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Anwyn

Novus 2nd Edition

Novus 1st Edition

Combat Styles are Combat Skills that pertain directly to specific weapons or weapon combinations, and which exploit the weapon to its fullest in combat.

Combat Styles give discounts to the cost of Combat Moves. If the Combat Style requires that the character have an equal or greater number of ranks in another Combat Skill, then this discount will be 2 points. If the Style does not require ranks in a prerequisite skill, then the discount will only be 1 point. Every Combat Style will have a minimum of 5 Combat Moves that comprise the Style. Combat Styles have an upper limit of 15 Combat Moves. Most styles will have somewhere between these two extremes.

How quickly a character may learn Combat Moves that are associated with a Style is based on the level of Combat Training that the character has. If the character has no Combat Training, then they may only purchase 1 Combat Move for every 5 ranks that they have in the Combat Style/Skill. If the character has Combat Training I, then he may purchase 1 Combat Move for every 3 ranks that he has in the Combat Style/Skill. If the character has Combat Training II, then he may purchase 1 Combat Move for every rank that he has in the Combat Style/Skill.

As with the regular Combat Skills, when a character learns a Combat Style, he also automatically knows all of the appropriate Basic Combat Moves (those with a zero cost). These zero cost Moves are not listed in the individual Styles since they are not counted against how many Combat Moves a character may know.














Archery

The character is required to have an equal or greater number of ranks in the Bows skill as he has in this Style. For this Style, the character has to choose a specific Bow (Compound, Long, or Short), and the benefits of this style will apply only when using this Style. This style contains the following Combat Moves:

Combat Move Cost
Brace 2
Defensive Shot 1
Double Shot 2
Far Shot 2
Moving Shot 3
Ranged Disarm 2
Set 1
Well Aimed Shot 3

 

Boxing

This is the ancient art of fisticuffs. Many practitioners often wear cesti (using Weapon Kata). This is often a brutal and savage sport where the contestants do not wear armor of any kind.

Combat Move Cost
Body Shift 3
Cross 4
Hand Strike/Punch 3
Haymaker 3
Hook 2
Jab 3
Knockout 5
Martial Block 3
Weapon Kata: Cestus 2

 

Sanju

In the ancient lands of Kithtaka, there was once a warlord who banned his subjects from owning or wielding weapons. Only his soldiers were allowed weapons and they often brutalized the warlord’s subject for sport. In response to this, a group of priests created what eventually became the martial art known as Sanju.

While it was originally designed to be used without weapons, over time, it has expanded to include several different weapon katas. There are now dozens of different versions of Sanju, each being its own style.

To learn the Sanju style, the character must also have an equal or greater number of ranks in the Basic Martial Arts style. The following list of Combat Moves are those that are available to the most common style of Sanju.

Combat Move Cost
Body Shift 2
Dancing Dodge 3
Disarming Strike 3
Flying Kick 3
Hand Strike/Punch 2
Legsweep 2
Martial Block 2
Resist 3
Shove 2
Side Kick 2
Snap Kick 3
Stunning Kick 4
Stunning Strike 3
Weapon Kata: Baton 1
Weapon Kata: Dagger 1
Weapon Kata: Quarterstaff 4
Weapon Kata: Sai 1

 

Sword & Board

This is a basic Combat Style based on using a specific type of sword and a shield together to the best advantage. Once the type of sword is chosen, it cannot be changed. The character is required to have an equal or greater number of ranks in the Combat Skill for his chosen sword. This Combat Style utilizes the following Combat Moves:

Combat Move Cost
All Out Attack 4
Cut 3
Feint 2
Parry 3
Probe 1
Riposte 3
Shield Bash 1
Shield Parry 3
Shield Ram 3
Slash 1
Stab 1

 

Two Weapon Combo

This is the skill of using 2 weapons together in order to make multiple attacks against a foe. This could be 2 Tiny weapons, 2 Small weapons, a Tiny and a Small weapon, or a Tiny and a Medium weapon.

The primary (i.e. larger) weapon of the Combo must be from a weapon group that the character has as a Combat Skill. The character cannot have more skill ranks in the Two Weapon Combo skill than he has in the Combat Skill for the weapon group that his primary weapon is from.

Both weapons use the character’s total skill bonus for this Style as the attack bonus for both attacks. However, the secondary weapon’s attack bonus receives a -3 modifier for being the secondary weapon (this is not the same as the off-hand penalty). If the character is using 2 weapons of the same type, such as 2 daggers, then the secondary weapon is simply considered to be the weapon that is used to make the second attack.

The character can elect to not attack with the secondary weapon and instead use his skill ranks (no stat or other bonuses) in his Melee Combat skill (with a -3 modifier) as a bonus to his DEF while still attacking with the primary weapon.

The character may also use different Combat Moves with each attack. The attack bonus from the Moves apply only to the attack it is being made with. Only the largest of the two DEF modifiers is applied to the character.

This Combat Style has the following Combat Moves:

Combat Move Cost
All Out Attack 4
Cut 3
Feint 2
Killing Strike 2
Moving Strike 3
Parry 3
Power Strike 4
Probe 1
Riposte 3
Shove 2
Slash 1
Stab 1
Thrust 2
Trip 3

 

Wrestling/Grappling

This is a type of unarmed combat that specializes in knocking down and restraining foes. The main type of attack for this Combat Style is called the Hold. There are many different types of Holds, but rather than define each one, it is simpler to say that an attack that results in a successful Hold completely immobilizes the target.

There are a few other types of Combat Moves used in Wrestling as well. They are as follows:

Combat Move Cost
Body Shift 3
Choke Hold 3
Escape 3
Hold 4
Resist 4
Reversal 4
Shove 3
Slam 4
Takedown 5