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Topics - Fidoric

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46
Novus RPG / Weapons and Defense
« on: February 20, 2011, 12:47:51 PM »
Let's consider this point: some weapons are better when it comes to defense than others. For example, it's easier to block attack with a sword than with a flail but harder than with a shield.
Novus uses different stats for defense and armor rating, as I think it should be.
WOuld you think it possible and/or useful to add another weapon stat to reflect the above statement. This could take the form of a defense modifier, as it is currently done with shields. For example, a broadsword could be +0 DEF, a main-gauche +1 and a flail -2. In a general way, the more maneuverable the weapon, the easier it is to parry incoming blows. But the way it is wielded (1- or 2- handed, both hands at the same extremity or not...) also has a influnce. Many factors have to be taken itnot account but they all may be sumarized in a single Defense adjustment.  That way, you give smaller weapons an interest and allow the creation of strong offensive / defensive combination. A flail-wielding warrior may be fearsome and able to deal heavy damage with each blow, he will also have difficulties when it comes to parry. On the other hand, another fighter with short sword and shield will deliver lighter strikes but in return, he will be far harder to reach.

Besides, could it be possible to consider shields as every other weapons, just better designed to block attacks (big Defense bonus) than to strike, but able to do both nonetheless ? As I see it, the main difference between a shield and a club is the way it is held or attached to the arm. Maybe all use of a shield in combination with another weapon should be considered a two-weapon combo style, with shield training allowing it to be used in TWC without taking the weapon specialty talent with the main weapon, just to reflect the specific way shields are wielded.

BTW, when you use a shield in TWC, do you consider it to be a weapon and so gain an additional rank-3 to DEF or not. As I see it, if you don't make it that way, a fighter with 11 ranks in TWC will use an off-hand dagger to greater benefit (11-3 = +8 to defense or +6 if you add an off-hand penalty) than a shield (4+1 = +5 to defense with a large shield and shield training) to block attacks.

I would be glad to have inputs on this.
Fidoric

47
Novus RPG / Minor / Major adepts
« on: February 17, 2011, 10:40:19 PM »
As I understand it, differences between minor and major adepts are rather small :
- spell acquisition costs 1 CP less for the major adept,
- both gain 2 SP each level,
- major adepts have two starting SP more than minor adepts (10+stat vs 8+stat).
That gives the major adept a small discount on CP each level and a mere 2 SP bonus over the minor adept.
Is it the way it is intended ?
What about giving the minor adepts 1 SP per level, creating a smooth progression between major (2SP/lvl), minor (1 SP/lvl) and non-adepts (1 SP/ 2 lvl) ?
Do I have misunderstood something (it wouldn't be the first time  Fidoric

48
Novus RPG / Re: Raising Stats
« on: January 30, 2011, 06:00:49 PM »
First question after making my first character, how do you increase stats ? I is stated that yo may do this when levelling up, but how ? It is not mentionned in the chapter "develop you character" (p14) as an option for character point expenditure. It may be that way, using the same cost to increase stats as the ones to increase skills, making stats expensive things to increase.
Or maybe I have missed something ?

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