This is the first in a series of small PDFs designed to support Novus in various ways.
In this first issue, we supply you with the spell creation rules that were used to create all of the spells in the core Novus rulebook.
It also contains rules for learning those Spell Bases (as they are called) and using them to create and cast spells on the fly (Improv Casting). Additionally, there are rules for unlocking existing spells, and using the Spell Bases to modify them on the fly.
Table of Contents
Advanced Magic
|
2
|
Spell Base Overview
|
2
|
Learning Spell Bases
|
2
|
Creating Spells
|
3
|
Building a Spell
|
3
|
Codifying a Spell
|
3
|
Modifying Existing Spells
|
3
|
Spell Base Descriptions
|
3
|
Aid
|
4
|
Animation
|
5
|
Attack
|
5
|
Change Environment
|
6
|
Communication
|
6
|
Conceal
|
7
|
Conjure
|
7
|
Defend
|
8
|
Divination
|
8
|
Flash
|
9
|
Heal
|
10
|
Influence
|
10
|
Illusion
|
11
|
Movement
|
12
|
Resize
|
12
|
Reveal
|
13
|
Summon
|
13
|
Telekinesis
|
14
|
Telepathy
|
14
|
Teleportation
|
15
|
Transform
|
16
|
Ward
|
17
|
Universal
|
18
|
Note: Libram Novus #1 has been updated as of Sunday, December 4th, 2011 to add the new Spell Bases Communication and Teleportation.