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Fantasy Express / Re: What does "Set" mean to you?
« Last post by Rasyr on February 18, 2025, 07:13:52 AM »Thanks for the reply and clarifications
That is what I am here for!

Thanks for the reply and clarifications
I'm way late to weigh in on this topic, but for me to "set" a weapon against a charge, infantry or cavalry, etc, it needs to be touching the ground as well as pointing at the approaching enemy. So spears and other polearms are the obvious selection.
But if you aren't trying to do a real world simulator, not something I'd suggest with fantasy, I think I'd allow Tower Shields to be used as well. Obviously that's not something you can attack with, but it would be useful for helping to break charges, especially if in a shield wall or phalanx.
Smaller shields just can't be slammed to the ground and still be in the way of the attackers, and there are plenty of examples of real shields of that size having spikes on the bottom to help 'set' them.
I haven't read enough of the combat rules to figure out more than that yet, so take my comments with a grain or three of salt![]()
Page 49, Blades skills, there is typo, it ways "Sw+ords long and short,"
Pg. 274, Undead Table, "* = Armor Ratings are for unarmored being" => beings
Pg. 275, Created Undead (II), "They can even negotiate ladders, and will even open closed doors if they are unlocked." => navigate/climb
Pg. 116, Boons table, "Saves against the skill just used reecive a -2 modifier." => receive
Pg. 128, Conditions, "This also means that he receieves a -4 to all Actions (except DM and Saves)" => receives
Pg. 124, Incapacited, "This means that the character is Incapacitated as decribed in the Condition section." => described
page 139 - Circles, added Neither to the example
page 124 - expanded damage types listed
page 133 - First sentence under "How Magic Works, involves should be involved.