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Anwyn

Novus 2nd Edition

Novus 1st Edition

This skill encompasses the use of informational and academic skills which are available to most people with the determination to learn them. Some examples: Culture Lore (one skill for each culture/race), Fauna Lore, Flora Lore, Heraldry, History (one skill for each field of history), Philosophy, Region Lore (one skill for each region), Religion, Herb Lore, Lock Lore, Metal Lore, Poison Lore, Stone Lore and/or Trading Lore.

The more specifically a lore skill applies to a question, the easier the difficulty of the roll should be. (So very generic lore skills like “Lore: Monsters” may offer a bonus in many situations, but the GM should keep the difficulty rolled against at “Hard” or higher. On the other hand a specific lore like “Lore: Dragons” will more rarely be usable, but should keep the difficulty at or below “Challenging” in most situations where it is applicable.)