Snags
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Cost
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Snags
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1
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Fumble object in hand, spend 1 round regaining control of it.
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1
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Spells: Spell seems to be cast normally, but has totally benign effect (neither helpful nor harmful)
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1
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Strain a muscle. -1 to all actions for 10 minutes.
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1
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Takes an extra round to complete the task being attempted.
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1
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The failure results in an unexpectedly loud noise (or expletive), alerting any foe’s within 100’ of the character’s presence.
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2
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Accidentally hurt yourself doing 1d10 hits of damage. Damage reduction from armor worn does apply.
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2
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Break item held in hand
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2
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Character botches the attempted task, and has to start over from the beginning.
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2
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Combat: Accidentally strike nearest friend within proper range (new attack roll).
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2
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Spells: Spell is cast correctly but targets wrong person nearest to target (i.e. attack targets caster’s friend, beneficial spell targets nearest foe)
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3
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Combat: Break your weapon in such a way that you do double its normal damage to yourself in the process. This bypasses any armor the character is wearing.
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3
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Spells: Caster internalizes the spell, taking an amount of damage equal to his Will Stat Bonus times the number of spell points of the spell.
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