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Anwyn

Novus 2nd Edition

Novus 1st Edition

This issue was a major undertaking and took much,  much longer to write than I had originally thought it would. However,  it was well worth it,  and it allows for Players and GMs to have a deeper understanding of how Novus works.

The issue starts off with rules for creating new Character Classes. It then presents you with examples comprised of all of the core Character Classes at the time of its writing (at the time of my writing this page,  I have added one additional Character Class to the core Novus rules,  but,  if you compare it to the other classes,  you will be able to see how it is built).

Then we move on to provide you with new options for Novus. These options include guidelines for playing without Character Classes and for Multi-Classing.

After that,  we then splurge on into new Talents for Novus. This PDF adds 56 new Talents,  bringing the total number of Talents for Novus up to 94 (including the 38 from the core rules).

One of these new Talents,  is the Semi Adept. This Talent will allow for the creation of new Classes that combine minor spell casting ability with other abilities. Some examples,  which will appear in later issues of Libram Novus, include the Paladin,  Ranger,  Monk,  Bard,  and a whole slew of other potential Semi Adept Classes.

Table of Contents

Class Creation Rules
2
Current Classes
3
   Archer
3
   Fighter, Mage (Classic), Mage (Dual)
4
   Martial Artist, Minstrel
5
   Rogue, Thief
6
Options: Playing without Classes
7
Option: Multi-Classing
7
New Talents
8
   Accelerated Mending, Acute Hearing, Acute Smell, Acrobat
9
   Adherence, Amazing Leaping, Animal Tongue
9
   Attack Enhancement, Blazing Speed, Blind Fighting
10
   Combat Reflexes, Command
10
   Danger Sense, Dense Musculature
11
   Dual Weapon Kata, Dwarfism, Far Ranging
11
   Flight, Focused Dodge, Geo-Awareness, Gigantism
12
   Hammer Throw, Hammerhand, Herbalist, Immovable Will
12
   Impedance Reduction, Influence Animals, Infravision
13
   Innate Melee Attack (Physical), Innate Melee Attack (Energy)
14
   Innate Ranged Attack, Instinctive Defense
15
   Lightning Reflexes, Many Shot, Mental Link
15
   Mnemonic Ear, Mobile Defense, Mounted Archery
16
   Natural Archer, Natural Camouflage, Natural Linguist
16
   Neutral Odor, Paired Weapon Kata, Point Blank Shot
16
    Poison Sack, Precise Shot, Regeneration, Semi Adept
17
   Shapeshifter, Spring Attack, Sturdy Build, Taunt, Tough Skin
18
   Visions, Zen Archery I, Zen Archery II
19
Master Talent Table
20