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Anwyn

Novus 2nd Edition

Novus 1st Edition

Lvl: 3 Hits: 50 Move: 10’
DEF: 24 AR:  
Attacks: 13 Claws or Bite (9)
Stats: Chr: 9(-1)/4; Con: 18(2)/7; Dex: 15(1)/6;
  Int: 12(0)/5; Spd: 19(3)/8; Str: 6(-2)/3;
  Will: 7(-1)/4; Wis: 18(2)/7
Skills: Perc. (7); Stealth (10); Tracking (7)
Size: varies
# Enc: 1

Abilities:

  • Can communicate telepathically with master at a distance of up to 1 mile.
  • Immune to non-magical weapons
  • Can travel from spirit plane to material plane at will.

 

A Familiar Spirits is a minor spirit entity that can be summoned by a spell caster to become his familiar. The Familiar Spirit generally has a neutral outlook, tending to adopt the views and moral and ethical standards of the spell caster that it is bonded to and serves.

Like all other spirits, on their home planes, Familiar Spirits have only their body of light. When summoned to the mortal plane, the Familiar Spirit must take on a mortal form. The physical form that it takes appears to be random and once taken, it can take no other physical form. While these physical forms resemble normal animals, they are still just a spirit made manifest, and as such they share a number of characteristics (listed in the stat block above), regardless of their form.

It is conjectured that the Familiar Spirit patterns its form after a nearby example, but this is unproven. What is known is that sometimes, a Familiar Spirit is unable to take its own physical form. These are known as Disembodied Spirits (see below).

Familiar Spirits are able to mentally communicate with their masters at a distance of up to 1 mile, and they may freely travel from the mortal plane to the Ethereal Plane, just as all other spirits can do. Familiar Spirits are also immune to damage from non-magical weapons and to all types of control spells that are not associated with their summoning.

If a spell caster is unhappy with his Familiar Spirit, he may freely dismiss it, and it will then return to its home plane. However, once dismissed, the caster must wait at least a month before attempting to summon another Familiar Spirit even if the year between castings of the Summon Familiar spell have already passed.

Familiar Spirits start off at the minimum experience needed for third level and they will earn a number of experience points equal to half of those earned by the spell caster that is bonded to them, so that they can slowly increase in skill and power.

Here is a listing of some of the forms that Familiar Spirits may take, along with some other information regarding the specific forms.

Types of Familiar Spirits