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81
Fantasy Express / Re: What does "Set" mean to you?
« Last post by Rasyr on February 18, 2025, 07:13:52 AM »
Thanks for the reply and clarifications  :)

That is what I am here for!   :D
82
Fantasy Express / Re: What does "Set" mean to you?
« Last post by Meerling on February 18, 2025, 03:43:17 AM »
Thanks for the reply and clarifications  :)
83
Fantasy Express / Re: What does "Set" mean to you?
« Last post by Rasyr on February 17, 2025, 06:44:23 AM »
What I actually ended up going with was:

Set vs Charge
    (FX, p125)
    • Set requires a Full Action (combined prepare & attack).
    • Set weapon gains +4 AB (and -2 DR if not braced
      against hard, unmoving surface, such as the ground)
    • Longer weapon strikes first, regardless of Initiative.
    • Only Polearms may be set against Mounted attacks

    So that  this allows one to Set different weapons

I'm way late to weigh in on this topic, but for me to "set" a weapon against a charge, infantry or cavalry, etc, it needs to be touching the ground as well as pointing at the approaching enemy. So spears and other polearms are the obvious selection.

Always happy to tlak about things.  ;D
Yes, those are the obvious selection, and that is also implied as well  with the second and the last bullet points, but being set is not limited to just polearms.

But if you aren't trying to do a real world simulator, not something I'd suggest with fantasy, I think I'd allow Tower Shields to be used as well. Obviously that's not something you can attack with, but it would be useful for helping to break charges, especially if in a shield wall or phalanx.

Historically speaking, such shields were often used in conjuction with spears, although usually in larger formations.  With the formation creating a turtle formation or a hedgehog formation  (if they had  spears) against such mounted charge.

Smaller shields just can't be slammed to the ground and still be in the way of the attackers, and there are plenty of examples of real shields of that size having spikes on the bottom to help 'set' them.
I haven't read enough of the combat rules to figure out more than that yet, so take my comments with a grain or three of salt ;)

No worries... I tried to make the Set vs. Charge rules both flexible and at least a little grounded, but also to allow it in other situations, such as an enemy closing on the  character

For example, a character with a longsword versus a barbarian with a  handaxe charging himon foot.
The longsword wielder can set against that charge (gets  +4 AB, -2 DR, and  attacks first since his weapon is larger).


This is  a valid  usage of the Set rules and works  well in that situation and fits with the generalized Set concept that is usually thought of as being spear versus mounted rider, and that works with these rules as well.  ;D

Thank you for your comments! I  really do enjoy reading what folks think  about  the rules and  how  they are finding (liking or not) certain rules.  Especially since  feedback is what is needed to be able to improve the rules  down  the road...

84
Fantasy Express / Re: What does "Set" mean to you?
« Last post by Meerling on February 16, 2025, 07:48:46 PM »
I'm way late to weigh in on this topic, but for me to "set" a weapon against a charge, infantry or cavalry, etc, it needs to be touching the ground as well as pointing at the approaching enemy. So spears and other polearms are the obvious selection.
But if you aren't trying to do a real world simulator, not something I'd suggest with fantasy, I think I'd allow Tower Shields to be used as well. Obviously that's not something you can attack with, but it would be useful for helping to break charges, especially if in a shield wall or phalanx.
Smaller shields just can't be slammed to the ground and still be in the way of the attackers, and there are plenty of examples of real shields of that size having spikes on the bottom to help 'set' them.
I haven't read enough of the combat rules to figure out more than that yet, so take my comments with a grain or three of salt ;)
85
Announcements / Weapons Folio Now Released!
« Last post by Rasyr on February 15, 2025, 08:46:14 PM »
Welcome to the Weapons Folio! In this PDF we provide you with pre-made tables for each weapon, to make it easier for you to figure damage when using Fantasy Express.

Check out the preview to see what they look like.

We recommend print them out on card stock or gluing them to cardboard to make them sturdier for use in your games!
86
Fantasy Express / Re: FX v 1.02 - Errata Collection)
« Last post by Rasyr on February 14, 2025, 08:47:55 AM »
Added several more errata items from weapons

removed a sentence from Ball & Chain so that it removed confusion since it was  covered by weapon Quality:  Flexible
updated several table  entries, updated Nanchaku description to add that the +1 vs Shield  that the Tabak receives  is in addition to  the bonus  from Flexible.
87
Fantasy Express / Re: FX v 1.02 - Errata Collection)
« Last post by Rasyr on February 13, 2025, 06:03:37 AM »
Page 104, Guisarme, Size should be Longest

Page 104, Meteor Hammer, DR should be 10b/8gb
88
Fantasy Express / Re: FX v 1.02 - Errata Collection)
« Last post by Rasyr on February 12, 2025, 09:57:02 AM »
page 103 -- Bec de Corbin - may be used with Blunt skill at -2.

page 104 - Bec de Corbin -  Size should be Longest, and Skill should be Polearm

both items already added to the Errata page for version 1.02!
89
Fantasy Express / Re: FX v 1.02 - Errata Collection)
« Last post by Rasyr on February 06, 2025, 03:15:34 PM »
page 89, Metal Greaves missing closing paren on  the ASF modifier
90
Page 49, Blades skills, there is typo, it ways "Sw+ords long and short,"

adding it to the list

The list includes the following (all of these have been corrected in the InDesign files already, but I have not made  a new PDF yet)

Quote
Pg. 274, Undead Table, "* = Armor Ratings are for unarmored being" => beings
Pg. 275, Created Undead (II), "They can even negotiate ladders, and will even open closed doors if they are unlocked." => navigate/climb
Pg. 116, Boons table, "Saves against the skill just used reecive a -2 modifier." => receive
Pg. 128, Conditions, "This also means that he receieves a -4 to all Actions (except DM and Saves)" => receives
Pg. 124, Incapacited, "This means that the character is Incapacitated as decribed in the Condition section." => described

page 139 - Circles,  added Neither to the example
page 124 - expanded damage types listed

page 133 - First sentence under "How Magic Works, involves should be involved.
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