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Fantasy Express / Re: FX v 1.02 - Errata Collection)
« Last post by Dimirag on May 05, 2025, 06:22:08 PM »The revised version is way more useful and better clarified.
I'm toying with the idea of using FX for a Warhammer (The Old World) campaign. Off the top of my head, I will need necromantic magic, rules for madness, disease, mutations, and halflings.
Are any of these covered in FX or the Express Additions?
I am not a huge fan of this kind of stuff. It only works if combat is a succession traded blows like in DnD from years ago. It ignores tactics, environment, planning, attack/defense pairing…
I understand the value of it to give a rough estimate of an encounter destructive power though.