631
Novus RPG / Mounted Combat
« on: September 21, 2011, 06:03:01 PM »
I am trying to figure out how to handle mounted combat with quick and dirty rules, that is simple modifiers to AP, DEF, AB, Damage (like other combat moves) and maybe AR.
I think there are two main advantages in mounted combat :
1. increased line of sight on a battlefield,
2. improved mobility.
I am not sure whether the first point is relevant in most roleplaying games or not. There are no rules for that when dismounted so certainly no need for them when mounted. Maybe it just offers the possibility to see beyond a wall or a crowd.
For the second point, you just have to use the mount base movement instead of the rider's.
As for the effects of being mounted on attack resolution (AP, DEF, AR, AB, Damage), I would like to have your opinions. Though I am not a rider, I imagine :
3. Directing your horse while fighting is certainly more difficult than doing either separately. So I would make it a complex action requiring 6 AP. That means basically 1 attack every other round (except maybe with specific talents or boon points). I would the make a riding skill check vs TN20 with +/- 1 to the attack roll for each 3 points above/below 20. Boon points could be used to reduce required AP on a 1/1 basis.
4. I would lower DEF by 2 points to simulate the reduced dodging possibilities (that is if you mean to stay on your horse). Maybe the bulk of your mount may be a kind of protection and this -2 mod is not relevant ?
5. I can't see any influence of mounted combat on AR, except that without polearms dismounted opponents may be more likely to hit your legs. I am not sure it's worth a ruling though.
6. Damage. I see two points there.
6a. When charging, the increased momentum will allow tremendous damage (something like moving strike with the possibility to use all 5 AP and maybe an increased damage multiplier to make for the momentum, +10 damage by AP for example with polearms...).
6b. When fighting from horseback, I imagine that you are neither as accurate nor as powerful than when swinging your sword with your feet on the ground. So I suggest a -2 to damage.
From these considerations, I would say for mounted combat :
- Make a Riding skill check TN20 :
- AB +/- 1 by 3 points of difference
- AP +2 (any boon point may reduce required AP by one (allowing 1 attack per round).
- DEF -2
- Damage : -2 if "static", +xx if charging
- AR + 0
What do you think of this ?
I think there are two main advantages in mounted combat :
1. increased line of sight on a battlefield,
2. improved mobility.
I am not sure whether the first point is relevant in most roleplaying games or not. There are no rules for that when dismounted so certainly no need for them when mounted. Maybe it just offers the possibility to see beyond a wall or a crowd.
For the second point, you just have to use the mount base movement instead of the rider's.
As for the effects of being mounted on attack resolution (AP, DEF, AR, AB, Damage), I would like to have your opinions. Though I am not a rider, I imagine :
3. Directing your horse while fighting is certainly more difficult than doing either separately. So I would make it a complex action requiring 6 AP. That means basically 1 attack every other round (except maybe with specific talents or boon points). I would the make a riding skill check vs TN20 with +/- 1 to the attack roll for each 3 points above/below 20. Boon points could be used to reduce required AP on a 1/1 basis.
4. I would lower DEF by 2 points to simulate the reduced dodging possibilities (that is if you mean to stay on your horse). Maybe the bulk of your mount may be a kind of protection and this -2 mod is not relevant ?
5. I can't see any influence of mounted combat on AR, except that without polearms dismounted opponents may be more likely to hit your legs. I am not sure it's worth a ruling though.
6. Damage. I see two points there.
6a. When charging, the increased momentum will allow tremendous damage (something like moving strike with the possibility to use all 5 AP and maybe an increased damage multiplier to make for the momentum, +10 damage by AP for example with polearms...).
6b. When fighting from horseback, I imagine that you are neither as accurate nor as powerful than when swinging your sword with your feet on the ground. So I suggest a -2 to damage.
From these considerations, I would say for mounted combat :
- Make a Riding skill check TN20 :
- AB +/- 1 by 3 points of difference
- AP +2 (any boon point may reduce required AP by one (allowing 1 attack per round).
- DEF -2
- Damage : -2 if "static", +xx if charging
- AR + 0
What do you think of this ?