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Novus 2nd Edition

Novus 1st Edition

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LN7_cover

Welcome to the seventh issue of Libram Novus. In this issue, we are going to start off with rules for creating your own races, and then show you how we made the PC and monster races for Novus, and then to round things out we will give you a couple of example races made using these same rules.


Some of the new races we give you make for good monster races, so we give you the monster stat blocks for them as well.


Then we introduce Kindred Talents. This is a system that allows the GM to make specific racial talents for his setting, allowing such things as a Half-Dwarf/Half-Gnome or a Lizardman/Halfling/Human crossbreed, or many other possible combinations. We round this out by giving you examples for 14 races (PC and Monster), and give you a very Special Kindred Talent, the Dragon-kin!


Enjoy!

Table of Contents

Introduction
1
Creating New Races
2
   Unique Races
2
   Half Races
3
   Size Matters
4
Building Blocks
6
   Core Races
6
   Core Monster Races
8
New Races
10
   Aesyr (25 CP)
10
   Centaurs (25 Points)
11
   Gnomes (20 Points)
12
   Lizardmen (30 Points)
12
   Rachni (25 Points)
14
   Ursoc (26 Points)
16
Monstrous Additions
17
Racial Hybrids
19
   Creating Kindred Talents
19
   Sample Kindred Talents
22
   Sample Special Kindred Talent
29

FHG2008

Welcome to the eighth issue of Libram Novus.


We start off by presenting you with a group of options that can be used to enhance your game. These options run the gamut from being a way of encouraging players to have reasons why their characters travel together to an expansion of the Action Point rules.


Then we round out the issue by presenting you with an alternative manner of creating and defining Combat Styles. This gives them a bit more oomph! and makes them a bit more interesting overall.


Just click on the cover image to the right to be taken to the product page on RPGNow!


Enjoy!

Table of Contents

Introduction
1
Rule Options
2
   Connections
2
   Defense Roll
2
   Expanded Initiative Options
3
   Extended Spell Failure
3
   Ongoing Cumulative Rolls
4
   Saving Grace
4
Expanded Action Points
5
   EAP Options
6
   Variable EAP
6
   Overlapping Rounds
6
   Continuous Action
7
Fighting With Style
8
   Combat Style Creation
8
   Style Abilities
9
   Reworked Styles
10

Fhg2009

Welcome to the ninth issue of Libram Novus.


In this issue we bring you 4 new classes for use in your Novus games; the Bard, Mage Hunter, Paladin, and Shadowkin. We have also included the Class Spells for all 4 new Classes.


Additionally, we bring you Cantrips! Simple magic that almost anybody can learn! Cantrips are the simplest of magics, and they can add a lot of flavor to your game!


Enjoy!

Table of Contents

Introduction
1
New Classes
2
   Bard
2
   Mage Hunter
2
   Paladin
3
   Shadowkin
3
Building Blocks
4
   Bard
4
   Mage Hunter
4
   Paladin
5
   Shadowkin
5
Cantrips
6
Class Spell Lists
9
   Bard Spells
10
   Mage Hunter Spells
12
   Paladin Spells
14
   Shadowkin Spells
16

FHG2010_cover

Welcome to the tenth issue of Libram Novus.


In this issue we go back to school. And the name of the class we are attending is Alchemy 101. In this issue we will go over the various specialties of the Magecraft skill required for crafting magical items and go into how such items are made using the rules.


And finally we will end up with an updated listing of the magical items from the core Novus book where these rules have changed the way that they are made.


Enjoy!

Table of Contents

Introduction
1
Alchemy 101
2
   Basic Alchemical Skills
2
Basic Alchemy
3
   Magecraft, Herbals
3
   Potions, Dusts, Sigils
4
   Minor Alchemy
8
   Major Alchemy
11
   Artifacts
13
   Constructs
14
   Item Creation Guidelines
18
      Amulets, Rings, & Jewelry
18
      Miscellaneous Items
19
      Rods, Staves, & Wands
20
      Weapons & Armor
21
Sample Magic Items
22
   Herbal Remedies
22
   Herbal Elixirs
23
   Potions
24
   Dusts
25
   Scrolls, Runestones
26
   Runic Items
27
   Enchanted Items
27
      Magical Weapons & Armors
27
      Staves, Rods & Wands
28
      Amulets, Rings, & Jewelry
28
      Miscellaneous Magic Items
29
   Potion Compatibility
30

FHG2011

Welcome to the eleventh issue of Libram Novus.

In this issue we bring you an alternative to the standard Combat Moves and Combat Styles found in the core Novus rules.

These alternatives also bring a host of smaller changes to the system, such as the implementation of Damage Caps, and additional weapons, and even minor changes to many classes to compensate for the new lack of Combat Moves.

Enjoy!




Table of Contents

Introduction
1
Combat Redux
2
   Overview
2
   Combat Rules Changes
2
      Combat Skills
2
      Weapon Proficiencies, Weapon Groups
3
   Additional Rules Changes
5
      Damage Caps, Damage Stats, Range Modifiers
5
      Sneak Attacks, Weapon Kata
6
      Weapons
7
Combat Moves
11
   Melee
11
   Missile, Thrown, Unarmed
12
   Universal Combat Moves
13
Combat Styles
14
   Weapon Styles
14
   Unarmed Styles
17
   Martial Arts Attack Table
18
Class Adjustments
20
   Novus Core Classes
20
      Archer, Fighter, Mage (Classic)/(Dual), Martial Artist
20
      Minstrel, Scout, Thief
21
   Libram Novus Classes
21
      Bard, Beastmaster, Mage Hunter
21
      Monk, Paladin, Ranger, Shadowkin, Warrior Mage
22

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