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Anwyn

Novus 2nd Edition

Novus 1st Edition

The challenge of adventure brings with it a great risk of injury or death. This heightens the sense of danger and makes the rewards of successful adventuring all the more meaningful. A taste of fright gets the adrenaline flowing.

Because of these risks, we provide guidelines on injuries, healing, and death.


Injuries & Healing


Most all injuries result from combat and take the form damage that is subtracted from the character’s hit points. However, some Boon Point options may include other forms of damage, such as Bleeding.

Hit Points – By far the most common type of damage. A character will normally heal a number of hit points equal to 5 + his Constitution Stat Bonus with 8 hours of rest or sleep. Should a character make a successful First Aid roll (TN 20) on the injured character before he rests, then the injured character will regain an extra number of hits equal to the number of ranks that the character applying the First Aid has in his skill. Characters can never regain hit points in excess of their starting, fully healthy values.

Bleeding – This is the loss of hit points over a continuous period. Bleeding will not stop unless specific action is taken to stop it (i.e. a First Aid roll). The Target Number for stopping Bleeding is 15 + 3 for each point of Bleeding. Thus the TN for stopping a wound that is Bleeding 1 hit point per round is 18, and the TN for a wound that is Bleeding 2 points per round is 21, and so forth.

Stat Damage – Should a character receive any sort of stat damage, he can usually regain 1 point to that stat for each full day (24 hours) of complete bed rest. However, this can never raise the stat above its pre-damage values.


Death & Dying


Should a character take enough hit points of damage to give him a hit point total of 0 to -10, the character will be helpless, and unable to do anything other than attempt to stabilize himself using First Aid (TN 25). Others may also attempt to stabilize the character using First Aid.

Once a character has a negative hit point value, he is considered to be dying and will lose 1 additional hit point each round. When he reaches -11 hit points, he will be unconscious and unable to do anything to aid himself. At that point, it will require somebody else to perform the First Aid to stabilize the character and prevent him from dying.

When the character reaches a negative hit point value equal to 10 plus his Constitution Stat Value, the character will be dead. This means that a character with a Constitution Stat Value of 13 can go down to -24 hits before he actually dies.

The above rules regarding Death & Dying normally apply to characters and important non-player characters (NPCs) only. They do not normally apply to average monsters or unimportant NPCs. Thus, most Monsters and NPCs simply die once they reach zero hit points.