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Anwyn

Novus 2nd Edition

Novus 1st Edition

Action Points

Action AP
Cast a Spell, Use Item or Rune/Read Scroll 4
Cast Counterspell or a Fast Cast a Spell 2
Perform Instantaneous Spell Action (if any) 3
Concentration 3
Basic Melee Attack (Tiny/Small Weapons) 3*
Basic Melee Attack (Medium Weapons) 4*
Basic Melee Attack (Large/Huge Weapons) 5*
Basic Missile Attack 2*
Basic Unarmed/Natural Attacks 3*
Multiple Weapon Attacks in 1 round 5
Reloading/Loading Sling/Bow 3
Reloading/Loading Light Crossbow 5
Reloading/Loading Heavy Crossbow 10
Perception roll 1
Move Base Movement 1
Move Double Base Movement at a Run 1
Get up from Prone position 2
Draw Weapon 1
Simple Actions (GM’s Discretion) 1-2
Complex Actions (GM’s Discretion) 2-5
* = Certain attacks require more Action Points to perform instead of the normal 3 listed in this table. Refer to the specific Combat Move being used to determine the actual number of AP required.

A combat round is 5 seconds long. There are two main factors involved in resolving things during a combat round. These are Action Points and Initiative.

Action Points

Action Points (AP) are a measure of how much your character can accomplish in a given round. Every character has 5 Action Points. Various actions require different amounts of AP to perform.

Initiative

Initiative determines the order in which a character’s actions are resolved. This is not when his actions take place, just the resolution order. It is presumed that all of the declared actions are happening almost simultaneously.

To determine initiative, roll 2d10 and add in the character’s Speed Stat Bonus and his Wisdom Stat Bonus. There may be other modifiers that apply, based upon a specific Combat Move being used or other conditions that might apply. The character’s total initiative roll is referred to as his Initiative Point (IP).