Common Tasks |
|
Task | TN |
Balance (on surface 7-12 inches wide) | 15 |
Balance (on surface 2-6 inches wide) | 18 |
Balance (on surface less than 2 inches wide) | 22 |
Bluff (using Influence – something believable) | 20 |
Climb Rope (knotted or bracing against wall – 5’/AP) | 15 |
Climb (wall with ledges or ship rigging – 5’/AP) | 15 |
Climb (few handholds, typical dungeon wall – 5’/AP) | 20 |
Climb (rough rock wall or a brick wall – 5’/AP) | 25 |
Disarm Trap (average trap) | 20 |
Pick Lock (a simple lock) | 20 |
Pick Lock (an average lock) | 25 |
Locate hidden opening | 20 |
Long Jump (20’ running start, per foot of distance to jump; Halflings add 5 to overall TN)* | 1 |
High Jump (per unit equal to 1/2 of jumper’s height, requires 20’ running start)* | 8 |
Lore (common knowledge to a known specialty) | 13 |
Lore (uncommon fact for known specialty) | 18 |
Lore (obscure fact for known specialty) | 25 |
Moving Silently ( Stealth – while alone – 5’/AP) | 18 |
Perform (routine quality, earn up to 1d10 cp/day) | 15 |
Perform (enjoyable quality, earn up to 1d10 bp/day) | 20 |
Perform (excellent quality, earn up to 2d10 sp/day) | 25 |
Riding (control mount in battle) | 20 |
Tracking (soft ground) | 18 |
Tracking (hard ground) | 23 |
* = This is a cumulative modifier to the TN, for example, a 20’ Longjump would have a TN of 20 and a TN of 25 for Halflings. |