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Anwyn

Novus 2nd Edition

Novus 1st Edition

Awareness

Cost: (Mj 3/Mn 4/N 5)


CTN: 21 SP Cost: 2
Vs: Range: Self
Duration: 10 Minutes

Description: This spell takes 2 full rounds to cast. Caster is able to sense the presence of thinking, sentient beings within a 50’ radius around him. This spell lasts for 10 minutes, but only works if the caster is concentrating. If the caster stops concentrating, he loses the ability to sense others until he begins concentrating again. Caster may stop concentrating and begin again any number of times within the duration of this spell.

The amount of information gained is based on how long the caster spends concentrating. With 1 round of concentration, the caster knows how many sentient beings are within the radius (this includes himself and any friends), but not where or what they are doing. With 2 rounds of concentration, the caster will know how many beings there are and get a general idea of their direction and distance. With 3 rounds of concentration, the caster will also know their general actions (i.e. casting a spell, but not which spell). (Base: Reveal)

Casting Options CTN SP
Cast in 1 round +2 +1
Fast Cast (cast in 2 AP) +7 +3
Increased Radius (per +10’ radius) +2 +1
Increased Duration (20 minutes) +3 +1
Increased Duration (1 hour) +6 +2

 

Distractions

Cost: (Mj 4/Mn 5/N 6)


CTN: 23 SP Cost: 3
Vs: Wis (TN 17) Range: 20’
Duration: 2 Rounds

Description: Target is distracted and unable to focus on anything, giving him a -4 modifier on all actions. Targets get a +5 on their Save if they are in combat at the time that the spell is cast. Additionally, any attempt to attack the target will allow him a new Save against this spell, this time with a +3 modifier. (Base: Flash)

Casting Options CTN SP
Increased Duration (per +1 round) +1 +1
Increased Effect (target stunned) +2 +1

 

Empathy

Cost: (Mj 2/Mn 3/N 4)


CTN: 18 SP Cost: 1
Vs: Will (TN 16) Range: Self
Duration: 10 Minutes

Description: This spell takes 2 rounds to cast. Caster is able to sense the emotions of any one character or creature within 50’ by concentrating on that character or creature. The caster may shift his concentration to a different character or creature at any time within the duration. The target of this scrutiny is allowed to make a Save vs. Will to prevent their emotions from being read. If the caster stops concentrating, he loses the ability to sense the emotions of others until he begins concentrating again. Caster may stop concentrating and then begin again any number of times within the duration of the spell. (Base: Telepathy/Reveal)

Casting Options CTN SP
Cast in 1 Round +2 +1
Increased Sensing Range (per +10’) +2 +1
Increased Duration (20 Minutes) +3 +1
Increased Duration (1 hour) +6 +2

 

Enhanced Senses

Cost: (Mj 3/Mn 4/N 5)


CTN: 20 SP Cost: 2
Vs: Range: Self
Duration: 10 Minutes

Description: Caster heightens all of his senses for the duration, gaining a +4 on all perception rolls. This spell also allows the caster to see further than normal, and to even track somebody by scent if the conditions are right. The caster can hear up into the ultrasonic range as well. To gain these bonus abilities, the caster must concentrate on using his senses. The bonus to perception rolls is constant for the duration. (Base: Reveal/Aid)

Casting Options CTN SP
Increased Duration (20 minutes) +3 +1
Increased Duration (1 hour) +6 +2
Increased Bonus (per +1) +4 +2

 

Far Sense

Cost: (Mj 3/Mn 4/N 5)


CTN: 20 SP Cost: 2
Vs: Range: Self
Duration: 10 Minutes

Description: Caster is able to concentrate and move either his point of vision or his point of hearing up to 100’ feet away. It takes 1 round for him to move the given sense that far. While the sense is elsewhere, the caster does not have that sense at the location of his body.

