Firehawk Games

Firehawk Games RPG Products => Novus RPG => Topic started by: imported_Rasyr on June 18, 2011, 01:31:24 PM

Title: Combat Boons
Post by: imported_Rasyr on June 18, 2011, 01:31:24 PM
As I mentioned, I forgot to take a closer look at the Combat Boons. Fact is, most of those were written back when scaling damage was 1 extra hit every 3 or 5 points over DEF that the attack was. This means that a number of those those damage multiplier Boons are actually more powerful than originally intended.

Okay, here is the breakdown on the boons as they currently stand:

1 Point Boons



2 Point Boons
[/list]


3 Point Boons
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4 Point Boons
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5 Point Boons
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I would like some suggestions on additional Boons and/or changes to these Boons that might make them better...

My next post will include some of my own suggestions for you to review..[/list]
Title: Combat Boons
Post by: imported_Rasyr on June 18, 2011, 02:07:46 PM
My suggested changes are in Maroon

1 Point Boons



2 Point Boons
[/list]


3 Point Boons
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4 Point Boons
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5 Point Boons
[/list]


6 Point Boons
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Note: I am going to also clarify that AR is subtracted from damage BEFORE any multipliers are applied, and that it reduces Base Damage before it reduces Scaled Damage. This will make the "Armor Piercing" Boons more valuable, especially when used in conjunction with damage multipliers

Note 2: Was also thinking that if the foe fought defensively in the round that this action happens, that the amount of AB shifted to DEF should also apply to his Save. AND, if the foe has NOT attacked yet, that he be allowed to shift up to half of his AB to DEF against these Boons (this action also adjusting the amount of AB he has availalbe for the rest of the round).
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Title: Combat Boons
Post by: samwise7 on June 18, 2011, 03:11:03 PM
The changes look good, that you suggested.  Sorry I can't think of any changes that I would add.
Title: Combat Boons
Post by: imported_Rasyr on June 19, 2011, 12:34:13 PM
Alrighty then....

Attached is a PDF of the re-worked Combat Boon page.

Please give it a good going over...

[attachment[/attachment]
Title: Combat Boons
Post by: Fidoric on August 03, 2011, 05:09:12 PM
After some fights, it seems that "skilled attack" is more powerful than its 1 point counterparts (adr surge or strong attack) and even often better than severe blow (2 points) for any decently skilled fighter.
Otherwise, many thanks to you Rasyr. I have had my first game with my 8 year old boy last month using Novus and it was GREAT ! He has mastered the rules in no time and enjoyed them as much as I !
Title: Combat Boons
Post by: imported_Rasyr on August 03, 2011, 05:56:50 PM
Okay, I think that we can fix that by making it half the number of skill ranks (not including stat or any other bonuses; rounded down) instead of just "skill ranks". Then I could add in a 3 pointer that gives +1 hit per skill rank.
Title: Combat Boons
Post by: Fidoric on August 03, 2011, 06:08:46 PM
Seems right to me.