Lvl: | 4 | Hits: | 61 | Move: | 10’ |
DEF: | 20 | AR: | 5 | ||
Attacks: | 15 Claws (9); 13 Bite (7)* | ||||
Stats: | Chr: 6(-2)/3; Con: 15(1)/6; Dex: 11(0)/5; | ||||
Int: 11(0)/5; Spd: 19(3)/8; Str: 17(2)/7; | |||||
Will: 8(-1)/4; Wis: 10(0)/5 | |||||
Skills: | Perc. (11); Stealth (6); Tracking (6) | ||||
Size: | 5’-6’ tall | ||||
# Enc: | 2-20 | ||||
Abilities:
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A Ghoul appears as a highly gaunt and wasted figure, with its skin stretched tightly across. They are scavengers and carrion eaters, feasting on the corpses of others. They prefer fresh corpses, or even living creatures over those that have been dead for any length of time, but it isn’t unusual to find them roaming graveyards and the aftermaths of large battles. However, they are not above trying to steal children or even pets for the occasional meal.
Ghouls prize the corpses of magical creatures even more than other corpses, and there is always the possibility of finding a pack of Ghouls following a band of adventurers looking to dine on their leavings.
Ghouls travel in packs, ranging from 2 to 20. If there are more than 10 Ghouls in the pack, then there is the possibility of there being a Ghoul of a higher level leading them.
In combat, Ghouls use their claws exclusively. The only time that they will bite somebody is if that person is dead or unconscious, or if they have captured a person for the purpose turning him a Ghoul. So long as the person has not been fully turned into a Ghoul, a spell may be used to cure the disease and save the victim from becoming a Ghoul.