The casting option, Keep Sense, is used to allow the caster to keep his sense at his location and move it to the new location at the same time. However, doing this gives the caster a -4 modifier on all perception rolls for that sense at both locations, unless the casting option, Enhanced Sense, is also used. Enhanced Sense has no effect otherwise. (Base: Transform)

Casting Options CTN SP
Increased Duration (20 minutes) +3 +1
Increased Duration (1 hour) +6 +2
Move Both Senses at Once +5 +2
Keep Sense +3 +1
Enhanced Sense +3 +1

 

Inner Vision

Cost: (Mj 3/Mn 4/N 5)


CTN: 20 SP Cost: 2
Vs: Range: Self
Duration: 10 Minutes

Description: Caster can concentrate and he is able to move and “see” normally even if his vision is obscured or negated by any means. In essence, this spell allows the caster to visualize and see his surroundings under any conditions, including magical or non-magical darkness, mists, fogs, or even if blind. (Base: Transform)

Casting Options CTN SP
Increased Duration (20 minutes) +3 +1
Increased Duration (1 hour) +6 +2
Increased Duration (1 day) +11 +4

 

Long Steps

Cost: (Mj 2/Mn 3/N 4)


CTN: 18 SP Cost: 1
Vs: Range: Self
Duration: 

Description: Caster is able to transport himself to any spot up to 100’ away by taking a single step. This translocation does not allow the caster to teleport through barriers, such as walls or doors, but it will allow him to teleport across things such as pits. If the caster cannot see the target destination, he must use one of the casting options, Known Slightly or Destination Unknown. The caster can teleport another person, controlling the destination, using the casting option, Jump Other, but he cannot knowingly teleport a target into a dangerous, or potentially dangerous location without the target’s informed consent (i.e. he cannot get the target to agree to one location and then teleport him to another).

For longer distance jumps, the teleportation is not instantaneous. Over 100’ takes 1 round per 100’ teleported, and over 1 mile takes 1 minute per mile teleported. (Base: Teleport)

Casting Options CTN SP
Through Barriers +4 +2
Increased Jump (up to 1,000’) +4 +2
Increased Jump (up to 10 miles) +8 +3
Increased Jump (up to 100 miles) +10 +4
Increased Jump (any distance) +14 +5
Destination Known Slightly +5 +2
Destination Unknown +10 +4
Jump Other (per +1 target, range: touch) +4 +2

 

Mystic Bolt

Cost: (Mj 2/Mn 3/N 4)


CTN: 18 SP Cost: 1
Vs: DEF Range: 50’
Duration: 

Description: Caster focuses his mental energy into powerful bolt of physical force that does a Base Damage of 4 + the caster’s Willpower Bonus.

If the casting option, Mystic Blast, is used, the attack may be used to hit a specific person or to hit a location. The attack looks like a normal bolt until just before it strikes its target, at which time it explodes outwards into hundreds of tiny darts filling the area to the edges of its radius if that is possible. If it cannot reach the edge of its radius on one side, it does not backblast or rebound to make the area it does fill more dangerous.

If used to hit a location, the caster will have to attack the location and beat a DEF of 15, total damage will be figured from there. All who are within the radius of the spell when it hits are automatically hit, but they may make a Saving Throw vs. Dex (TN 15), with success meaning that they take half damage from the attack. A character’s Armor Rating (AR) may then be applied against the remaining damage. In this sort of attack, a shield’s bonus to DEF is counted as additional AR.

If the Mystic Blast targets a specific person, the attack will be against the target’s DEF and he will not get a Save for half damage. All others within the radius of the attack will be treated as if the attack were against a specific location (this uses the same roll as against the targeted person, the total damage is simply figured separately).

If the option, Mystic Blast Wave, is used the attack will form a cone attack. The cone starts at the caster’s location and has a width of 5’ and it ends at the maximum range of the spell and has a width of 3’ for every 10’ in length. Thus a 50’ long cone has a width of 15’ at its distant end. Cone attacks are resolved in the same manner as area attacks against a location for all potential targets within the cone. (Base: Attack)

Casting Options CTN SP
Increased Base Damage (per +1 hit) +4 +2
Increased Range (per +50’) +4 +2
Mystic Blast (5’ radius) +5 +2
Increased Radius (per +5’ radius) +3 +1
Mystic Blast Wave +10 +4

 

Object Reading

Cost: (Mj 3/Mn 4/N 5)


CTN: 21 SP Cost: 2
Vs: Range: Touch
Duration: varies

Description: Caster is able to learn information about an object. The caster must touch or hold the object in order to read it. For every minute that the caster spends in contact with and concentrating on the object, he will learn a new bit of information as follows:

  • The meaning of any writings or inscriptions upon the object.
  • The approximate age of the object.
  • The powers and/or abilities of the object, if any.
  • A mental image of the last person to possess the object for any length of time. This also will give him other previous owners, in order from most recent to most distant, all the way back to the creator of the item.

