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Anwyn

Novus 2nd Edition

Novus 1st Edition

Adventurers are sometimes clumsy folk. They occasionally fall or get pushed off things such as ladders, walls, ropes, cliffs. When a character falls, he is going to get hurt.

To resolve a fall, the GM should make an attack roll, adding a +1 to the attack roll for every 2 feet fallen as if it were an attack bonus. Characters with the Acrobatics skill may use that skill to adjust this distance.

The character will not get his normal DEF against falls. Instead he only receives his Speed bonus and any magical bonuses to his DEF. Also, armor will provide no reduction of damage for falls.

The fall will inflict 1 point of Base Damage for every 2’ that the character has fallen. Boon Points earned by the fall will always be used for additional damage, but not for any damage multipliers.