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Firehawk Games RPG Products => Novus RPG => Topic started by: imported_Rasyr on December 28, 2013, 01:51:13 PM

Title: Potential Spell Errata - Cause Fear - Feedback Wanted
Post by: imported_Rasyr on December 28, 2013, 01:51:13 PM
it has been brought to my attention that the spell, Cause Fear, in the School of Black Magic might be a bit too powerful against PCs.

The spell currently reads --




Cause Fear



[b]Cost: [/b](Mj 4/Mn 5/N 6)












[b]CTN:[/b]22[b]SP Cost:[/b]3
[b]Vs:[/b]Will (TN 16)[b]Range:[/b]20'
[b]Duration: [/b]1 minute


[b]Description: [/b]If the target fails his Save, he will flee from the caster at his best possible speed, for 1 minute. A character who is fleeing cannot and will not make any attacks or do anything else except try to flee. (Base: Telepathy)













[b]Casting Options[/b] [b]CTN[/b] [b]SP[/b]
Increased Duration (to 5 minutes) +4 +2
Increased Duration (to 10 minutes) +7 +3
Area Effect (5' radius) +4 +2
Increased Range (to 50')   +6 +2







The errata would change it to read as follows:





Cause Fear



[b]Cost: [/b](Mj 4/Mn 5/N 6)












[b]CTN:[/b]23[b]SP Cost:[/b]3
[b]Vs:[/b]Will (TN 16)[b]Range:[/b]20'
[b]Duration: [/b]1 minute


[b]Description: [/b]If the target fails his Save, he will be instilled with a great fear of the caster. The effects of this spell will be based upon the Willpower Stat of the target. Targets with a Willpower Stat of 12 or less will flee from the caster in terror for the duration. When fleeing, a character may not make any attacks or do anything else except to attempt to flee. Those who have a Willpower Stat of 13 or greater will be affected by -3 modifier to all actions for the duration of the spell.


    The Casting Option, [i]Increased Fear[/i], will cause those with lesser Willpower to faint from the fright that they feel, waking upon the expiration of the spell, while those of greater fortitude will be afflicted with an additional -2 modifier (-5 in total) for the duration. (Base: Telepathy)















[b]Casting Options[/b] [b]CTN[/b] [b]SP[/b]
Increased Fear +4 +2
Increased Duration (to 5 minutes) +4 +2
Increased Duration (to 10 minutes) +7 +3
Area Effect (5' radius) +4 +2
Increased Range (to 50')   +6 +2







Please respond with any feedback you might have...
Title: Potential Spell Errata - Cause Fear - Feedback Wanted
Post by: Trentin Bergeron on December 29, 2013, 09:49:08 PM
That is a savvy fix to the spell! Well done. I feel that all spells or effects that are game stopping for a PC should probably have this approach.
Title: Potential Spell Errata - Cause Fear - Feedback Wanted
Post by: imported_Rasyr on December 29, 2013, 10:38:45 PM
if you identify any more, be sure to let me know -- I cannot fix broken bits if I don't know about them hehehe
Title: Potential Spell Errata - Cause Fear - Feedback Wanted
Post by: Fidoric on December 30, 2013, 05:54:35 PM
Seems a good solution.
It makes me wonder whether you can use a boon point to increase the effect of the spell (for example make a 13+ character flee with the base version of the spell)?