Main Menu

Anwyn

Novus 2nd Edition

Novus 1st Edition

Each stat is comprised of 2 main elements. First there is the Stat Value; this is a number that is used to define your stat. It is the sum of your Raw Stat, your Racial Stat Modifier, and any miscellaneous stat modifiers. It is often used in other ways as well. Refer to the section below on Generation Methods to learn about the ways you can select from to generate your Raw Stats.

The second element is the Stat Bonus. This number is determined by your Stat Value (see below). It is added to your skill ranks to give you your total skill bonus and is also used for other things, such as Saving Throws (p. 84).

Additionally, there is a Stat Maximum, although this isn’t recorded on the character sheet. This is the maximum possible Stat Value for a character of a given race. To determine the Stat Maximum for a given stat, just add the racial modifier for that stat to 20. As you go up in levels, you will be able to increase some of your character’s stats. However, you will never be able to increase them beyond the Stat Maximums for his race.

Generation Methods

Not everybody likes to generate their character’s stats in the same manner. Therefore, we give you 3 basic methods to select from. Each method has its own advantages and drawbacks, but the method you select should basically be the one you are most comfortable with.
Once you have determined what the stat numbers will be, you will then record them on your character sheet in the “Raw” column of the Stats section.

Method 1: Random Generation – To generate your stats using this method; you will roll 2d10 eight times, rerolling any 1s or 2s. These are non-explosive rolls.
      This should provide you with 8 numbers that range between 6 and 20. Assign these numbers to your stats as you like, recording them in the Raw column on the character sheet. It is recommended, but not required, that you place your 2 highest numbers in the Prime Stats for your character’s Class.

Method 2: Point Buy – When using this method, every Raw Stat starts off at 10 points, and the player gets 35 points to spend on increasing the Raw Stats to whatever value he wants, up to 20. However, it is not a simple point for point purchase. As long as the stat is at 14 or below, it costs 1 point to raise the stat one point.
      If the stat is at 15 or higher, then it costs 3 points to raise the stat by another point. The resulting stats should be recorded in the Raw column of the character sheet. No stat may be raised above 20 using this method.

New Value Total Cost New Value Total Cost
11 1 16 8
12 2 17 11
13 3 18 14
14 4 19 17
15 5 20 20

Method 3: Stat Array – In this method, you simply take the 8 pregenerated Raw Stats (17, 16, 15, 14, 14, 12, 11, 10) and place them in whatever stat you like.

Final Adjustments – Even using one of the above methods, it is possible that you won’t be entirely happy with the results. Therefore, players will be allowed to make some final adjustments to their stats. To do this, they need to lower the value of some of their Raw Stats to gain some points to spend, gaining 1 point for each point that a stat’s Raw value is lowered. A player may not lower a Raw Stat below 6.
Once they have their pool of points to spend, they may then spend them on other stats, using the same rules and costs as listed in Method 2 for the Point Buy.

Stat Bonuses

After determining your Raw Stats, total up the Raw, Race, and Misc. columns to determine the full Stat Value. Then use the following table to determine the Stat Bonuses for each of your character’s Stat Values.

Stat Bonuses
Value Bonus Value Bonus
1-3 -3 16-18 2
4-6 -2 19-21 3
7-9 -1 22-24 4
10-12 0 25-27 5
13-15 1 28-30 6