Firehawk Games
Firehawk Games RPG Products => Fantasy Express => Topic started by: Rasyr on February 18, 2025, 10:34:46 AM
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I have this idea where instead of a different Armor Rating for each piece of armor and each creature, that I create a system with only 7 basic types of armor
Those being:
- Clothes -- AR(B0/S0/P0/E0)
- Quilted -- AR(B5/S4/P3/E5)
- Soft Leather -- AR(B4/S7/P4/E5)
- Reinforced Leather -- AR(B8/S9/P6/E7)
- Chain -- AR(B7/S11/P7/E6)
- Scale -- AR(B10/S12/P7/E9)
- Plate -- AR(B11/S13/P8/E7)
Now, this option would simplyreduce the number of ARs used. But there would still be additional armors.
Each is the equivalent of a Byrnie (covers upper arms, shoulders, upper body, abdomen, groin and hips).
Padded Gambeson (which includes the rest of the arms on down to the knees) would give a +2 to your Defensive Modifier (DM)
Other armors would be similar - basic AR with minor DM adjustments.
Ancillary Armor Pieces would have Hit damage adjustments (basically AR adjustments that apply equally across the board
For creatures, any adjustments would all be DM related. but they would have the same base 7 ARs.
Just wanting Thoughts/opinionson this idea?
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awesome
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from a malus perspective, any changes to the dex/move /ASF modifiers?
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from a malus perspective, any changes to the dex/move /ASF modifiers?
They would be roughly the same. as would the Qualities as well (i.e. the ASF, Rigid, and Metal Qualities) , However, this system, instead of having a Dex Mod, would have a Max Dex, which would be equal to 6 minus the Dex Mod (+/- Kin modifier for Dex). Thus armors would affect all Kins equally, and the Kins would not lose any advantage from their stats...
Thus, since a Wood Elf gets +2 to their Dex from their Kin, where a Hman would have a Max Dex of 4 with a Chain Shirt, a Wood Elf would have a Max Dex of 6, and a HIgl Elf (with a Kin Modifier of +1) would have a Max Dex of 5 when wearing a chain shirt.
Note also, changing to Max Dex would also increase Defensive Modifiers, since it would limit the amount of Dex that could be used, as opposed to applying a modifier to it. And the Max Dex would apply to any Dex applied to skills as well.
Clothing: no modifiers
Quilted: Max Dex: --, Mv Pen: --, AB Pen: --, Cold(1), Flammable
Soft Leather: Max Dex: --, Mv Pen: -2, AB Pen: --
Reinforced Leather: Max Dex: 5, Mv Pen: -5, AB Pen: -1-, ASF (1) for Studded Leather, ASF(2) for Ring Mail, RIgid for Boiled Leather
Chain: Max Dex: 4, Mv Pen: -7, AB Pen: -1-, ASF (4), Metal
Scale: Max Dex: 4, Mv Pen: -9, AB Pen: -1, ASF (5), Metal
Plate: Max Dex: 3, Mv Pen: -11, AB Pen: -3, ASF (6), Metal, Rigid
For ancillary pieces:
Greaves
- Reinforced Leather: Mx Dex: -1, Mv Pen: -1; AR+1; Rigid
- Metal: Mx Dex: -2, Mv Pen: -2, AR: +2, RIgid, Metal
Bracers
- Reinforced Leather: AB Pen: -1, AR +1, Rigid
- Metal: AB Pen: -2, AR: +2, RIgid, Metal
Helms
- Arming Cap: AR+1
- Leather Skullcap: AR: +1
- Leather Helm: AR +1, Rigid
- Chain Coif: Per Pen: -1, AR: +2, Metal
- Half Helm: Per Pen: -1, AR: +2, Metal, Rigid
- Chain Coif: Per Pen: -2, AR: +3, Metal, Rigid
Pants
- Padded/Quilted: Mv Pen: -2, AR: +2, Cold(1), Flammable
- Leather Buckskins: Mv Pen: -1, AR: +1
- Chain Leggings: Mx Dex: -1,Mv Pen: -4, AR: +3, ASF(2), Metal
Robes: Mx Dex: 5, Mv Pen: -1, AB Pen, -1, AR: +1, Cold(2), Heat (2), Flammable
Furs/Pelts: Max Dex: 4, , Mv Pen: -4, AR: +3, Cold (3), Flammable
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I am not a huge fan of this max Dx thing.
I find it weird that, from a point, no matter how dexterous you are, your armor nail you to the ground. You could have 4 or 8 in Dx and it would make no difference?
I much prefer the current malus system.
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I am not a huge fan of this max Dx thing.
I find it weird that, from a point, no matter how dexterous you are, your armor nail you to the ground. You could have 4 or 8 in Dx and it would make no difference?
I much prefer the current malus system.
Had not thought of it that way. And at least with the current rules, you can get rid of the malus.