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Author Topic: D&D next basic rules  (Read 1498 times)

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imported_Witchking20k

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D&D next basic rules
« Reply #15 on: July 18, 2014, 05:47:14 PM »
Magic is wacky over-powered!  And they've introduced a scaled spell option where if you use a 1st level spell in a 2nd level spell slot it has more effect...+1 Dmage Dice, Target or Area of Effect for example

imported_Rasyr

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D&D next basic rules
« Reply #16 on: July 18, 2014, 06:45:00 PM »
I saw that bit about scaling up spells... hehe

And let us not forget the Attack Cantrips.... (i.e. basically a use every round spell attack -- giving mage an attack comparable to fighters...)

imported_Witchking20k

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D&D next basic rules
« Reply #17 on: July 18, 2014, 07:50:14 PM »
Now, I am ok with a cantrip doing a D4 Damage.....but, a D8? 

Ray of Frost
Evocation cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
A frigid beam of blue-white light streaks toward a
creature within range. Make a ranged spell attack
against the target. On a hit, it takes 1d8 cold damage,
and its speed is reduced by 10 feet until the start of
your next turn.
The spell's damage increases by 1d8 when you reach
5th level (2d8), 11th level (3d8), and 17th level (4d8).

Ummmm....I know one of my players who will be drooling over this...

imported_Rasyr

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D&D next basic rules
« Reply #18 on: July 18, 2014, 08:06:32 PM »
What about Fire bolt?



Fire Bolt
Evocation Cantrip
Casting Time: 1 action
Range:120 feet
Components:V,S
Duration: Instantaneous
You hurl a mote of fire at a creature or object within
range. Make a ranged spell attack against the
target. On a hit, the target takes 1d10 fire damage. A
flammable object hit by this spell ignites if it isn't being
worn or carried.

This spell's damage increases by 1d10 when you reach
5th level (2d10), 11th level (3d10), and 17th level (4d10).

imported_Witchking20k

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D&D next basic rules
« Reply #19 on: July 18, 2014, 08:08:34 PM »
INSANE

Offline Fidoric

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D&D next basic rules
« Reply #20 on: July 18, 2014, 10:05:26 PM »
May be it´s just... Another kind of balance? I am currently starting to play a scenario by mail with a friend using this rule set. I will let you know how it goes.

imported_Witchking20k

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D&D next basic rules
« Reply #21 on: August 12, 2014, 03:01:26 PM »
I am doing CharGen tonight using the D&D Basic PDF and will hopefully be playing on Friday.

imported_Rasyr

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D&D next basic rules
« Reply #22 on: August 12, 2014, 03:26:54 PM »
let us know how it turns out

imported_Witchking20k

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D&D next basic rules
« Reply #23 on: August 12, 2014, 05:03:47 PM »
I will- it seems very relevant to our Novus project

imported_Witchking20k

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D&D next basic rules
« Reply #24 on: August 13, 2014, 09:58:23 PM »
Totally playing a Bard. 

imported_Witchking20k

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D&D next basic rules
« Reply #25 on: August 14, 2014, 04:06:05 PM »
OK, so one thing that seems to be neat and different that 4E- spells often require components.  Simple components can be replaced by using a spell focus.  So, if a spell requires a "drop of blood" you can replace that requirement by using a spell focus.  In the case of a Bard this means that I have to "equip" an instrument to cast some spells.....there goes my 2 handed sword.....

imported_Rasyr

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D&D next basic rules
« Reply #26 on: August 14, 2014, 05:07:30 PM »
oopsey?

imported_Witchking20k

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D&D next basic rules
« Reply #27 on: August 14, 2014, 05:54:06 PM »
I'm just kidding about the 2 H Sword.  They also used the Advantage/Disadvantage mechanic for Stealth in Armour and I think Spell Casting in Armour....but, I haven't bothered to read that yet...

imported_Rasyr

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D&D next basic rules
« Reply #28 on: August 14, 2014, 06:36:08 PM »
from my understanding, the Advantaage/Disadvantage mechanic is used in most everything..

And basically, it works like this:

If you have Advantages -- you get to roll an extra d20 and keep the higher of the two
If you have Disadvantages -- you roll an extra d20 and use the lower of the two
If you have both Advantages & Disadvantages - roll a single d20 and keep that result

(the number of advantages versus disadvantages does not matter, only that you have at least 1 of each)

And that is a pretty cool mechanic overall

imported_Witchking20k

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D&D next basic rules
« Reply #29 on: August 14, 2014, 07:42:48 PM »
Yes- it'll be neat to try. 

Basically some Armour automatically gives you disadvantage with making Stealth rolls.

It is used to replace the bloat of bonuses and penalties that ran rampant in 4E

My Bard has 8 HP to start.....this should be interesting.....