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Messages - markc

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1
Other Game Systems / Re: RM Revision
« on: May 23, 2023, 03:22:12 PM »
In general people have ideas they think are going to be great all of the time and sometimes it works and others it fails. And at times even great ideas fail and horrible ideas generate lots of $$$. But having done all of the things that are necessary to make the product successful at launch is very important.
Think about what would have happened to D&D and AD&D in that late 70's if they waited 5 years beyond launch to make all of the different dice available to play the game (that is to say the game only shipped with d6's but required D4's, D8's, D10's, D12's, D20's and D100's). I think if they had not had the various dice the game would not have gone anywhere. 

But having said that, there were quite a few issues that to me, showed up at the beginning (alpha) that persisted that were problematic and these ideas lost quite a bit of what I and a lot of people I know loved about RM.
   

2
Other Game Systems / Re: RM Revision
« on: May 09, 2023, 06:36:19 PM »
A two or three ago (last time I was on the site)  I heard that they were going to do a revision of HARP about the same time as RMU. I do not know if that is still in the works or if it went along the wayside.

As to if it fails or not I will let the product speak for itself but not having the support system in place (website, etc) does not make it easier for people to want to pick it up. As I said it really turned my friend off when he went to the website.

I do think now is the time for a newish or new system to break into the market as there is some upheaval with the missteps WotC has been making, the new version of 5e is a bit wacky (yes I know it is a beta but there are some very strange concepts being floated). And I do not think it would necessarily be a bad thing if another system or two became very popular.
MDC   

3
Other Game Systems / Re: RM Revision
« on: May 09, 2023, 03:01:23 AM »
I agree you need monsters and spells...but having said that a friend loaned me his copy to read and we both did not think much of the game.
He was also interested in the new version of HARP but when he went to the website, he said it was a mess and it really turned him off of buying HARP II.

MDC

4
Novus 2e / Re: Use Essential Salts to cause damage
« on: February 27, 2022, 04:17:21 PM »
Thanks I had thought that Alch would have or use some items such as that.

When adventuring sometimes you have to use things that are around you to achieve your task even if you do not necessarily want to. 
I had also thought that the earth/ground (ie the land is living) might negate the explosion property and in some places a PC or animal simply stepping on that substance might cause an explosion. 
MDC

5
Novus 2e / Use Essential Salts to cause damage
« on: February 27, 2022, 01:56:58 PM »
Note: Only have read to page 75
On page 75 it talks about having too much essential salts (ES) on your body and it exploding, can you make sticky ES bombs to stick to a target and have them explode? 
It sounds like it is an interaction between the persons magic stat (aura maybe or inner being) and the ES, is there a reason why someone walking over ES does not set it off like a land mine?
Thanks
MDC

6
Novus 2e / Re: Help with Frenzy
« on: February 27, 2022, 01:37:44 PM »
A side question from a novice, it seams as if to me most PC's/NPC's would either have frenzy or a combat style and or both, I would guess 90% have frenzy and/or a style. Does that seem right to you based on your experience?
MDC 

7
Novus 2e / Re: Help with Frenzy
« on: February 27, 2022, 01:09:39 PM »
Thanks for the info I remembered the 3 levels of stun but not the exact text of Frenzy.
I am going to need to make some PC's and run some combat to get a better feel of the system.
MDC

8
Other Game Systems / Re: RM Revision
« on: February 27, 2022, 01:06:24 PM »
I think we are on the same page.
MDC

9
Novus 2e / Re: Help with Frenzy
« on: February 26, 2022, 11:25:16 PM »
So the combat maneuver Jab, which inflicts the dazed condition would knock a person out of frenzy?
Also it does not state it but does thrust also give the dazed condition?
Thanks
MDC

10
Other Game Systems / Re: RM Revision
« on: February 26, 2022, 09:12:44 PM »
I agree on the starting PC note of RMSS and I often started PC's at 3rd to 5th level if I wanted a more fleshed out PC for players to play or if I wanted to start the game as teens then start at 1st.

IMHO, no system is perfect and all have issues as it is impossible to cover all play styles, players and trends.

11
Other Game Systems / Re: RM Revision
« on: February 26, 2022, 01:33:12 PM »
I classify the beta editions in the following way, RMU B1, RMU B2 and RMU JDE but I stepped down before JDE took over the helm of RMU.

I did download a version listed as RMUB2 last year as some people were looking for a game so I wanted to see if it would work for them. 
It did have crit tables more like RMSS and less a simple mathematical progression of things listed. ie less spread sheet and had a little more art to it.

Having said that, IMHO making RM simple for simplicity sake often treaded on HARP and blurred the lines between the two products, it would be better to add RM spell casting to HARP then dramatically simplify RM's math and skill system.

I like RMSS for the detail and if I want to play a less detailed game I will play something else. Also if you have computer support the game is often a lot easier to play and run.

MDC

12
Novus 2e / Re: Help with Frenzy
« on: February 26, 2022, 01:24:25 PM »
Thanks that makes sense to me.
MDC

13
Other Game Systems / Re: RM Revision
« on: February 25, 2022, 03:30:06 PM »
I did not read all of the posts above but just the last page.
In general I am in agreement with what has been said and can offer the following perspective.

1) I do not know what is in RMU JDE (Jay Dale Edition) except for the basics.
2) IMHO they changed and replaced things in what they thought would make it simpler but just made them different or more complex. Often I thought they just changed it because the could.
3) The combat charts and crit charts from RMU B1 were an abomination to what I enjoy in RM and most of the people I know play RM for. In general they play RM for detail and the ability more accurately represent some facet of their game and or game world.
4) In the RMU B books that I read they often tried to make the math easier but then confused things on the word side. ie, they explained things in 3 paragraphs instead of 1 and said things in the text that did not play out in the math or the rules.

In general I know people who like HARP but even that products direction has begun to turn people off but I do not know anything about new newest HARP revamp and do think some of them will buy the core book to see what if any changes are made and how they like it.

In general I think the more good RP products on the market make the industry better and even can expand to other areas such as books, movies and TV and I hope they can produce a product that more people like then dislike.
MDC

14
Novus 2e / Help with Frenzy
« on: February 25, 2022, 02:37:49 PM »
A friend of mine bought Novus 2e and gave me the rules to read and comment on, one question I have is with the skill frenzy and how it works in combat.
1) If I remember correctly it states when in frenzy you ignore would penalties, to me this seems very powerful with what limited experience I have with the combat system. Is this the case?
2) One thought I had was to provide a value that you can ignore of wound penalties, so if you had X ranks in the skill you ignore A amount of penalties. In other words you ability to ignore more serious and cumulative wounds increases as you gain ranks.
3) Can you provide a combat example in which there is not an issue and any in which you see issues.
MDC 

15
Novus 2e / Re: Good Luck on New Edition
« on: January 12, 2022, 01:11:58 PM »
I am glad i checked my SPAM Folder yesterday, as it your message got sent there.

I have heard back from one person I sent your announcement to and he seems interested enough to buy.

I do think cost is often an issue and it can be tough for small companies to compete in spaces and thus you have to think of and do things that you said you are doing, ie release parts in smaller price points (as long as it does not kill you and or dramatically increase the over all cost) and often releasing more material for a smaller price point then the bigger companies do.

Good Luck
MDC

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