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Author Topic: Pairing down the Combat Notes  (Read 41 times)

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imported_Rasyr

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Pairing down the Combat Notes
« on: April 19, 2019, 11:55:59 AM »
I am thinking that I could trim out some of the Combat Notes section, to kill a page or two, so I want opinions.

Brawling    55
Called Shots    55
Canceling an Action  55
Control Zone (CZ)   56
Disengaging from Melee  56
Fighting Defensively    56
Firing into Melee   56
Haste   56
Holding an Action    56
Improvised Weapons  57
Mounted Charge   57
Mounted Combat  57
Multiple Attacks from High Skill    57
Multiple Attacks in 1 Round 57

Non-Proficiency Bonus    58
Off-Hand Attacks    58
One Handed Weapons in Two Hands 58

Opportunity Attack (OA)  58
Range Modifiers 59
Reroll Initiative   59
Setting Initiative  59

Similar Skill Bonus  59
Simple & Complex Actions 59
Simultaneous Actions    60
Situational Modifiers    60
Sneak Attack  60
Non-Combat (Melee)  60
Combat (Melee)  61
Ranged Sneak Attack 61

Surprise 61

Red = items thinking of Cutting
Purple = possibily rewriting to take less space or creating a more truncated form

Offline AresLunthar

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Pairing down the Combat Notes
« Reply #1 on: April 21, 2019, 12:15:15 PM »
I forget how dense you want the initial release to be, but, immediately I would exclude the Mounted Charge & Combat unless there is a specific reason to include it.  Mounted stuff is rarely used in a party of adventurers as most won't have it.  It tends to be relegated to the realm of NPCs in most games.

imported_Rasyr

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Pairing down the Combat Notes
« Reply #2 on: April 21, 2019, 05:12:16 PM »
Good call.

I am hoping to get as close to 128 pages as I can. We are at 140 pages for the beta now, without any artwork at all so I know I will never get it that small once I add art for the final version, but the beta will essentially be a bare bones version, that is subject to change as folks mess with the beta.