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Anwyn

Novus 2nd Edition

Novus 1st Edition

Alarum

Cost: (Mj 4/Mn 5/N 6)


CTN: 23 SP Cost: 3
Vs: Range: 10’
Duration: 1 Day

Description: Caster creates a 20’ radius area that is centered upon a specific, non-moving point. If any creature of Tiny size or larger crosses the boundary of the warded area, the alarm will sound. The caster chooses, at the time of casting, whether this will be an audible or mental alarm.

If mental, the caster, if within 1,000’ of the alarm spell, will hear a pinging tone in his head if the alarm is set off. This would be enough to instantly wake the caster, but not enough to disrupt any spell casting. If audible, the spell produces the sound of a bell ringing. This sound can be heard quite clearly up to 100’ away, so it could alert others to the caster’s presence. (Base: Illusion)

Casting Options CTN SP
Per Each Additional Day +5 +2
Increased Radius (+10’ radius) +6 +2
Increased Range (to 20’) +2 +1

 

Elemental Bolt

Cost (Mj 3/Mn 4/N 5)


CTN: 20 SP Cost: 2
Vs: DEF Range: 50’
Duration: 

Description: Caster is able to shoot a bolt of elemental energy from the palm of his hand. This may be of fire, cold (frozen air particles) or electricity. The caster chooses which at the time of casting. This bolt does a Base Damage of 4 + the caster’s Intelligence Bonus. If the bolt is of fire, the flame has a 5 out of 10 chance of setting any flammable materials that are worn or carried by the target on fire.

If the casting option, Elemental Ball, is used, the attack may be used to hit a specific person or to hit a location. The attack looks like a normal bolt of the chosen element until just before it strikes its target, at which time it explodes outwards, filling the area to the edges of its radius, if that is possible, with flames. If it cannot reach the edge of its radius on one side, it does not backblast or rebound to make the area it does fill more dangerous.

If used to hit a location, the caster will have to attack the location and beat a DEF of 15, total damage will be figured from there. All who are within the radius of the spell when it is cast are automatically hit, but they may make a Saving Throw vs. Dex (TN 15), with success meaning that they only take half damage. A character’s Armor Rating (AR) may then be applied against any remaining damage. In this sort of attack, a shield’s bonus to DEF is counted as additional AR.

If the ball attack targets a specific person, the attack will be against the target’s DEF and he will not get a Save for half damage. All others within the radius of the attack will be treated as if the attack were against a specific location (this uses the same roll as against the targeted person, the total damage is simply figured separately).

If the option, Elemental Cone, is used the attack will form a cone attack. The cone starts at the caster’s location and has a width of 5’ and it ends at the maximum range of the spell and has a width of 3’ for every 10’ in length. Thus a 50’ long cone has a width of 15’ at its distant end. Cone attacks are resolved in the same manner as area attacks against a location for all potential targets within the cone. (Base: Attack)

Casting Options CTN SP
Increased Base Damage (per +1 hit) +4 +2
Increased Range (per +50’) +4 +2
Elemental Ball (5’ radius) +5 +2
Increased Radius (per +5’ radius) +3 +1
Elemental Cone +10 +4

Note: Errata has been applied to this entry, so that is shows that the spell is Vs DEF like it should be.


 

Force Disk

Cost: (Mj 5/Mn 6/N 7)


CTN: 25 SP Cost: 4
Vs: Range: 10’
Duration: 1 Hour

Description: Caster creates a 5’ diameter disk of translucent force that will float behind him at waist height and follow him around. This disk may hold up to 500 lbs of weight.

The casting option, Altered Shape, may be used to the caster to for the disk into other shapes, including having small cupped edges (like a very shallow bowl), so long as the total surface area is the same or less than the that allowed by a normal disk. (Base: Telekinesis)

Casting Options CTN SP
Altered Shape +2 +1
Increased Diameter (per +5’) +3 +1
Increased Weight (per +500 lbs) +3 +1

 

Forget

Cost: (Mj 4/Mn 5/N 6)


CTN: 23 SP Cost: 3
Vs: Will (TN 17) Range: 10’
Duration: 

Description: This spell allows the caster to cause a target to forget any one incident or fact that occurred or was learned within the last 10 minutes. This 10 minute time frame is known as the Window.

The caster of this spell may cancel its effect at any time, allowing the target to remember. (Base: Influence)

Casting Options CTN SP
Increased Window (20 minutes) +2 +1
Increased Window (1 hour) +4 +2
Increased Window (1 day) +7 +3
Increased Range (up to 20’) +2 +1

 

Healing Word

Cost: (Mj 3/Mn 4/N 5)


CTN: 21 SP Cost: 2
Vs: Range: Touch
Duration: 

Description: Caster heals target of 10 + Intelligence Stat Bonus hits of damage. Alternatively, this spell could be used to remove up to 3 points of a negative modifier or heal up to 3 points of bleeding or remove up to 2 rounds of Stun that a character might have. The desired effect must be chosen at the time of casting.

