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Anwyn

Novus 2nd Edition

Novus 1st Edition

Combat Boons

BPs Result
1 Adrenal Surge: Does additional Base Damage equal to Willpower Stat Bonus. May not be used with Strong Attack.
1+ Bleeder: Foe starts bleeding, losing 1 hit per round (slashing & piercing weapons only) for each Boon Point Spent on this.
1+ Combat Shuffle: You are able to move yourself and your foe 5’ for each Boon Point spent on this.
1 Daze Foe: Foe is dazed 1 round (-4 to all actions).
1 Defensive Posture: Your attack leaves you in a better position. Gain +2 to DEF next round.
1 Disarm Foe*: Foe has to make a Save vs. Str or his weapon goes flying 1’-10’ in a random direction. TN for the Save is 15 + the number of ranks in the Combat Skill used to make the attack.
1+ Initiative Boost: You gain +2 to your initiative in the next round for each Boon Point spent on this.
1 Knock Prone: You knock your enemy prone. A prone character has a DEF of 12 + any magical bonuses only.
1 Rapid Reload: You may immediately reload your bow without it costing any AP. May only be selected if attack was made with a bow.
1 Skilled Attack: Does additional damage equal to half (rounded down) the number of skill ranks in the Combat Skill used in making in the attack. This extra damage is not considered to be Base Damage.
1 Strong Attack: Does additional Base Damage equal to Strength Stat Bonus. May not be used with Adrenal Surge.
2+ Attack Boost: You gain a +1 modifier to your Attack Bonus for your primary attack in the next round for each Boon Point spent on this (i.e. spending 3 Boon Points gives a +3 bonus). Requires spending a minimum of 2 Boon Points.
2+ Inspiring Attack: Your move so inspires your friends that they all gain +1 to initiative in the next round for each Boon Point spent on this. Requires spending a minimum of 2 Boon Points.
2 Lightning Attack: You may make a second attack against the same enemy or a different one within range and sight. You must have a loaded missile weapon in hand if making a ranged attack (may be used with Rapid Reload). Foe must be adjacent for a melee attack. This second attack is made with a -4 modifier to your Attack Bonus.
2 Pierce Armor: You find a chink in your enemy’s armor. His Armor Rating is halved (rounded down) vs. this attack.
2 Savage Attack: Your attack does 1d10 (explosive) additional hits of damage. This extra damage is not considered to be Base Damage.
2 Severe Blow: You do double (2x) Base Damage. May not be combined with other damage multipliers.
2 Stunning Blow*: Foe is Stunned 1 round (and unable to act) if he fails Save vs. Con. The TN for this Save is 15 + the number of ranks in the Combat Skill used to make this attack.
3 Advantageous Attack: Your attack leaves foe in an awkward and exposed position. This allows you to attack him from behind (+4 modifier to Attack Bonus) in the next round. This also allows for other position-based attacks, such as Waylaying, to be used in combat.
3 Dire Blow: You do triple (3x) Base Damage. May not be combined with other damage multipliers.
3 Dual Strike: Your attack is so strong it affects two targets. First, pick a secondary target. He must be adjacent to you if you are using a melee weapon or within 30 feet of your primary target if you are using a missile weapon. Apply your original attack roll to the secondary target (in other words, you only make one attack roll and apply it to both foes). If you hit the secondary target, inflict your normal damage on him – no Boon Points are earned from this second attack.
3 Pierce Armor II: You find a chink in your enemy’s armor. His Armor Rating is one quarter normal (rounded down) vs. this attack.
3 Skilled Attack: Does additional damage equal to the number of skill ranks in the Combat Skill used in making in the attack. This extra damage is not considered to be Base Damage.
3 Stunning Blow II*: As Stunning Blow, except foe is Stunned 2 rounds (and unable to act) if he fails his Save vs Con.
4 Knockout*: Foe must make Save vs. Con or be knocked unconscious for 1d10 minutes. The TN for this Save is 15 + the number of ranks in the Combat Skill used to make this attack.
4 Mortal Blow: You do quadruple (4x) Base Damage. May not be combined with other damage multipliers.
4 Pierce Armor True: You find a chink in your enemy’s armor. You completely ignore his Armor Rating for this attack.
5 Death Strike*: Foe must make Save vs. Con or die. The TN for this Save is 15 + the number of ranks in the Combat Skill used to make this attack.
6 Instant Death: Foe is killed instantly. No Saving Throw allowed.
* = If the foe was Fighting Defensively in the round in which this action occurs, then the bonus to his Defense (DEF) from Fighting Defensively is also used as a modifier to his Saving Throw. If the foe has not yet attacked in this round, or not declared that he is Fighting Defensively, he is allowed to shift 1 point to his Save & DEF for every 2 points subtracted from his AB for the rest of the round by Canceling his current action and giving up his opportunity to attack.