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Firehawk Games RPG Products => Fantasy Express => Topic started by: Rasyr on February 18, 2025, 10:34:46 AM

Title: Simplified Armor Ratings
Post by: Rasyr on February 18, 2025, 10:34:46 AM
I  have this idea where instead of a different Armor Rating for each piece of armor and each creature, that I create a system with only 7 basic types of armor

Those being:

Now, this option would simplyreduce the number of ARs used.  But  there would still be additional armors.
Each is the equivalent of a Byrnie (covers upper arms, shoulders, upper body,  abdomen, groin and hips).

Padded Gambeson (which  includes the rest of the arms on down to the knees)  would give a +2 to your Defensive Modifier (DM)

Other armors  would be similar  - basic AR with minor DM adjustments.

Ancillary  Armor Pieces would have Hit damage adjustments (basically AR adjustments that  apply equally across the  board


For creatures, any adjustments would all be DM related. but they would  have the  same base 7 ARs.


Just  wanting Thoughts/opinionson this idea?








Title: Re: Simplified Armor Ratings
Post by: konflict on April 06, 2025, 08:48:50 AM
awesome
Title: Re: Simplified Armor Ratings
Post by: konflict on April 07, 2025, 01:43:35 AM
from a malus perspective, any changes to the dex/move /ASF  modifiers?
Title: Re: Simplified Armor Ratings
Post by: Rasyr on April 07, 2025, 07:34:38 AM
from a malus perspective, any changes to the dex/move /ASF  modifiers?

They would be roughly  the same. as would the Qualities  as well (i.e. the ASF, Rigid, and Metal Qualities) , However, this system, instead of having a Dex Mod, would have a Max Dex, which would be equal to 6 minus the Dex Mod (+/- Kin modifier for Dex). Thus armors  would affect all Kins equally, and the Kins would not lose any  advantage from their stats...

Thus, since a Wood Elf gets +2 to their Dex from their Kin, where a Hman would have a Max Dex of 4 with a Chain Shirt, a Wood Elf would have a Max Dex of 6, and a HIgl Elf (with a Kin Modifier of +1) would have a Max Dex of 5 when wearing a chain shirt.

Note also, changing to Max Dex would also increase Defensive Modifiers, since it would limit the amount of Dex that could be used, as opposed to applying a modifier to  it. And the Max Dex would apply to any Dex applied to skills as well.

Clothing:  no modifiers

Quilted: Max Dex: --, Mv Pen: --, AB Pen: --, Cold(1),  Flammable

Soft Leather: Max Dex: --, Mv Pen: -2, AB Pen: --

Reinforced Leather: Max Dex: 5, Mv Pen: -5, AB Pen: -1-, ASF (1) for Studded Leather,  ASF(2) for Ring Mail, RIgid for Boiled Leather

Chain: Max Dex: 4, Mv Pen: -7, AB Pen: -1-, ASF (4), Metal

Scale: Max Dex: 4, Mv Pen: -9, AB Pen: -1, ASF (5), Metal

Plate: Max Dex: 3, Mv Pen: -11, AB Pen: -3, ASF (6), Metal, Rigid


For ancillary pieces:

Greaves

Bracers

Helms

Pants

Robes: Mx Dex: 5, Mv Pen: -1, AB  Pen, -1, AR: +1, Cold(2), Heat (2), Flammable
Furs/Pelts: Max Dex: 4, , Mv Pen:  -4, AR: +3, Cold (3),   Flammable
Title: Re: Simplified Armor Ratings
Post by: Fidoric on April 11, 2025, 11:38:22 AM
I am not a huge fan of this max Dx thing.
I find it weird that, from a point, no matter how dexterous you are, your armor nail you to the ground. You could have 4 or 8 in Dx and it would make no difference?
I much prefer the current malus system.
Title: Re: Simplified Armor Ratings
Post by: Rasyr on April 11, 2025, 12:04:05 PM
I am not a huge fan of this max Dx thing.
I find it weird that, from a point, no matter how dexterous you are, your armor nail you to the ground. You could have 4 or 8 in Dx and it would make no difference?
I much prefer the current malus system.

Had not thought of it that way. And at least with the current rules, you can get rid of the malus.