The caster may attempt to determine a specific bit of information when reading an object. This requires the caster to make a Save vs. Will in order to pull out the desired information.

There is a 1 in 10 chance that any information gained through this spell will be inaccurate or distorted in some fashion. Also, if there is a trap or curse placed on the object, attempting to read the object will almost always (9 out of 10 chance) activate it against the caster. (Base: Reveal)

Casting Options CTN SP
Reduced Curse/Trap Chance (per -1) +3 +1
Increased Learning Speed (1 round per) +4 +2

 

Scrying

Cost: (Mj 3/Mn 4/N 5)


CTN: 19 SP Cost: 2
Vs: Range: Self
Duration: 5 Minutes

Description: Caster is able view a distant location or person. The caster must have met the person in the flesh (and spoken with them for at least a full minute) or be personally familiar with the location from having been there for at least 5 minutes. Regardless of whether the focus of the vision is a person or place, the vision only shows the caster a 5’radius area at most. Outside of that radius, all appears blurry to the caster. If there are persons within the radius that the caster does not know, they will also appear blurry and indistinct. There is no limitation on the distance of the object of the vision from the caster. As with the visual aspects, unknown sounds are heard as indistinct murmurs.

Should the caster attempt to use the casting option, Target Unknown, to scry upon a target that he has never seen in the flesh before, there is a 5 out of 10 chance that the scrying will lock onto the wrong target without the caster realizing it. (Base: Divination)

Casting Options CTN SP
Hear Sounds from Vision +3 +1
Have Night/Dark Vision while Scrying +8 +3
Increased Scrying Radius (per +5’) +3 +1
Target Slightly Known (4 min. or less) +5 +2
Target Unknown +10 +4
Increased Duration (10 minutes) +3 +1

 

Sense Hidden

Cost: (Mj 3/Mn 4/N 5)


CTN: 19 SP Cost: 2
Vs: Range: Self
Duration: 2 Minutes

Description: Caster heightens his sensitivity to minute details, allowing him to easily detect such things as hidden or concealed doorways or compartments, hidden switches or triggers, invisible or ethereal foes, or any other type of hidden object or person that is within 10’ of himself. Caster may not move faster than a walk while this spell is active, or he will not be able to detect anything. (Base: Reveal)

Casting Options CTN SP
Increased Duration (5 minutes) +2 +1
Increased Duration (10 minutes) +5 +2
Increased Duration (20 minutes) +8 +3
Increased Duration (1 hour) +11 +4

 

Suggestion

Cost: (Mj 2/Mn 3/N 4)


CTN: 18 SP Cost: 1
Vs: Int (TN 15) Range: 10’
Duration: 

Description: Caster is able to empathically implant a suggestion in the mind of a living, sentient target. This suggestion must be one that seems logical and reasonable and natural to the target. It cannot be something that will cause him harm or put him into peril.

The target receives a Save vs. Int to realize that the suggestion did not originate from within his own mind. A target who makes his Save will realize that somebody is trying to influence him and will be able to ignore the Suggestion. A target who fails his Save will believe the suggestion to be his own idea and will act upon it as soon as it is possible for him to do so.

It is important to note that since this suggestion is empathically planted, so there is no need for the caster to know the language of the target. The suggestion could also be used to cloud the mind of a target (i.e. these are not the Kobolds you are looking for), allowing for a wide variety of possible suggestions. (Base: Influence)

Casting Options CTN SP
Additional Target (per each) +4 +2
Increased Range (up to 20’) +2 +1
Increased Range (up to 50’) +8 +3
Mass Suggestion (5’ radius area) +4 +2
Increased Radius (per +5’) +6 +2

Errata

The attributes for the spell had the target making a Save vs. Will instead of a Save vs. Int that is indicated within the spell’s description. That has been corrected here.