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Anwyn

Novus 2nd Edition

Novus 1st Edition

Jewelry has always been a favorite medium for imbedding magical abilities, specifically amulets and rings, but any type of jewelry can easily be used.

All jewelry has a base cost of 2,000 gp, and each spell or spell-like ability adds an additional +1,500 gp to the cost of the item. Each added ability is usable once per day, unless it is added multiple times. Abilities that work continuously add +5,000 gp to the cost of the item. Abilities that work at the will of the wearer add 7,500 to the cost of the item.

If the item is to give the wearer some sort of bonus to a skill or attribute, then each +1 adds +500 gp to the cost of the item if the bonus is for a skill or Save, +1,000 if it is for an attribute such as DEF, AR, Stats, etc. Bonuses do not require the additional costs for constant or “at will” abilities, as they are always constant. Any bonuses to Saves can be made to affect all Saves by doubling cost per point and adding +1,750 gp to the total cost of the item.

Sample Amulets, Rings & Jewelry

Here is a short list of examples that also include the cost breakdowns:

Amulet of Protection: This small amulet is formed of a single strand of a golden alloy that is worked into an intricate knot. This amulet provides a +2 modifier to all Saves that the character has to roll. (cost: 4,750 gp — 2,000 gp base, +1,000 gp for +2 modifier to all Saves, +1,750 gp for applying the bonus to all saves)

Amulet of Trap Detection: This small amulet allows the wearer to magically search for traps up to 3 times a day. When activated, all traps within the wearer’s field of vision, for the next five minutes, will be surrounded with a light blue glow that is visible only to him. (cost: 6,500 gp — 2,000 gp base, +4,500 gp to detect traps up to 3 times a day)

Diadem of Sight: This is a slim silver headband with a diamond mounted in the center of the wearer’s forehead. The wearer is able to activate the magic of the diadem up to 3 times per day. When activated, the wearer is able to see a full 360 degrees around himself in all directions at once. This also grants a +5 modifier to all Perception rolls, and the character cannot be surprised. This lasts for 10 minutes before wearing off. If the ability is activated more than one in any given hour, the wearer must make a Save vs. Con (TN 18) or he will go blind from the strain placed on his eyes. (cost: 8,500 gp — 2,000 gp base, +4,500 gp for all around vision 3 times a day, +2,500 for the +5 to Perception, +1,000 for the ‘unable to surprise’ ability, -1,500 gp for the limitation of no more than once per hour).

Headband of the Mystic: This thin band of silver protects the wearer as if it were a plate helm. However, it has no Impedance or other negative modifiers. (cost: 5,000 gp — 2,000 gp base, +1,500 gp for protecting as a plate helm, +1500 gp for having no negative modifiers)

Necklace of Protection from Spirits: This necklace prevents spirits from approaching within 5’ of its wearer.(cost: 8,500 gp — 2,000 gp base, +1,500 gp to prevent spirits from entering a 5' radius, +5,000 to make this a continuous ability)

Ring of Demon Summoning: This ornate silver ring allows the wearer to summon a Demon once per day. Rings of this type will vary in regards to the power of the Demon that is summoned, but each ring only summons one singular Demon, and always that Demon. The wearer does not have to use a Circle of Protection and Thaumaturgic Triangle as detailed on p. 82, but he is still required to forge a pact with the summoned demon as per normal. Once a pact has been sealed, the Demon will serve the wearer faithfully for as long as he has the ring. However, should the Demon ever be slain upon the mortal plane, the ring will forever lose its magic. (cost: 5,000 gp — 2,000 gp base, +1,500 gp for summoning a Demon once a day, +1,500 gp for magically creating the required Circle of Protection and Thaumaturgic Triangle)

Ring of Devil Summoning: This ornate silver ring allows the wearer to summon a Devil once per day. Rings of this type will vary in regards to the power of the Devil that is summoned, but each ring only summons one singular Devil, and always that Devil. The wearer does not have to use a Circle of Protection and Thaumaturgic Triangle as detailed on p. 82, but he is still required to forge a pact with the summoned demon as per normal. Once a pact has been sealed, the Devil will serve the wearer faithfully for as long as he has the ring. However, should the Devil ever be slain upon the mortal plane, the ring will forever lose its magic. (cost: 5,000 gp — 2,000 gp base, +1,500 gp for summoning a Devil once a day, +1,500 gp for magically creating the required Circle of Protection and Thaumaturgic Triangle)

Ring of Flying: Allows the wearer to fly at a speed of 10’ per Action Point during a combat round, or up to speeds of 50 miles per hour outside of combat. (cost: 3,500 gp — 2,000 gp base, +1,500 gp for the ability to fly)

Errata

The Necklace of Protection from Spirits is missing its cost breakdown in the book. It has been added here as errata.