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Anwyn

Novus 2nd Edition

Novus 1st Edition

This skill has a number of basic capabilities that are all gained just by learning the basic version of Magecraft. They are as follows:

Learning Spells – A character may learn a maximum number of spells equal to his 3 + the number of ranks he has in the basic Magecraft skill. Thus, it is possible for a first level spell user to know up to 8 spells (3 + 5 ranks in Magecraft, presuming no ranks from the character’s Background). This only dictates how many spells may be known. The player must still spend CP to actually purchase the spells they want their character to learn.

Reading Runes & Scrolls – With a successful skill roll, the character may decipher runes and scrolls. The TN for identifying the spell on a scroll is equal to 15 + the number of Spell Points normally required by the spell being deciphered. To actually cast the spell, the TN is the normal Casting TN of the spell; however, casting a spell from a scroll never requires a caster to expend Spell Points.

Identifying Spells – The character may make a Magecraft roll (TN 15 + the number of Spell Points used in the casting of the spell being identified) to identify a spell being cast by another spell user. This is required in order for a caster to be able to successfully counter a given spell.

Using Items – Some magical items have permanent and constant abilities that work for anybody who picks them up or puts them on. Other items have abilities that can be activated at will. For these latter items, a character must attune to the item in order to learn how to activate it (command word, phrase, gesture, etc.). The TN for attuning to an item is 20 + 2 for each ability that the item has beyond the first. Certain special items may have higher or lower Target Numbers because of their design or inherent powers. Once the character has learned how to activate the item, he will not be required to make additional rolls when he wishes to actually use the item.

Characters may also learn specific instances of this skill for other purposes. These include, but are not limited to Magecraft: Alchemy (the base skill used in item creation), Magecraft: Runes (used to make scrolls), Magecraft: Circles (used in creating Circles of Protection and Thaumaturgic Triangles for, among other things, summoning; see p. 82), and specific magically related lore skills, such as Magecraft: Undead Lore, Magecraft: Demon Lore and Magecraft: Devil Lore, just to name a few.

This skill uses the character’s Magic Stat (see the description of Prime Stats on p. 13) as the stat for this skill. For Clerics and Druids, this will be Wisdom, for Mystics it is Willpower, and for Mages, Wizards, and those who are not associated with a specific School of Magic the Magic Stat is Intelligence.