the one thing that I haven't done so far is codifying Base Damage, and how that is determined. And I have been talking to some folks recently who are very interested in my doing just that.
These folks are also insterested the idea of putting adding a character's Str bonus to the Base Damage.
In an earlier version of Novus, we had Str Damage as a separate add to the overall damage.
What this proposed change would do is to change the weapon table on page 38, so that "Base Damage" is renamed "Damage Rating", and then
Base Damage = Damage Rating + Str Bonus
The main reason for this, is for handling creatures that are larger than normal.
And then damage would basically be decided upon by Attack Size (with some minor modifiers). And this would include a rule that a negative Strength Modifier could never lower damage below 1 point.
Attack Size (Damage Rating)
Trivial (1)
Miniscule (2)
Tiny (4)
Small (6)
Medium ((http:///bigeyes.gif)