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Anwyn

Novus 2nd Edition

Novus 1st Edition

The Classic Mage is a spell caster who is dedicated to a single School of Magic. The specific School of Magic that he is dedicated to will aid in defining him.

When a player selects this Class for his character, he must also select a specific School of Magic. The character’s actual Class title, Casting Style (see p. 55) and Prime Stats will be based upon the School selected.

Favored Skills: Magecraft (all), Perception, Spellcasting and 3 additional skills of the player’s choice.

Prime Stats: varies according to School of Magic

Special Abilities:

  • The character must select one of the Schools of Magic from the Schools of Magic table. This will determine which School is his primary School and what his Prime Stats are going to be. [Major Adept]
  • When purchasing spells, the character uses the “Mj” CP costs instead of the “N” CP costs. [Major Adept]
  • The character begins with a base of 15 Spell Points. [Major Adept]
Schools of Magic

School Title Prime Stats Description
Magic Other

Black Magic Warlock Chr Will The study of the darker side of magic. Black Magic is often associated with evil among many cultures and thus many people fear it.
Divine Magic Cleric* Wis Chr Divine Magic isn’t really a study of a specific field of magic so much as it is the collected disciplines and doctrines of Priests and Clerics empowered by the magical energies supplied by the caster’s deity or deities.
High Magic Magician Int Will High Magic is the study of some of the most iconic forms of magic such as conjuration, illusions, etc.
Mysticism Mystic Will Wis Mysticism is the study of the inner self, utilizing one’s own inner strength and spirit, focusing it through what is sometimes called chi energy.
Natural Magic Druid Wis Con Natural Magic is the study of magic concerning plants and animals and the four basic elements; fire, earth, air and water.
Wizardry Wizard Int Chr Those who study Wizardry have discovered how to use special words and phrases to shape magical energy and form spells. For them, words really do have power.

* = Clerics are considered to be priests of a single generic deity who is opposed to evil. For Clerics of a specific deity, the GM should put together a Sphere of Influence spell list (see p. 90) based on the deity.