Firehawk Games

Firehawk Games RPG Products => Novus RPG => Topic started by: imported_Rasyr on October 09, 2011, 09:52:59 PM

Title: Starting Equipment
Post by: imported_Rasyr on October 09, 2011, 09:52:59 PM
How is this for starting equipment for Novus


Starting Equipment



[/li]
 [li]Tools of the Trade - as determined by the Character's Class[/list][/li]
  [li]1 mount (no larger than a Medium Horse)[/li]
  [li]1 Saddle and 1 set of saddlebags[/li]
 [li]2 weeks of Trail Rations[/li]
 [li]4 waterskins filled with water[/li]
   [li]Equipment Belt[/li]
   [li]1 Bedroll[/li]
    [li]1 tarp[/li]
   [li]2 sets of clothing[/li]
   [li]1 cloak[/li]
  [li]1 set of soft leather boots[/li]
  [li]4 days of rations for the mount (includes feedbags or bowls)[/li]
 [li]1 complete set of mapping tools[/li]
  [li]2 belt pouches[/li]
   [li]1 dagger[/li]
 [li]1 set of Flint & Steel[/li]
   [li]Starting Money: 10 + 1d10 sp[/li]
[/list]
[/list]
Title: Starting Equipment
Post by: imported_Rasyr on October 10, 2011, 02:14:13 PM
Opinions are most definitely wanted here....  (http:///bigsmile.gif)
Title: Starting Equipment
Post by: Fidoric on October 15, 2011, 06:17:13 PM
I think you should propose these as "adventurer's kit" to be used by lazy players...
The standard pack is a must for any landfarer along with flint & steel, bedroll and tarp. But it would be surprising if a urban thief had need of any of those. Maybe you could turn it into "professional kits" or give any player standard pack + tools of the trade and let it go at that ?
IMO, just grant players tools of the trade as they reflect their life-saving belongings (weapons, armor, belongings...) and then offer kits (traveller, military kit...).
Title: Starting Equipment
Post by: imported_Rasyr on October 16, 2011, 12:04:10 AM
I will most likely do the starting equipment and have it be tools of the trade and standard pack and a mount (and the equipment for that).

I want starting characters to be properly equiped, but not overly so, but I also don't want them to forget the important things either.

The "Starting Equipment" is based around the idea that that characters will be going adventuring. Characters starting an in town adventure, or other type of adventure may have different equipement lists to start off with.
Title: Starting Equipment
Post by: Fidoric on October 16, 2011, 09:20:49 AM
I have been thinking about it this morning. You could create two kinds of kits: professionals (tools of the trade) and environmental (desert, artic, mountain...). Each character get one of each and is now equipped to do his job in his current environment.
Title: Starting Equipment
Post by: imported_Rasyr on October 16, 2011, 01:19:41 PM
Sounds neat and intersting and pretty good.

However, the amount of space it would take up in the core rules is a bit much. So, we will have to stick to keeping the possibilities small at the moment.

Title: Starting Equipment
Post by: imported_Rasyr on November 19, 2011, 03:33:51 PM
What would be the bare minimum starting equipment for a character? I am trying to pare things down a little bit..

How does this look...


Starting Equipment



[/li]
   [li]Tools of the Trade - as determined by the Character's Class[/list][/li]
   [li]At Belt Items[/list][/li]
 [li]Clothing[/list][/li]
  [li]Starting Money[/list][/li]
    [li]GM's Choice (optional)[/list][/li]
[/list][/list]
Title: Starting Equipment
Post by: Fidoric on November 19, 2011, 06:49:18 PM
I think your proposition are fitting for a basic kit. Starting PC just have to add whatever special requirements they may have (for cold weather, seafaring...).
One question to be sure: the PCs get their 1d10+10 SP in addition of their kit. That is, they have the full starting kit + 1d10+10 sp.
Title: Starting Equipment
Post by: imported_Rasyr on November 20, 2011, 02:25:40 AM
Yes, that would be the kit  plus the starting money (to pay for any additional items they would like to get)