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Anwyn

Novus 2nd Edition

Novus 1st Edition

LN7_cover

Welcome to the seventh issue of Libram Novus. In this issue, we are going to start off with rules for creating your own races, and then show you how we made the PC and monster races for Novus, and then to round things out we will give you a couple of example races made using these same rules.


Some of the new races we give you make for good monster races, so we give you the monster stat blocks for them as well.


Then we introduce Kindred Talents. This is a system that allows the GM to make specific racial talents for his setting, allowing such things as a Half-Dwarf/Half-Gnome or a Lizardman/Halfling/Human crossbreed, or many other possible combinations. We round this out by giving you examples for 14 races (PC and Monster), and give you a very Special Kindred Talent, the Dragon-kin!


Enjoy!

Table of Contents

Introduction
1
Creating New Races
2
   Unique Races
2
   Half Races
3
   Size Matters
4
Building Blocks
6
   Core Races
6
   Core Monster Races
8
New Races
10
   Aesyr (25 CP)
10
   Centaurs (25 Points)
11
   Gnomes (20 Points)
12
   Lizardmen (30 Points)
12
   Rachni (25 Points)
14
   Ursoc (26 Points)
16
Monstrous Additions
17
Racial Hybrids
19
   Creating Kindred Talents
19
   Sample Kindred Talents
22
   Sample Special Kindred Talent
29