it with the "In Search of Jafry" quickstart and Pregens (avaiable on both DTRPG and in Downloads section here).

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