The casting option, Scaled Healing, allows the caster to heal an additional 1 hit for every point that the casting roll was above the CTN of the spell. (Base: Heal)

Casting Options CTN SP
Scaled Healing +4 +2
Increased Hits Healed (per +5 hits) +5 +2
Increased Modifier Removed (per -1) +2 +1
Stop Bleeding (per +1 point stopped) +2 +1
Remove Stun (per round of Stun) +8 +3

 

Hold Portal

Cost: (Mj 4/Mn 5/N 6)


CTN: 22 SP Cost: 3
Vs: Range: 10’
Duration: 10 Minutes

Description: Caster creates a seal of magical energy around the edge of a door, window, gate, or other opening that has some sort of movable barrier preventing a person from moving through it. This seal holds the barrier in place, preventing it from opening. The portal may be forced, but doing so requires a Save vs. Str (TN 15). The caster may spend Boon Points to increase this TN. (Base: Telekinesis)

Casting Options CTN SP
Increased Save TN (per +1 to Save) +2 +1
Increased Duration (20 minutes) +2 +1
Increased Duration (1 hour) +5 +2
Increased Duration (1 day) +8 +3
Increased Range (up to 20’) +2 +1
Increased Range (up to 50’) +8 +3

Errata

The spell is missing the duration length (1 day) for the third instance of Increased Duration in the book. Also, the modifier to the CTN for that option was incorrect, it should have been a +8 not a +7. It has been added/corrected here as errata.


 

Identify

Cost: (Mj 3/Mn 4/N 5)


CTN: 21 SP Cost: 2
Vs: Range: Touch
Duration: 

Description: When this spell is cast, the caster must concentrate on an object that he is touching for 2 minutes. At the end of this time, he will have determined the magical abilities of the object as long as it was not an artifact. He also learns how to operate the item, and how often it may be used and/or how many charges it contains.

If the caster uses any of the casting options, Increased Range, and the item is being held by another person, then the person will get to make a Save vs. Will (TN 17+), with a successful Save meaning that the caster learns nothing. (Base: Reveal)

Casting Options CTN SP
Increased Range (to 10’) +2 +1
Increased Range (to 20’) +4 +2
Increased Range (to 50’) +10 +4

 

Infernal Constraint

Cost: (Mj 4/Mn 5/N 6)


CTN: 23 SP Cost: 3
Vs: Will (TN 17) Range: 10’
Duration: 

Description: This spell allows the caster to charge any creature summoned by the caster to perform a single, specific service within its capabilities. This spell cannot force a summoned creature to reveal its True Name.

If used against a creature summoned by another caster, the only effect that this spell will have is to break any constraint or control that the other caster has over the creature, allowing it to immediately return to its home plane. (Base: Influence)


 

Minor Evocation

Cost: (Mj 4/Mn 5/N 6)


CTN: 23 SP Cost: 3
Vs: Range: 10’
Duration: 10 Minutes

Description: Caster summons a minor spirit (familiar spirit or disembodied spirit), a minor demon or a minor devil. The caster has a 10 minute Window in which to seal a pact before the summoned creature returns to its home plane. Refer to Summoning Spells & Rituals on p. 82 for more information. (Base: Summon)

Casting Options CTN SP
Increased Window (up to 20 minutes) +3 +1
No Circle/Triangle Required +7 +3

 

Protection

Cost: (Mj 3/Mn 4/N 5)


CTN: 21 SP Cost: 2
Vs: Range: xxxx
Duration: 10 Minutes

Description: Target receives a +2 modifier to his DEF and Saves against attacks or spells from a specific type of being or creature from another plane (demons, devils, spirits, elementals, etc.) chosen at the time of casting. (Base: Ward)

Casting Options CTN SP
Increased Protection (per +1) +2 +1
Additional Protection (per +1 type) +4 +2
Additional Target (per target) +4 +2
Area Effect (5’ radius) +5 +2
Increased Radius (per +5’ radius) +3 +1

 

Question

Cost: (Mj 4/Mn 5/N 6)


CTN: 22 SP Cost: 3
Vs: Will (TN 17) Range: 10’
Duration: 

Description: This spell compels the target to truthfully answer one question. The target must answer the question, but if he makes his Save vs. Will, he does not have to answer truthfully. The caster will be able to tell if the target has resisted the spell and is lying.

In order for this spell to be effective, the caster must ask the target the question in a language that the target understands. This spell cannot be used for force a target to reveal its True Name (p. 83). (Base: Influence)

Casting Options CTN SP
Additional Question (per question) +4 +2
Increased Range (up to 20’) +2 +1
Increased Range (up to 50’) +8 +3

 

Spellbind

Cost: (Mj 4/Mn 5/N 6)


CTN: 22 SP Cost: 3
Vs: Will (TN 16) Range: 10’
Duration: 1 Minute

Description: Caster is able to cause any single individual or creature to make a Save vs. Will or be unable to move, unable to speak, or unable to do either. The caster decides when he casts this spell. Should anybody attempt to attack the Spellbound target, he will receive a second Save vs. Will with a +5 modifier prior to the attack being resolved (allowing the held character a chance to avoid the attack). (Base: Influence)

Casting Options CTN SP
Increased Save TN (per +1 to Save) +2 +1
Additional Target (per target) +4 +2
Area Effect (5’ radius) +8 +3
Increased Radius (per +5’ radius) +6 +2
Increased Duration (10 minutes) +2 +1
Increased Duration (20 minutes) +4 +2

Errata

The SP and CTN modifiers for the last Casting Option, Increased Duration (20 minutes), were reversed. This has been corrected here as errata.