Welcome to the eleventh issue of Libram Novus.
In this issue we bring you an alternative to the standard Combat Moves and Combat Styles found in the core Novus rules.
These alternatives also bring a host of smaller changes to the system, such as the implementation of Damage Caps, and additional weapons, and even minor changes to many classes to compensate for the new lack of Combat Moves.
Enjoy!
Table of Contents
Introduction
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1
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Combat Redux
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2
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Overview
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2
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Combat Rules Changes
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2
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Combat Skills
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2
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Weapon Proficiencies, Weapon Groups
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3
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Additional Rules Changes
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5
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Damage Caps, Damage Stats, Range Modifiers
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5
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Sneak Attacks, Weapon Kata
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6
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Weapons
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7
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Combat Moves
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11
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Melee
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11
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Missile, Thrown, Unarmed
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12
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Universal Combat Moves
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13
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Combat Styles
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14
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Weapon Styles
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14
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Unarmed Styles
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17
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Martial Arts Attack Table
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18
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Class Adjustments
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20
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Novus Core Classes
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20
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Archer, Fighter, Mage (Classic)/(Dual), Martial Artist
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20
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Minstrel, Scout, Thief
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21
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Libram Novus Classes
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21
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Bard, Beastmaster, Mage Hunter
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21
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Monk, Paladin, Ranger, Shadowkin, Warrior Mage
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22
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