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Anwyn

Novus 2nd Edition

Novus 1st Edition

Outside of combat rounds, it is expected that all characters will adjust their movement rates so that they all move at the same rate. However, when dealing with the more tactical situation of a combat round, we need to have a more accurate method of dealing with movement.

Each character has a Base Movement given in their racial description. The result is the number of feet that a character may move for each Action Point (AP) spent during the course of a combat round.

Characters are also able to Run, or move at double their Base Movement rate. This also costs a single Action Point. However, all other actions in the round receive a -2 modifier for every Action Point spent on running in that round. If the character spent the entire round running, then the modifier would apply to any actions taken in the first round once the running has stopped. In this situation, the modifier will never be greater than what is appropriate for a single full round of running.

Example: Raglin Stonedrake has a Base Movement of 10’ per AP. He can run 20’ per AP if he wants as well. If Raglin spends 2 AP running (moving a total of 40’), all other actions within the same round will have a -4 modifier applied to them.

Characters may move faster than a Run, but doing so requires an Athletics skill roll, with the actual number of feet moved per each AP in the round being equal to the character’s actual result of the roll. Every 5’ of movement greater than that which a Run normally allows per AP also increases the negative modifier by 1, so that moving 25’ per AP gives a -3 modifier to all actions and moving 30’ per AP gives a -4 modifier to all other actions, and so forth.