Experience Points | |
Level | XP Required |
1 | 100 |
2 | 300 |
3 | 600 |
4 | 1,000 |
5 | 1,500 |
6 | 2,100 |
7 | 2,800 |
8 | 3,600 |
9 | 4,500 |
10 | 5,500 |
11 | 6,600 |
12 | 7,800 |
13 | 9,100 |
14 | 10,500 |
15 | 12,000 |
16 | 13,600 |
17 | 15,300 |
18 | 17,100 |
19 | 19,000 |
20 | 21,000 |
+1 lvl | +5,000/lvl |
All characters begin their career at full adulthood. This being the case, they have already acquired a good amount of experience just from growing up and training for their chosen profession. Thus, all “first level” characters start off with a base of 100 experience points.
Characters will then gain experience points as they have adventures and accomplish various goals. When the character reaches the required number of experience points for the next level, he automatically advances to and becomes that level.
Once a character goes up a level, the player gets 15 Character Points to spend on developing his character. Thus a character moving from first to second or from second to third receives 15 CP. If the character were going from third to fourth level, he would get another 15 CP.
Players can spend the newly received Character Points on Skills, Combat Moves, Spells and/or available Talents as he see fits, including the Talent that allows him to increase his Stats (see p. 31). However, some GMs may require that the player wait until the character is someplace where he can train.
The Experience Points table shows how many experience points a character is required to earn to advance to the next level.