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Anwyn

Novus 2nd Edition

Novus 1st Edition

As mentioned previously, you can also purchase Combat Moves in addition to Skills and Talents. Combat Moves allow the character to achieve certain effects while in combat.

There are two types of Combat Moves; Basic and Advanced. Basic Combat Moves cost zero points and all Basic Combat Moves are available to every Combat Skill that the character has a minimum of 1 rank in. Advanced Combat Moves must be paid for and characters are limited to how many that may have based on the number of ranks that they have in a given Combat Skill and their level of Combat Training.

Characters with no Combat Training may only have one Advanced Combat Move for every 5 ranks that they have in a Combat Skill. Characters with Combat Training I may have 1 Advanced Combat Move for every 3 ranks that they have in a Combat Skill. And finally, characters with Combat Training II may have 1 Combat Move for every rank that they have in a given Combat Skill.

Please note that Combat Moves must be purchased separately for each Combat Skill. For example, if you learn how to do a Feint with Heavy Blades, you cannot use that same Feint maneuver with Light Blades unless you purchase it for Light Blades as well.

The format used in describing Combat Moves has been standardized to make them easier to read. Here is what a Combat Move looks like and below is a description of the different parts.

Combat Move Name (#)
AB: # DEF: # AP: # Rng: #
Effects: Description of the Move goes here. As you can see, first up is the name of the Combat Move and beside it is a number in parenthesis. This number is how many Character Points it costs to purchase the Move.

AB: This is the Attack Bonus modifier. This modifier is applied to all rolls using the Combat Skill in conjunction with this Move.

DEF: This is a modifier to the character’s DEF and is applied for the entire round in which the Move is used.

AP: This is the number of Action Points that the Move requires. In some cases this will be a specific number. However, in other cases it may say “BMA + #” and in those cases, BMA stands for “Basic Melee Attack.” A Basic Melee Attack requires a specific number of Action Points to make a basic attack based upon the size of the weapon; smaller weapons being quicker than larger weapons. So, “BMA + #” means to use that base AP cost for the weapon plus or minus a given number of AP.

Rng: This attribute will normally only apply to Ranged Combat Moves, and it basically adjusts the Range Increment being used. It is important to note that increases to a weapon’s Range Increment can never improve a weapon’s range by more than 20’ or half of the initial Range Increment, whichever is greater.

Effects: As mentioned above, this is a basic description of the Move. This is also where any special information about how the Move works is imparted. Combat Moves do normal Base and Scaled Damage unless otherwise stated.